The Devils' Lair (strike): Difference between revisions

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Players will begin in the Rocketyard, a public area. Ahead of them will be [[Hive]] and [[Fallen]] forces fighting each other; while there are mostly dregs and acolytes exchanging fire, there is at least one Knight and one Servitor in the immediate area. Players can choose to avoid all of these enemies and head directly into the Refinery.
Players will begin in the Rocketyard, a public area. Ahead of them will be [[Hive]] and [[Fallen]] forces fighting each other; while there are mostly dregs and acolytes exchanging fire, there is at least one Knight and one Servitor in the immediate area. Players can choose to avoid all of these enemies and head directly into the Refinery.


Upon entering the refinery, players will now be in a [[darkness zone]]; from this point on, no other guardians will appear. After clearing the refinery of enemies, the players will be prompted by [[Ghost]] to start hacking the [[mesh generator]] in order to proceed. Three waves of enemies will start attacking the guardians; be on the lookout for multiple stealth vandals equipped with snipers up in the rafters, as well as on the ground. Multiple high-ranking enemies will start to appear, including several captains,  two wizards, and Naksis. Once all enemies have been dispatched, the mesh generator will be deactivated and players can enter The Blast.
Upon entering the refinery, players will now be in a [[darkness zone]]; from this point on, no other Guardians will appear. After clearing the refinery of enemies, the players will be prompted by [[Ghost]] to start hacking the [[mesh generator]] in order to proceed. Three waves of enemies will start attacking the guardians; be on the lookout for multiple stealth vandals equipped with snipers up in the rafters, as well as on the ground. Multiple high-ranking enemies will start to appear, including several captains,  two wizards, and Naksis. Once all enemies have been dispatched, the mesh generator will be deactivated and players can enter The Blast.


This large open area contains multiple fallen enemies, including a single Devil Walker. To proceed, the players must destroy the walker. While it generally doesn't stray from its position, it has taken up a formidable position at the top of a hill, with multiple fallen supporting it at the base and sides of the hill. A building in the center provides some cover from the walker, but there are also a few vandal snipers in the ruined building to the walker's right. It is possible to flank the tank on the left and right edges of the of the area, though there is slightly less cover on the left than on the right. Be advised, even if you kill all the other fallen enemies, more may appear so long as the walker is still alive.
This large open area contains multiple fallen enemies, including a single Devil Walker. To proceed, the players must destroy the walker. While it generally doesn't stray from its position, it has taken up a formidable position at the top of a hill, with multiple fallen supporting it at the base and sides of the hill. A building in the center provides some cover from the walker, but there are also a few vandal snipers in the ruined building to the walker's right. It is possible to flank the tank on the left and right edges of the of the area, though there is slightly less cover on the left than on the right. Be advised, even if you kill all the other fallen enemies, more may appear so long as the walker is still alive.
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