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==Gameplay== | ==Gameplay== | ||
There are three | There are three classes of Guardian: [[Hunter]]s, [[Warlock]]s, and [[Titan]]s. Hunters utilize swiftness, accuracy, and stealth. Warlocks have the least amount of armor but the fastest regeneration, and utilize a variety of projectile attacks in their abilities. Titans are able to both take and deal massive amounts of damage, prioritizing either one depending on their subclass. <ref>[http://www.forbes.com/sites/michaelvenables/2013/02/17/bungies-destiny-unveiled '''Forbes.com''' ''Bungie's Destiny Unveiled'']</ref> Titans emphasize armor and raw power, while warlocks emphasize the use of their magical abilities and agility. Hunters fall in between both classes.<ref>[http://www.gameinformer.com/b/features/archive/2013/12/11/jason-jones-the-destiny-interview.aspx?PostPageIndex=2 '''Gameinformer''': ''Jason Jones - The Destiny Interview'']</ref> The Guardians include members of the [[human]], [[Awoken]] and [[Exo]] races, and can be either male or female. | ||
While the choice of race is mostly aesthetic, the choice of class will have more impact. Note that all three classes have access to the same weapons, and are not "locked in" to any particular role. However, each class can specialize in a particular direction depending on which subclass the player is using. Choice of subclass will determine what [[Super]] the player can use, as well as what bonuses and other lesser abilities they'll have access to. Subclasses can be leveled up and switched on the fly, allowing a single character a degree of flexibility for different combat scenarios. | While the choice of race is mostly aesthetic, the choice of class will have more impact. Note that all three classes have access to the same weapons, and are not "locked in" to any particular role. However, each class can specialize in a particular direction depending on which subclass the player is using. Choice of subclass will determine what [[Super]] the player can use, as well as what bonuses and other lesser abilities they'll have access to. Subclasses can be leveled up and switched on the fly, allowing a single character a degree of flexibility for different combat scenarios. | ||
Guardians have three base stats determined by their choice of subclass: Armor (shield strength), Agility (movement speed and jump height), and Recovery (regeneration speed). | Guardians have three base stats determined by their choice of subclass: Armor (shield strength), Agility (movement speed and jump height), and Recovery (shield regeneration speed). Each class emphasizes each of these stats differently, but can be modified slightly. Choice of armor can boost any of the three cooldown stats: Strength (melee cooldown), Discipline (grenade cooldown), and Intellect (Super cooldown). | ||
While players gain levels with experience, these levels are mainly for determining what gear and missions are unlocked. The player's actual strength is determined by [[Light]] levels. Light represents the average attack and defense values of the player's currently equipped weapons and armor; every mission has a recommended light level, so players who meet that recommendation are more likely to succeed said mission.<ref>[https://www.reddit.com/r/DestinyTheGame/comments/3hgllk/the_taken_king_reveal_teaser_destiny_year_two/ '''Reddit''': The Taken King Reveal Teaser - Destiny Year 2]</ref> Generally speaking, items with more [[rarity]] have a higher light level than others. | |||
==Guardian Organizations== | ==Guardian Organizations== |