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|image= [[File:Past.jpg|400px]]
|image= [[File:Past.jpg|400px]]
|player= 1-6
|player= 1-6
|light= 640
|light= 750
|place=[[Botza District]], [[The Last City]]
|place=[[Botza District]], [[The Last City]]
|objective= Confront the Fallen that has breached the [[Last City]] and destroy their [[Insurrection Prime, Kell's Scourge|war machine]].
|objective= Confront the Fallen that has breached the [[Last City]] and destroy their [[Insurrection Prime, Kell's Scourge|war machine]].
}}
}}
{{Article quote|Beneath the ruins of the [[Last City]] lies the [[Black Armory]]'s most precious vault, now under siege by [[Siviks, Lost to None|Siviks]] and his crew, the [[Kell's Scourge]].}}
{{Article quote|Beneath the ruins of the [[Last City]] lies the [[Black Armory]]'s most precious vault, now under siege by [[Siviks, Lost to None|Siviks]] and his crew, the [[Kell's Scourge]].}}
'''Scourge of the Past''' is a [[Raid]] added in ''[[Season of the Forge]]''. It was made available to players on December 7th, 2018 and then sunset with the release of ''[[Beyond Light]]'' on November 10th, 2020.
'''Scourge of the Past''' is a [[Raid]] in the season ''[[Black Armory (expansion)|Black Armory]]'', set deep within an abandoned part of [[The Last City]]. It is the climax of of the [[Black Armory (expansion)|Black Armory]] [[Battle_of_the_Forges|storyline]] and features a series of climactic encounters against [[Kell's Scourge]] bosses, along with puzzles and obstacles. It was made available to players on December 7th, 2018 and then sunsetted on November 10, 2020.


Serving as the climax of the seasonal [[Battle_of_the_Forges|storyline]], [[Fallen]] from the [[Kell's Scourge]] had occupied an [[Botza District|abandoned part]] of the [[Last City]] and taken over a lost [[Vault Ebisu|vault]] from the [[Black Armory]]. [[Guardian]]s must breach through the [[Kell's Scourge]]'s territory and face against a heavily armed [[Insurrection Prime, Kell's Scourge|war machine]] built from stolen technology.
The [[Raid]] takes place at night, as Guardians progress through the [[Kell's Scourge]]'s territory, culminating in a climactic encounter against [[Insurrection Prime, Kell's Scourge]] in the dawn of morning.
 
==Unique enemies==
*[[Berserker, Kell's Scourge]]
*[[Brutal Shank, Kell's Scourge]]
*[[Unhinged Servitor, Kell's Scourge]]
*[[Insurrection Defender, Kell's Scourge]]


==Bosses==
==Bosses==
*[[Insurrection Prime, Kell's Scourge]] {{C|Final Boss}}
*[[Ablazed Glory, Kell's Scourge]]
*[[Ablazed Glory, Kell's Scourge]]
*[[INSURRECTION PRIME, Kell's Scourge]] {{C|Final Boss}}


==Walkthrough==
==Walkthrough==
===The Holomap===
===The Holomap===
[[File:KellScourgeMembers.jpg|thumb|300px|Berserker, Kell Scourge]]
[[File:KellScourgeMembers.jpg|thumb|right|300px|Berserker, Kell Scourge]]


The raid begins with the Fireteam flying dropping into the Botza District in [[The City]]. It is an exceptionally large urban area with many buildings, alleyways and rooftop patios and allows for the use of Sparrows. The most notable building is the Schnell building with a neon light picture of a bunny. The team starts in one of the corners of the map and will make their way towards the center of the map to a set of Fallen tech. Behind that, a Berserker class Fallen Captain mini-boss will be invisible unless at a close enough distance. The Berserker is immune unless the team shoots two spots, one on his chest and one on his back with both glowing orange, while his suppression field is up and the Berserker is charging a powerful shot. This shot has a very good chance of a one-shot kill. Once the shield is down and the Berserker killed, it will drop a Radiant Battery. The battery will only last for one minute and that timer does not reset when picked up, rather it is "inherited". The battery is then placed in an energy station to officially begin the encounter. Once a Radiant Battery is placed in an energy station, the player receives the "Ionized" Debuff, which makes it so the player cannot pick up another battery for two minutes.
The raid begins with the Fireteam flying dropping into the Botza District in [[The City]]. It is an exceptionally large urban area with many buildings, alleyways and rooftop patios and allows for the use of Sparrows. The most notable building is the Schnell building with a neon light picture of a bunny. The team starts in one of the corners of the map and will make their way towards the center of the map to a set of Fallen tech. Behind that, a Berserker class Fallen Captain mini-boss will be invisible unless at a close enough distance. The Berserker is immune unless the team shoots two spots, one on his chest and one on his back with both glowing orange, while his suppression field is up and the Berserker is charging a powerful shot. This shot has a very good chance of a one-shot kill. Once the shield is down and the Berserker killed, it will drop a Radiant Battery. The battery will only last for one minute and that timer does not reset when picked up, rather it is "inherited". The battery is then placed in an energy station to officially begin the encounter. Once a Radiant Battery is placed in an energy station, the player receives the "Ionized" Debuff, which makes it so the player cannot pick up another battery for two minutes.


[[File:ScourgePast5.jpg|thumb|300px|Holomap]]
[[File:ScourgePast5.jpg|thumb|right|300px|Holomap]]


Once the center energy station is activated, the Holomap will turn on. There is an elevated platform to view the map from. The Holomap will show you a 3D makeup of the Botza District, as well as the location of additional Berserkers and energy station locations, indicated by the number of dots above each one, one top (Schnell) 1, right 2, bottom 3, left 4, and center (map) 5. There is a timer on the top left piece of Fallen tech transmitting the map. If this timer runs out, the Holomap will detonate and the team will wipe. The team must locate a Berserker specifically marked on the map with a large multi-square beacon that follows its movements. Teams that are usually one/two stay at the map while four/five go after the Berserker. The team kills the Berserker and instead of one battery, two will spawn. One of these batteries will go to the map, the other will go to one of the four surrounding energy stations. Once a battery is picked up, it will appear on the map with a number of dots, indicating the correct energy station it needs to go to. Placing it in a wrong one will cause it to explode, killing the player and anyone close. Upon coming to an energy station, adds and two major servitors will spawn. The servitors must be killed, since they are blocking access to the energy station. Once they are killed, the player with the battery places it into the energy station. This process must be done 4 times, or rather, the outside energy stations must be done 4 times (not each one, ex. you could put 3 batteries on top and one in left then the encounter is complete). The station in the middles adds time to the timer to stop the team from wiping. Once the encounter is complete, enter the cave where the last battery was placed to obtain a chest. One player must approach the chest to open it, then everyone is given their reward.
Once the center energy station is activated, the Holomap will turn on. There is an elevated platform to view the map from. The Holomap will show you a 3D makeup of the Botza District, as well as the location of additional Berserkers and energy station locations, indicated by the number of dots above each one, one top (Schnell) 1, right 2, bottom 3, left 4, and center (map) 5. There is a timer on the top left piece of Fallen tech transmitting the map. If this timer runs out, the Holomap will detonate and the team will wipe. The team must locate a Berserker specifically marked on the map with a large multi-square beacon that follows its movements. Teams that are usually one/two stay at the map while four/five go after the Berserker. The team kills the Berserker and instead of one battery, two will spawn. One of these batteries will go to the map, the other will go to one of the four surrounding energy stations. Once a battery is picked up, it will appear on the map with a number of dots, indicating the correct energy station it needs to go to. Placing it in a wrong one will cause it to explode, killing the player and anyone close. Upon coming to an energy station, adds and two major servitors will spawn. The servitors must be killed, since they are blocking access to the energy station. Once they are killed, the player with the battery places it into the energy station. This process must be done 4 times, or rather, the outside energy stations must be done 4 times (not each one, ex. you could put 3 batteries on top and one in left then the encounter is complete). The station in the middles adds time to the timer to stop the team from wiping. Once the encounter is complete, enter the cave where the last battery was placed to obtain a chest. One player must approach the chest to open it, then everyone is given their reward.
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===Insurrection Prime Phase 1===
===Insurrection Prime Phase 1===
[[File:ScourgePast3.jpg|thumb|300px|Insurrection Prime within its silo being upgraded with Phase Radiance]]
[[File:ScourgePast3.jpg|thumb|right|300px|Insurrection Prime within its silo being upgraded with Phase Radiance]]


This encounter is the first phase for the final boss, Insurrection Prime, which consists of two teams of three within the raid fireteam. There are two main locations for the two teams to collaborate with each other, ground level that mainly consists of enemy clearance and the underground level which mainly focus on the mechanism of this encounter.  
This encounter is the first phase for the final boss, Insurrection Prime, which consists of two teams of three within the raid fireteam. There are two main locations for the two teams to collaborate with each other, ground level that mainly consists of enemy clearance and the underground level which mainly focus on the mechanism of this encounter.  


The Ground Level team mainly focus on clearing out the enemy that can infiltrate the underground level, causing severe damage to the underground team. The enemies are Shanks which are heavily shielded with the three elements, Void, Arc, and Solar (in that order of spawn).  The enemies will spawn from a Fallen Ship, randomly top, left, right or behind of the map. The Ground Level team must equip a variety of element weapons to quickly take down the Shanks before reaching the Underground Level, however, if a few got down below, it's not fatal towards the other team. Additionally, there will be a Ultra Servitor spawning in the midst of the encounter in which will be later explained down below. It is recommended to use Hardlight against these shanks due to it covering all elemental needs.
The Ground Level team mainly focus on clearing out the enemy that can infiltrate the underground level, causing severe damage to the underground team. The enemies are Shanks which are heavily shielded with the three elements, Void, Arc, and Solar (in that order of spawn).  The enemies will spawn from a Fallen Ship, randomly top, left, right or behind of the map. The Ground Level team must equip a variety of element weapons to quickly take down the Shanks before reaching the Underground Level, however, if a few got down below, it's not fatal towards the other team. Additionally, there will be a Major Servitor spawning in the midst of the encounter in which will be later explained down below. It is recommended to use Hardlight against these shanks due to it covering all elemental needs.


The Underground Level team focuses on finding buffs around the circular room that they must melee on. These buff consist of Continuous (Pink) Angular (Blue) and Parallel (White) and a debuff that can cause an immediate wipe on the team. The debuff portrays as red and always shape-shifting that players must avoid at all cost. The three players must have one of the buffs that's randomly located around the room. Once melee the buff, the player will receive the buff on the left screen and will have a circular line around the player's avatar corresponding to the color of the buff. There will also be Fallen enemies in this room so be mindful when traveling around the Underground Level. Once all three players received their buffs, the Ground Level must defeat the Ultra Servitor to reset the buff spawn so that Underground Team can gain another buff. Once reset, the Underground team must find their exact same buff from before that is randomly located around the room. If melee the wrong buff, the player will instantly die and also, running pass another player with a different buff will cause a debuff called Tethered. Tethered causes damage towards players that are near each other, entangled with their circular line around the player's avatar. Once the team has found their buffs again, the Ground team must yet again destroy the Servitor.  
The Underground Level team focuses on finding buffs around the circular room that they must melee on. These buff consist of Continuous (Pink) Angular (Blue) and Parallel (White) and a debuff that can cause an immediate wipe on the team. The debuff portrays as red and always shape-shifting that players must avoid at all cost. The three players must have one of the buffs that's randomly located around the room. Once melee the buff, the player will receive the buff on the left screen and will have a circular line around the player's avatar corresponding to the color of the buff. There will also be Fallen enemies in this room so be mindful when traveling around the Underground Level. Once all three players received their buffs, the Ground Level must defeat the Major Servitor to reset the buff spawn so that Underground Team can gain another buff. Once reset, the Underground team must find their exact same buff from before that is randomly located around the room. If melee the wrong buff, the player will instantly die and also, running pass another player with a different buff will cause a debuff called Tethered. Tethered causes damage towards players that are near each other, entangled with their circular line around the player's avatar. Once the team has found their buffs again, the Ground team must yet again destroy the Servitor.  


Once the Servitor is destroyed and the Underground Team has 2x of their buff, they must leave the room to the Ground level and place these buff into the Tanks spawn in which are located at the very top of the map, bottom left and bottom right of the map. Once inserted the three buffs at the three tank location, three tanks will spawn that are main damage towards grounded Insurrection Prime, located in the middle of the map. Tanks can also use missiles in which when the three tanks use it simultaneously, does severe damage. Once the damage starts, the boss will shoot out missile airstrike that will portray as a red circle on the ground, near the location of the tank. The tank drivers must avoid the airstrike to avoid an early Tank explosion. After some time, the tanks will reach its limit and will start to self-destruct. The Tank drivers must evacuate and return to the Underground level to repeat the whole process again. If however, the Tanks do enough damage to defeat the boss, then this encounter is completed.
Once the Servitor is destroyed and the Underground Team has 2x of their buff, they must leave the room to the Ground level and place these buff into the Tanks spawn in which are located at the very top of the map, bottom left and bottom right of the map. Once inserted the three buffs at the three tank location, three tanks will spawn that are main damage towards grounded Insurrection Prime, located in the middle of the map. Tanks can also use missiles in which when the three tanks use it simultaneously, does severe damage. Once the damage starts, the boss will shoot out missile airstrike that will portray as a red circle on the ground, near the location of the tank. The tank drivers must avoid the airstrike to avoid an early Tank explosion. After some time, the tanks will reach its limit and will start to self-destruct. The Tank drivers must evacuate and return to the Underground level to repeat the whole process again. If however, the Tanks do enough damage to defeat the boss, then this encounter is completed.


===Insurrection Prime Phase 2===
===Insurrection Prime Phase 2===
[[File:ScourgePast4.jpg|thumb|300px|Insurrection Prime emerges]]
[[File:ScourgePast4.jpg|thumb|right|300px|Insurrection Prime emerges]]


The final encounter of the raid combines elements of the first and previous encounters. As soon as the Berserker in front of the starting point is killed and the Holomap is charged, Insurrection Prime will rise from the center.
The final encounter of the raid combines elements of the first and previous encounters. As soon as the Berserker in front of the starting point is killed and the Holomap is charged, Insurrection Prime will rise from the center.
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* Insurrection Prime phase 1: Every player must pick up and deposit every variation of Phase Radiance at least once.
* Insurrection Prime phase 1: Every player must pick up and deposit every variation of Phase Radiance at least once.
* Insurrection Prime phase 2: All players must break 1 shield generator per phase. If a player breaks 2, the challenge will fail.
* Insurrection Prime phase 2: All players must break 1 shield generator per phase. If a player breaks 2, the challenge will fail.
==Unique enemies==
*[[Berserker, Kell's Scourge]]
*[[Brutal Shank, Kell's Scourge]]
*[[Unhinged Servitor, Kell's Scourge]]
*[[Insurrection Defender, Kell's Scourge]]


==Rewards==
==Rewards==
===Weapons===
*Weapons
*'''[[Anarchy]]''' – [[Exotic]] {{icon|Arc}}  [[Grenade Launcher]]
**[[No Feelings]] - [[Scout Rifle]]
*[[No Feelings]] – Legendary {{icon|Arc}}  [[Scout Rifle]]
**[[Bellowing Giant]] - [[Rocket Launcher]]
*[[Bellowing Giant]] – Legendary {{icon|Void}}  [[Rocket Launcher]]
**[[Tempered Dynamo]] - [[Fusion Rifle]]
*[[Tempered Dynamo]] – Legendary {{icon|Arc}}  [[Fusion Rifle]]
**[[Threat Level]] - [[Shotgun]]
*[[Threat Level]] – Legendary {{icon|Kinetic}}  [[Shotgun]]
**'''[[Anarchy]]''' - [[Exotic]] [[Grenade Launcher]]


===Armor sets===
*Armor sets
**[[Bulletsmith's Ire Suit]] - [[Titan (class)|Titan]] Armor set
**[[Bulletsmith's Ire Suit]] - [[Titan (class)|Titan]] Armor set
**[[Gunsmith's Devotion Suit]] - [[Warlock]] Armor set
**[[Gunsmith's Devotion Suit]] - [[Warlock]] Armor set
**[[Bladesmith's Memory Suit]] - [[Hunter]] Armor set
**[[Bladesmith's Memory Suit]] - [[Hunter]] Armor set


===Miscellaneous===
*Miscellaneous
*'''[[Always on Time]]''' – [[Exotic]] [[Sparrow]]
**[[Always on Time]] - [[Sparrow]]


==Trivia==
==Trivia==
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==Gallery==
==Gallery==
<gallery>
<gallery>
ScourgeofPast1.jpg|A Kell Scourge Vandal
ScourgePast2.jpg|A Kell's Scourge Berserker
ScourgeofPast8.jpg|A Berserker attacking
ScourgeofPast9.jpg|A idle Berserker
ScourgeofPast7.jpg|Scourge of the Past Sky Box
ScourgeofPast7.jpg|Scourge of the Past Sky Box
ScourgeofPast6.jpg|Another view
ScourgeofPast6.jpg|Another view

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