The Devils' Lair (strike): Difference between revisions

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===Refinery===
===Refinery===
Upon entering the refinery, players will now be in a [[darkness zone]]; from this point on, no other Guardians will appear. After clearing the refinery of enemies, the players will be prompted by [[Ghost]] to start hacking the [[mesh generator]] in order to proceed. Before activating, a [[Dead Ghost]] can be found in a small room near the entrance to [[The Grotto]] (the green Hive spawn in that area). Three waves of enemies will start attacking the guardians; be on the lookout for multiple stealth vandals equipped with snipers up in the rafters, as well as on the ground. Multiple high-ranking enemies will start to appear, including several captains, wizards, and Naksis. Once all enemies have been dispatched, the mesh generator will be deactivated and players can enter The Blast.  
Upon entering the refinery, players will now be in a [[darkness zone]]; from this point on, no other Guardians will appear. After clearing the refinery of enemies, the players will be prompted by [[Ghost]] to start hacking the [[mesh generator]] in order to proceed. Before activating, a [[Dead Ghost]] can be found in a small room near the entrance to [[The Grottos]] (the green Hive spawn in that area). Three waves of enemies will start attacking the guardians; be on the lookout for multiple stealth vandals equipped with snipers up in the rafters, as well as on the ground. Multiple high-ranking enemies will start to appear, including several captains, wizards, and Naksis. Once all enemies have been dispatched, the mesh generator will be deactivated and players can enter The Blast.  


===The Blast===
===The Blast===
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