Prison of Elders: Difference between revisions

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==Prison Layout==
==Prison Layout==


The Prison of Elders is a massive complex in total, with at least four main prison blocks and a minimum of fifty-four floors. A-Block houses Vex, B-Block is composed of Fallen, C-Block is entirely Cabal, and D-Block is for Hive. It is unknown if the Taken have their own block, as the Prison is known to have a significant collection of them. It could be that they are placed alongside their Hive allies, as [[Sylok, the Defiled]] is encountered within the Hive section.  
The Prison of Elders is a massive complex in total, with at least four main prison blocks and a minimum of fifty-four floors. A-Block and B-Block are known to house  Fallen denoted as Scar and Rats respectively, C-Block contains a significant number of Cabal, and D-Block contains Hive. It is unknown what blocks the Taken and Vex are placed in, as they have not been shown to be associated with any particular one, though it is known that the Prison keeps a significant quantity of them. It could be that these blocks are organised in accordance to the security required to contain certain inmates, which would explain why the Fallen remnants of the [[House of Scar]] are placed in a different block from their unaffiliated rat counterparts.  


The Combat Arena where the gamemode from Destiny 1 takes place is located in the upper levels of the prison, directly above the Queen's treasure room and the Warden's command center farther below. Seeing as it has access to enemies from every block, this is likely located near the center of the complex. A large section of the Prison is built in a large cylindrical spire, with prisoners held on the exterior walls and control stations suspended in the middle, connected by large catwalks. It is possible that there are actually two or more of these cylindrical areas, as the area shown in [[Last Call]] and the climax of the [[Warden of Nothing]] strike both take place in structures of similar design, though with different construction. The former has no roof and is open to the sky, and contained the Prison's security hub before Cayde-6 dislodged and destroyed it, while the latter has a closed roof and contains the Warden's command center. It is also possible that these two areas are actually stacked on top of each other, in which case the Prison would possess over a hundred decks.  
The Combat Arena where the gamemode from Destiny 1 takes place is located in the upper levels of the prison, directly above the Queen's treasure room and the Warden's command center farther below. Seeing as it has access to enemies from every block, this is likely located near the center of the complex. A large section of the Prison is built in a large cylindrical spire, with prisoners held on the exterior walls and control stations suspended in the middle, connected by large catwalks. It is possible that there are actually two or more of these cylindrical areas, as the area shown in [[Last Call]] and the climax of the [[Warden of Nothing]] strike both take place in structures of similar design, though with different construction. The former has no roof and is open to the sky, and contained the Prison's security hub before Cayde-6 dislodged and destroyed it, while the latter has a closed roof and contains the Warden's command center. It is also possible that these two areas are actually stacked on top of each other, in which case the Prison would possess over a hundred decks. Alternatively, as shown in the [[Warden of Nothing|aforementioned strike]], guardians travel through a vacuum tube from one section of the prison, past a cylindrical area, and into the Fallen side of the combat arena, implying that the Prison could be laid out in clusters of these cylindrical chambers, perhaps being the Blocks themselves.  


The Prison holds its criminals in one of two different ways: traditional barred cells and cryogenic pods. Standard enemies seem to be relegated to the simpler cells while the more dangerous members are frozen and stored below. Some or all of these cryo-pods are fitted with propulsion mechanisms similar to an escape pod, though the means for this is unknown. It could be that this is a more effective way to transport these high-level targets across long distances without risking the safety of a traditional crew, such as how [[Skolas]] was sent to [[The Nine]]. Many of these pods rained down on the [[Tangled Shore]] during the [[Hunt for the Scorn]]. It is possible that other pods were sent farther and contributed to the foes scattered across the system that [[The Spider]] placed Wanted bounties on. For transportation withing the Prison, elevators, vacuum tubes, and train-like prison transports are the main means of getting from place to place. The transports are automated and have room for six prisoners in cryo-pods, three on either side. When the Warden took control of the prison, these transports ran amok, smashing at high speed into anyone foolish enough to get in the way of their tracks. It is likely these transports are only for high-level threats due to their small passenger size, as the vacuum tubes like those used to transport detainees up to the Combat Arena have a much higher capacity. Elevators are present for use by Prison staff and feature four crash seats spaced apart at medium intervals, as the immense height of the Prison would be deadly if the elevator were to fail. The main airlocks to the outside are located on Deck Zero, though there are also access points in lower decks used to covertly transport prisoners. [[Uldren Sov]] was delivered through one of these.
The Prison holds its criminals in one of two different ways: traditional barred cells and cryogenic pods. Standard enemies seem to be relegated to the simpler cells while the more dangerous members are frozen and stored below. Some or all of these cryo-pods are fitted with propulsion mechanisms similar to an escape pod, though the means for this is unknown. It could be that this is a more effective way to transport these high-level targets across long distances without risking the safety of a traditional crew, such as how [[Skolas]] was sent to [[The Nine]]. Many of these pods rained down on the [[Tangled Shore]] during the [[Hunt for the Scorn]]. Other pods were sent farther and contributed to the foes scattered across the system that [[The Spider]] placed Wanted bounties on. For transportation withing the Prison, elevators, vacuum tubes, and train-like prison transports are the main means of getting from place to place. The transports are automated and have room for six prisoners in cryo-pods, three on either side. When the Warden took control of the prison, these transports ran amok, smashing at high speed into anyone foolish enough to get in the way of their tracks. It is likely these transports are only for high-level threats due to their small passenger size, as the vacuum tubes like those used to transport detainees up to the Combat Arena have a much higher capacity. Elevators are present for use by Prison staff and feature four crash seats spaced apart at medium intervals, as the immense height of the Prison would be deadly if the elevator were to fail. The main airlocks to the outside are located on Deck Zero, though there are also access points in lower decks used to covertly transport prisoners. [[Uldren Sov]] was delivered through one of these.


In case of a Prison riot, turrets were installed in the catwalks that could be controlled remotely from the Security Hub.
In case of a Prison riot, turrets were installed in the catwalks that could be controlled remotely from the Security Hub.
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