Editing Solar
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{{ | {{Images}} | ||
[[File:Grimoire Solar.jpg|96px|thumb|A Grimoire Card of Solar]] | [[File:Grimoire Solar.jpg|96px|thumb|A Grimoire Card of Solar]] | ||
[[File:SolarS.png|100px|thumb|Solar Symbol]] | [[File:SolarS.png|100px|thumb|Solar Symbol]] | ||
{{ | {{Quote|Sometimes the only answer is to burn it all away.|Grimoire}} | ||
'''Solar''' is one of several known manifestations of the [[Light]], along with [[Void]] and [[Arc]]. It is a class of [[Elemental damage|elemental damage]]. | '''Solar''' is one of several known manifestations of the [[Light]], along with [[Void]] and [[Arc]]. It is a class of [[Elemental damage|elemental damage]]. | ||
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[[Sunsinger]] [[Warlock]]s buff themselves using Solar Light to rapidly increase their grenade recharge rate and to gain other various benefits, including reviving themselves instantly. | [[Sunsinger]] [[Warlock]]s buff themselves using Solar Light to rapidly increase their grenade recharge rate and to gain other various benefits, including reviving themselves instantly. | ||
[[Dawnblade]] Warlocks replaced Sunsingers in ''Destiny 2'' and use Solar Light to create a sword that can either be used to produce damage dealing [[Daybreak|Projectiles]], or planted in the ground for the empowering [[Well of Radiance]] | [[Dawnblade]] Warlocks replaced Sunsingers in ''Destiny 2'' and use Solar Light to create a sword that can either be used to produce damage dealing [[Daybreak|Projectiles]], or planted in the ground for the empowering [[Well of Radiance]]. | ||
====Verbs==== | ====Verbs==== | ||
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*'''Restoration''' - You continuously regenerate health and shields over time. Cannot be interrupted by taking damage. | *'''Restoration''' - You continuously regenerate health and shields over time. Cannot be interrupted by taking damage. | ||
**Restoration can be stacked twice, increasing the regeneration speed. | **Restoration can be stacked twice, increasing the regeneration speed. | ||
*'''Radiant''' - Your weapons are enhanced by the power of the Traveler and deal increased damage to foes. | *'''Radiant''' - Your weapons are enhanced by the power of the Traveler and deal increased damage to foes. Radiant weapons pierce the shield of Barrier Champions and stuns them. | ||
*'''Scorch''' - The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulate more Scorch stacks. After 100 Scorch stacks are applied to the target, they '''ignite'''. | *'''Scorch''' - The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulate more Scorch stacks. After 100 Scorch stacks are applied to the target, they '''ignite'''. | ||
**Different effects inflict different amounts of scorch stacks. | **Different effects inflict different amounts of scorch stacks. | ||
*'''Ignition''' - A large Solar explosion | *'''Ignition''' - A large, damaging Solar explosion in an area around the target and stuns Unstoppable Champions. | ||
*'''Firesprite''' - A luminous concentration of Solar energy. When picked up, '''Firesprites''' grants grenade energy. | |||
====[[Grenade]]s==== | ====[[Grenade]]s==== | ||
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*'''Ember of Ashes''': You apply more '''scorch''' stacks to targets. | *'''Ember of Ashes''': You apply more '''scorch''' stacks to targets. | ||
*'''Ember of Beams''': Your Solar Super projectiles have stronger target acquisition. +10 Intellect. | *'''Ember of Beams''': Your Solar Super projectiles have stronger target acquisition. +10 Intellect. | ||
*'''Ember of Benevolence''': Applying '''restoration''', '''cure''' or '''radiant''' to allies grants increased grenade, melee, and class ability regeneration for a short duration | *'''Ember of Benevolence''': Applying '''restoration''', '''cure''' or '''radiant''' to allies grants increased grenade, [[melee]], and [[class ability]] regeneration for a short duration. | ||
*'''Ember of Blistering''': Defeating targets with Solar '''ignitions''' grant grenade energy. | *'''Ember of Blistering''': Defeating targets with Solar '''ignitions''' grant grenade energy. | ||
*'''Ember of Char''': Your Solar '''ignitions''' spread '''scorch''' to affected targets. +10 Discipline. | *'''Ember of Char''': Your Solar '''ignitions''' spread '''scorch''' to affected targets. +10 Discipline. | ||
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*'''Ember of Solace''': '''Radiant''' and '''restoration''' effects applied to you have increased duration. | *'''Ember of Solace''': '''Radiant''' and '''restoration''' effects applied to you have increased duration. | ||
*'''Ember of Tempering''': Solar weapon final blows grant you and your allies increased recovery for a short duration and creates a '''Firesprite'''. Stacks 3 times. While Ember of Tempering is active, your weapons have increased airborne effectiveness. -10 Recovery. | *'''Ember of Tempering''': Solar weapon final blows grant you and your allies increased recovery for a short duration and creates a '''Firesprite'''. Stacks 3 times. While Ember of Tempering is active, your weapons have increased airborne effectiveness. -10 Recovery. | ||
*'''Ember of Torches''': Powered melee attacks against combatants make you and nearby allies '''radiant''' | *'''Ember of Torches''': Powered melee attacks against combatants make you and nearby allies '''radiant'''. | ||
*'''Ember of Wonder''': Rapidly defeating multiple targets with Solar '''ignitions''' generates an Orb of Power. +10 Resilience. | *'''Ember of Wonder''': Rapidly defeating multiple targets with Solar '''ignitions''' generates an [[Orb of Light|Orb of Power]]. +10 Resilience. | ||
===Enemies=== | ===Enemies=== |