Fallen: Difference between revisions

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Fallen are a hardy species, and can survive in a wide range of environments without heavy armor or complex modifications to their physiology.<ref>[http://www.destinythegame.com/au/en/game/enemies/fallen '''Bungie''' : ''Fallen'']</ref> Fallen have four arms, partable mandibles<ref>'''Bungie (2015-5-19)''', ''Destiny: House of Wolves, Activision Blizzard, [[Grimoire]]: [[Grimoire/Activities#The Ruling House|The Ruling House]]''</ref> and typically wear a helmet with a built-in respiration apparatus.<ref name = "Neogaf">[http://www.neogaf.com/forum/showpost.php?p=47844059&postcount=1773 '''Neogaf''' ''Forums'']</ref> Through means either natural or artificial, the Fallen can regrow their arms if removed from their body.<ref name = "GrimoireDreg">'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire/Enemies#Dreg|Dreg]]''</ref> Their blood color is reddish purple.<ref>[http://imgur.com/r/destinythegame/Nd4M2ql '''Imgur''' - ''Destiny maybe m-rating?(fallen has red blood)'']</ref>
Fallen are a hardy species, and can survive in a wide range of environments without heavy armor or complex modifications to their physiology.<ref>[http://www.destinythegame.com/au/en/game/enemies/fallen '''Bungie''' : ''Fallen'']</ref> Fallen have four arms, partable mandibles<ref>'''Bungie (2015-5-19)''', ''Destiny: House of Wolves, Activision Blizzard, [[Grimoire]]: [[Grimoire/Activities#The Ruling House|The Ruling House]]''</ref> and typically wear a helmet with a built-in respiration apparatus.<ref name = "Neogaf">[http://www.neogaf.com/forum/showpost.php?p=47844059&postcount=1773 '''Neogaf''' ''Forums'']</ref> Through means either natural or artificial, the Fallen can regrow their arms if removed from their body.<ref name = "GrimoireDreg">'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire/Enemies#Dreg|Dreg]]''</ref> Their blood color is reddish purple.<ref>[http://imgur.com/r/destinythegame/Nd4M2ql '''Imgur''' - ''Destiny maybe m-rating?(fallen has red blood)'']</ref>


Fallen depend on a substance called [[Ether]] to survive, which only [[servitor]]s can produce. Servitors convert scavenged matter and energy, presented to them ritualistically by the Fallen, directly into ether via unknown processes.<ref name="ServitorGrimoire">'''Bungie (2014-9-9)''', ''[[Destiny]]: Activision Blizzard, [[Grimoire]]: [[Grimoire/Enemies#Servitor|Servitor]]''</ref> While Servitors were revered in ancient times, they have now become a symbol of the degradation of Fallen society and their lost glory. Higher-ranking Fallen get a bigger ration of ether, and more ether allows Fallen to grow in size; this is why Captains are taller than Vandals or Dregs, and why Kells and Archons tower over other Fallen. In the description of the Elder Cipher we learn that the Kell of a house controls and distributes ether flow using their own personal cipher.<ref name="TEC">'''Bungie (2015-5-22)''', ''Destiny, Activision Blizzard: [[Bounties#The Elder Cipher|The Elder Cipher exotic weapon bounty]]''</ref> When a Fallen is killed, a quantity of ether escapes its body and dissipates.<ref name="E3 2013 Demo">[http://www.youtube.com/watch?v=cXTXPe7JIUk E3 2013 Destiny Gameplay Demo]</ref>
Fallen depend on a substance called [[Ether]] to survive, which only [[Servitor]]s can produce. Servitors convert scavenged matter and energy, presented to them ritualistically by the Fallen, directly into ether via unknown processes.<ref name="ServitorGrimoire">'''Bungie (2014-9-9)''', ''[[Destiny]]: Activision Blizzard, [[Grimoire]]: [[Grimoire/Enemies#Servitor|Servitor]]''</ref> While Servitors were revered in ancient times, they have now become a symbol of the degradation of Fallen society and their lost glory. Higher-ranking Fallen get a bigger ration of ether, and more ether allows Fallen to grow in size; this is why Captains are taller than Vandals or Dregs, and why Kells and Archons tower over other Fallen. In the description of the Elder Cipher we learn that the Kell of a house controls and distributes ether flow using their own personal cipher.<ref name="TEC">'''Bungie (2015-5-22)''', ''Destiny, Activision Blizzard: [[Bounties#The Elder Cipher|The Elder Cipher exotic weapon bounty]]''</ref> When a Fallen is killed, a quantity of ether escapes its body and dissipates.<ref name="E3 2013 Demo">[http://www.youtube.com/watch?v=cXTXPe7JIUk E3 2013 Destiny Gameplay Demo]</ref>


===Houses===
===Houses===
Fallen society is divided into a number of Houses, none of which are known to maintain friendly relations with one another,<ref name="Ausgamers.com interview with Bungie's Chris Butcher">http://www.ausgamers.com/features/read/3321493</ref> save for the [[House of Judgment]], which was meant to live among the other houses and keep the peace. Each House is ruled by a [[Kell]], who acts as the political leader of a House and commands a [[Ketch]].<ref name = "GrimoireFallen"/> [[Prime Servitor]]s are exalted as gods among the Fallen, inspiring fanatical devotion from the House to which they belong and providing a steady supply of vital ether and new lesser servitors. [[Archon]]s serve as both high priests and chief engineers of a House, mediating between the Kell and the Prime Servitor in addition to overseeing maintenance of the House's machines. Houses require all three to be fully stable; without a Kell a House becomes prone to infighting, without an Archon a House's Prime Servitor is vulnerable to attack, and without a Prime Servitor a House cannot produce new servitors for ether.<ref name = "Destiny"/> As such, Fallen do not take the loss of their leaders lightly. If any or all of these leaders were to be killed, then members of the house would panic and scatter, weakening the house to the point of being permanently broken.
Fallen society is divided into a number of Houses, none of which are known to maintain friendly relations with one another,<ref name="Ausgamers.com interview with Bungie's Chris Butcher">http://www.ausgamers.com/features/read/3321493</ref> save for the [[House of Judgment]], which was meant to live among the other houses and keep the peace. Each House is ruled by a [[Kell]], who acts as the political leader of a House and commands a [[Ketch]].<ref name = "GrimoireFallen"/> [[Prime Servitor]]s are exalted as gods among the Fallen, inspiring fanatical devotion from the House to which they belong and providing a steady supply of vital ether and new lesser Servitors. [[Archon]]s serve as both high priests and chief engineers of a House, mediating between the Kell and the Prime Servitor in addition to overseeing maintenance of the House's machines. Houses require all three to be fully stable; without a Kell a House becomes prone to infighting, without an Archon a House's Prime Servitor is vulnerable to attack, and without a Prime Servitor a House cannot produce new Servitors for ether.<ref name = "Destiny"/> As such, Fallen do not take the loss of their leaders lightly. If any or all of these leaders were to be killed, then members of the House would panic and scatter, weakening the House to the point of being permanently broken.


Below the upper echelon of House leadership are the Barons and Captains and the individual crews they command. Captains are Fallen who have managed to gather a following of a number of Vandals and Dregs, who serve as the Captain's crew, commanding respect through brute force. Most Captains swear fealty to a certain House, but some operate independently. A step above Captains in rank are the Barons, who possess a [[Fallen Skiff|Skiff]] as well as lead a crew.<ref name = "Destiny"/>
Below the upper echelon of House leadership are the Barons and Captains and the individual crews they command. Captains are Fallen who have managed to gather a following of a number of Vandals and Dregs, who serve as the Captain's crew, commanding respect through brute force. Most Captains swear fealty to a certain House, but some operate independently. A step above Captains in rank are the Barons, who possess a [[Fallen Skiff|Skiff]] as well as lead a crew.<ref name = "Destiny"/>