Pirrha, the Rifleman: Difference between revisions

→‎Gameplay: This ain’t needed. I’ll will add to his biography
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==Gameplay==
==Gameplay==
Pirrha's main weapon of choice is a [[Scorn Crossbow]], which fires powerful charged [[Void]] arrows from long range that can easily hit their mark; their high damage can crack a [[Guardian]]'s shield in an instant. When faced at closer ranges, he will teleport or smoke dash to evade and flank the player, and if cornered, he will stomp the ground to knock them back. His most devastating ability, however, is the use of solid-light decoys. The decoys can easily distract unprepared Guardians and overwhelm them with constant crossbow fire, although they are easily destroyed. If his use of numerous simultaneous decoys proves bothersome, one can deactivate them en masse with a few shots each from a high ammo capacity weapon capable of automatic fire, before focusing their firepower on Pirrha himself.
Pirrha's main weapon of choice is a [[Scorn Crossbow]], which fires powerful charged [[Void]] arrows from long range that can easily hit their mark; their high damage can crack a [[Guardian]]'s shield in an instant. When faced at closer ranges, he will teleport or smoke dash to evade and flank the player, and if cornered, he will stomp the ground to knock them back. His most devastating ability, however, is the use of solid-light decoys. The decoys can easily distract unprepared Guardians and overwhelm them with constant crossbow fire, although they are easily destroyed. If his use of numerous simultaneous decoys proves bothersome, one can deactivate them en masse with a few shots each from a high ammo capacity weapon capable of automatic fire, before focusing their firepower on Pirrha himself.
===Adventure (Heroic) Guide===
In the adventure where the Guardian chases and eventually defeats the Rifleman in Hellrise Canyon, the Guardian must damage the Rifleman or shoot his decoys first in [[Sorik's Cut]] and then [[Jetsam of Saturn]] before entering Hellrise Canyon to defeat the Rifleman.
Until the player meets the Rifleman at the end inside of Hellrise Canyon, the final area where the adventure takes place, the player is unable to deal meaningful damage to the rifleman as the rifleman will leave and progress to the next area after taking enough damage. It is not currently known if player(s) with enough damage can one-phase the real Rifleman without needing to progress the adventure all the way into Hellrise canyon.
The player begins in a sniper's outlook and must traverse into the open area of Sorik's Cut. The player must deal enough damage to the Rifleman two or three times before he leaves the area for good. The damage the player deals is not permanent. The player can snipe the Rifleman from the sniper's nest in the immediate starting area.
Chasing the Rifleman to Jetsam of Saturn, after shooting the Rifleman and making him run away, the player discovers that the Rifleman they shoot afterwards are decoys which look similar to the Rifleman however are destroyed in a single hit. The player's ghost suggests that the decoy's technology could be used in the future, after which the player must shoot and collect five decoys. If the player has a hard time finding the Rifleman's decoys, when the decoys aim at the player, a thin purple line will emanate in the decoy's direction of aim.
After defeating and collecting five copies, the player pursues the Rifleman to Hellrise canyon, where the player will spot the Rifleman on top of a bridge fighting hive. The hive in this adventure do not need to be killed in order to further progression. Only at the end of this section where the caves are closed off by scorn does the player need to kill the scorn to progress. After this, the Rifleman will remark how he would mount the player's ghost on his own wall.
It is after this section that the player arrives in the final cave, where the damage done to the rifleman becomes permanent. The player enters the cave, and the first two Riflemen the player will shoot turn out to be decoys. After this, the Rifleman exposes himself for a certain amount of damage. Following this phase where the player can easily deal a third of his health, the rifleman sets up a large number of decoys in a ring around the player, only one of which is the real Rifleman.
The sequence will repeat itself until the Rifleman is dead.
By using Celestial Nighthawk, hunters can defeat the Rifleman in the final encounter in one shot. Outside the tunnel of the final boss encounter area, the player should save up and kill scorn with precision hits to stack Knock 'em Down before heading inside to face the Rifleman. After entering the center of the final encounter, two decoys of the Rifleman can provide an additional 5 seconds each of Knock 'em Down. With 20 seconds remaining, the player can cast Celestial Nighthawk to shoot the Rifleman in one shot. Be aware that while the true Rifleman spawns immediately where the second decoy is killed, the Rifleman can still choose to disappear to a nearby location to the left before taking damage.


==Quotes==
==Quotes==
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