Forum:Redesigning the Leviathan Raid: Difference between revisions

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==Redesigned Castellum==
==Redesigned Castellum==
Strangely enough, this encounter, the [[Castellum]] is fundamentally fine. I have absolutely no problems with having to split into different teams to both lock down and pursue an objective, although I still have a few minor gripes with it. For one, I find it frustrating that once a [[Standard Liberator]] takes one of the keys, it's completely gone and we can't get it back. We should be allowed to get it back whenever we kill him so we can return it to the door. Now of course, the one who stole it won't be highlighted in any way as to not be able to easily spot which one has it, but at least it won't be a hard reset for that phase. Also, it would be more manageable if the [[Councilor]] were to provide random elemental shielding to the [[Loyalists]] as opposed to flat-out immunity. They're still able to be killed, it'll just take a bit longer to do so. Lastly, I think we can afford to have the [[Standard Bearer]]s be more aggressive and roam around the arena like those high-value targets we see in [[Patrol]] mode. So while I find certain parts of this encounter annoying, it's mostly fine on its own.
Strangely enough, this encounter, the [[Castellum]], is fundamentally fine. I have absolutely no problems with having to split into different teams to both lock down and pursue an objective, although I still have a few minor gripes with it. For one, I find it frustrating that once a [[Standard Liberator]] takes one of the keys, it's completely gone and we can't get it back. We should be allowed to get it back whenever we kill him so we can return it to the door. Now of course, the one who stole it won't be highlighted in any way as to not be able to easily spot which one has it, but at least it won't be a hard reset for that phase. Also, it would be more manageable if the [[Councilor]] were to provide random elemental shielding to the [[Loyalists]] as opposed to flat-out immunity. They're still able to be killed, it'll just take a bit longer to do so. Lastly, I think we can afford to have the [[Standard Bearer]]s be more aggressive and roam around the arena like those high-value targets we see in [[Patrol]] mode. So while I find certain parts of this encounter annoying, it's mostly fine on its own.


==Redesigned Gauntlet==
==Redesigned Gauntlet==
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So you pick up the prism weapons, the safety room lets everyone else in, and you start to plan your next route. "Do you go left or right? Wait, why are you looking behind you? Forget about the spores! Get going! Just watch your step.", I tell you as I watch you and your team run through this redesign. Seriously, watch your step. There are Cabal bear traps in your path. They'll be hard to spot, but should you trigger one of them, you'll know next time to not step there. So aside from this trap instantly taking down your shield and keeping you locked in place like a vice, the mere sound of it snapping shut will be enough to make the [[Royal Beasts]] enter a frenzy and start attacking all players in sight. If you're trapped, shoot at it to free yourself. As you're being chased by the dogs back into the safety room, chambers will open to expel a gas that will repel the dogs as the doors start to close. Once the doors open back up, reconsider your path, and don't repeat the same mistake, alright?  
So you pick up the prism weapons, the safety room lets everyone else in, and you start to plan your next route. "Do you go left or right? Wait, why are you looking behind you? Forget about the spores! Get going! Just watch your step.", I tell you as I watch you and your team run through this redesign. Seriously, watch your step. There are Cabal bear traps in your path. They'll be hard to spot, but should you trigger one of them, you'll know next time to not step there. So aside from this trap instantly taking down your shield and keeping you locked in place like a vice, the mere sound of it snapping shut will be enough to make the [[Royal Beasts]] enter a frenzy and start attacking all players in sight. If you're trapped, shoot at it to free yourself. As you're being chased by the dogs back into the safety room, chambers will open to expel a gas that will repel the dogs as the doors start to close. Once the doors open back up, reconsider your path, and don't repeat the same mistake, alright?  


Instead of everyone gathering at a plant to immediately gain the "Empowering Spores" buff with the spores already in hand, the prism holders have to shoot the flowers to pollinate them. This will attract one of the dogs to it and enjoy its scent. Crouch and move slowly. You wouldn't want to disturb it. Mainly, everyone down below goes off on their own to claim a spore from that flower which will already have 12 stacks of the buff, except there will be different kinds of flowers, thereby requiring each spore holder to remain separate from each other, lest they accidentally mix the two and create a poison mist that will cloud the entire area, except the safety room. To gain additional stacks, you sneak around to other flowers to collect their pollen. Once you have attained enough stacks, you may begin the damage phase. This will alert all the other dogs, but this time it won't matter. It is possible to lead them into traps for an easy damage run. Once all the beasts are killed, a giant [[Ultra]] [[War Beast]] called a [[Forum:Rabid War Beast|Rabid War Beast]] will spawn. Its death will end the encounter.
Instead of everyone gathering at a plant to immediately gain the "Empowering Spores" buff with the spores already in hand, the prism holders have to shoot the flowers to pollinate them. This will attract one of the dogs to it, causing it to track its scent and stay there. Crouch and move slowly. You wouldn't want to disturb it. Mainly, everyone down below goes off on their own to claim a spore from that flower which will already have 12 stacks of the buff, except there will be different kinds of flowers, thereby requiring each spore holder to remain separate from each other, lest they accidentally mix the two and create a poison mist that will cloud the entire area, except the safety room. To gain additional stacks, you sneak around to other flowers to collect their pollen. Once you have attained enough stacks, you may begin the damage phase. This will alert all the other dogs, but this time it won't matter. It is possible to lead them into traps for an easy damage run. Once all the beasts are killed, a giant [[Ultra]] [[War Beast]] called a [[Forum:Rabid War Beast|Rabid War Beast]] will spawn. Its death will end the encounter.


==Redesigned Royal Pools==
==Redesigned Royal Pools==
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And finally, here we are: the encounter that makes me both want to pull my hair out and fall asleep all at the same time. No other encounter arouses such a strong mix of boredom and anger than the [[Throne]] room with [[Emperor Calus]]. First thing right off the bat, Calus, if you think we're a disturbance to you, why not just immediately send us to the Mind's Eye dimension instead of lazily sending in reinforcements? Sure, that means Bungie will have to pull another Atheon move, but at least we actually get to the action.  
And finally, here we are: the encounter that makes me both want to pull my hair out and fall asleep all at the same time. No other encounter arouses such a strong mix of boredom and anger than the [[Throne]] room with [[Emperor Calus]]. First thing right off the bat, Calus, if you think we're a disturbance to you, why not just immediately send us to the Mind's Eye dimension instead of lazily sending in reinforcements? Sure, that means Bungie will have to pull another Atheon move, but at least we actually get to the action.  


So, he teleports one half of the team into his mindscape with his double clap and they do what they normally do in there (except they don't have to worry about the symbols on Calus' forehead), while everyone in the throne room need to defend a bowl of Royal Wine against waves of Cabal. In the meantime, a Councilor will appear, which will cause everyone in the mindscape to get sucked in while also personally shielding [[Major]] [[Centurion]]s called [[Forum:Royal Consumer|Royal Consumers]] with a random element. Killing it will halt the sucking process as well as temporarily stun the Consumers. The Consumers must be killed for, if they ever consume any wine, they will enter a permanent berserker rage which will give them significant damage resistance and increased movement and attack speed. To assist in this, Calus will summon his Afterburn blasts followed by shots from a wrist-mounted rocket launcher. If 3 Consumers successfully consume the wine, then Calus will summon his Imperial Nova. Shoot him to stop this attack, or you all die. Just remember those Councilors. While the throne team is fending off everything else, the Mind's Eye team shoots down the skulls as normal to see how many stacks they can gather, but when they re-enter the throne room, they will need to spill the bowl over the other teammates to grant them the "Force of Will" buff, allowing you to damage Calus as normal, except that standing on a plate starts to drain your health, so always be rotating. When he enters his robot phase, his attacks are faster and have a much longer range. Kill him and you'll get your loot down below.
So, he teleports one half of the team into his mindscape with his double clap and they do what they normally do in there (except they don't have to worry about the symbols on Calus' forehead), while everyone in the throne room will need to defend a bowl of Royal Wine against waves of Cabal. In the meantime, a Councilor will appear, which will cause everyone in the mindscape to get sucked in while also personally shielding [[Major]] [[Centurion]]s called [[Forum:Royal Consumer|Royal Consumers]] with a random element. Killing it will halt the sucking process as well as temporarily stun the Consumers. The Consumers must be killed for, if they ever consume any wine, they will enter a permanent berserker rage which will give them significant damage resistance and increased movement and attack speed. To assist in this, Calus will summon his Afterburn blasts followed by shots from a wrist-mounted rocket launcher. If 3 Consumers successfully consume the wine, then Calus will summon his Imperial Nova. Shoot him to stop this attack, or you all die. Just remember those Councilors. While the throne team is fending off everything else, the Mind's Eye team shoots down the skulls as normal to see how many stacks they can gather, but when they re-enter the throne room, they will need to spill the bowl over the other teammates to grant them the "Force of Will" buff, allowing you to damage Calus as normal, except that standing on a plate starts to drain your health, so always be rotating. When he enters his robot phase, his attacks are faster and have a much longer range. Kill him and you'll get your loot down below.


==Conclusion==
==Conclusion==
My goodness, there were so many parts I had to take apart. This raid is definitely not perfect the way it is, even if I'm looking at it differently than what it's supposed to be played like. Point is, the Leviathan has nothing on the raids from Destiny 1, especially [[Vault of Glass]]. Anyway, here's to hoping that the next full raid won't suck, but let's be honest: it probably will...because this is Bungie we're talking about.
My goodness, there were so many sections I had to take apart. This raid is definitely not perfect the way it is, even if I'm looking at it differently than what it's supposed to be played like. Point is, the Leviathan has nothing on the raids from Destiny 1, especially [[Vault of Glass (raid)|Vault of Glass]]. Anyway, here's to hoping that the next full raid won't suck, but let's be honest: it probably will...because this is Bungie we're talking about.