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{{Level infobox
{{Level infobox
|nameBG=#4a5d23
|BG=#4a5d23
|sectionBG=#4a5d23
|lineBG=#4a5d23
|prev= [[Leviathan (raid)|Leviathan]]
|prev= [[Leviathan (raid)|Leviathan]]
|next= [[Leviathan, Spire of Stars|Spire of Stars]]
|next= [[Leviathan, Spire of Stars|Leviathan, Spire of Stars]]
|game= [[Curse of Osiris]]
|game= [[Curse of Osiris]]
|name= Eater of Worlds
|name= Leviathan, Eater of Worlds
|image= [[File:Eater.jpg|400px]]
|image= [[File:Eater.jpg|325px]]
|player= 1-6
|player= 1-6
|light= 300
|light= 300
|place=[[Leviathan (ship)|The Leviathan]], [[Nessus]] Orbit
|place=[[The Leviathan]], [[Nessus]] Orbit
|objective= Assist [[Emperor Calus]] with clearing out a [[Vex]] transgression in the Leviathan's core.
|objective= Assist [[Emperor Calus]] with clearing out a [[Vex]] transgression in the Leviathan's core.
}}
}}
{{Article quote|In the belly of the beast.}}
{{Article Quote|In the belly of the beast.}}
'''Leviathan, Eater of Worlds''' is a [[Raid Lair]] in ''[[Curse of Osiris]]''.  Leviathan, Eater of Worlds has a recommended Power Level of power level fix.<ref name="GI">[http://www.gameinformer.com/b/news/archive/2017/11/15/destiny-2s-curse-of-osiris-will-introduce-a-new-raid-lair-encounter.aspx Destiny 2's Curse Of Osiris Will Introduce A New Raid Lair Encounter]</ref> This Raid Lair was made available to players on December 5th, 2017, and then sunset with the release of ''[[Beyond Light]]'' on November 10th, 2020.
'''Leviathan, Eater of Worlds''' is a [[Raid Lair]] in ''[[Curse of Osiris]]''. [[Guardian]]s will return to [[The Leviathan]], the ship of [[Emperor Calus]] and site of the [[Leviathan (raid)|Leviathan]] [[Raid]], but instead of exploring the ship's palace, they will venture deep inside the vessel itself to battle a new threatThe Guardians will attempt to defeat Argos, the Planetary Core (unknown but implied it is the core of Nessus). Leviathan, Eater of Worlds has a recommended Power Level of 300.<ref name="GI">[http://www.gameinformer.com/b/news/archive/2017/11/15/destiny-2s-curse-of-osiris-will-introduce-a-new-raid-lair-encounter.aspx Destiny 2's Curse Of Osiris Will Introduce A New Raid Lair Encounter]</ref>


[[Guardian]]s will return to [[Leviathan (ship)|the Leviathan]], the ship of former [[Emperor Calus]] and site of the [[Leviathan (raid)|aforementioned]] [[Raid]], but instead of exploring the ship's palace, they will venture deep inside the ship's massive engine to battle a new threat. Guardians will attempt to rid a massive barrier clogging at the ship's maw by defeating the [[Vex]] mind [[Argos, Planetary Core]].
==Unique Enemies==
 
==Unique enemies==
*[[Loyalist Gladiator]]
*[[Loyalist Gladiator]]
*[[Seeker]]
*[[Vex]]
 
==Bosses==
==Bosses==
*[[Argos, Planetary Core]] {{C|Final Boss}}
*[[Argos, Planetary Core]] {{C|Final Boss}}
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====Phase One: Cooking the Craniums====
====Phase One: Cooking the Craniums====
For the sake of simplicity, many groups will send the three defenders to the plate he is facing and the 3 runners will fill in what is needed. An example would be Argos is facing Arc side and the three orbs are 2 Void and 1 Solar. The three defenders go to Arc, and the runners figure out amongst themselves who is going to Solar while the other two go Void. A notable exception is when there are only two elements needed, the side Argos is facing and one of the other elements. An example would be when Argos faces Arc side but the orbs are 2 Arc and 1 Void. In this case, the 3 defenders would still go Arc but all 2 runners would go Void.
For the sake of simplicity, many groups will send the three defenders to the plate he is facing and the 3 runners will fill in what is needed. An example would be Argos is facing Arc side and the three orbs are 2 Void and 1 Solar. The three defenders go to Arc, and the runners figure out amongst themselves who is going to Solar while the other two go Void. A notable exception is when there are only two elements needed, the side Argos is facing and one of the other elements. An example would be when Argos faces Arc side but the orbs are 2 Arc and 1 Void. In this case, the 3 defenders would still go Arc but all 2 runners would go Void.


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====Phase Two: DPS====
====Phase Two: DPS====
Unlike in the Calus fight on Leviathan, there is no need for the fireteam to be bunched together. Although empowering rifts and rally barricades are beneficial, all members of the raid need to be cognizant of the mechanics to utilize these efficiently. Firstly, when his shield pops, Argos will shoot out a triangle mesh net towards the center of the braziers. If you are hit with this you will be trapped in a net and float away to your death unless the fireteam shoots you out of it. This takes away from DPSing the boss so everyone should dodge this attack.  
Unlike in the Calus fight on Leviathan, there is no need for the fireteam to be bunched together. Although empowering rifts and rally barricades are beneficial, all members of the raid need to be cognizant of the mechanics to utilize these efficiently. Firstly, when his shield pops, Argos will shoot out a triangle mesh net towards the center of the braziers. If you are hit with this you will be trapped in a net and float away to your death unless the fireteam shoots you out of it. This takes away from DPSing the boss so everyone should dodge this attack.  


At this time the other three craniums should be fired into him as well as any juice left in the three used to pop his shield as these do more damage than your guardian could ever hope to on his/her own. If there are a lot of orbs its super time and if not just hit Argos with your power weapon, such as Whisper, Sleeper, [[D.A.R.C.I.]], linear fusion rifles, or IKELOS_SR_V1.0.1. For Warlocks bottom tree Voidwalker is recommended (aim it real high, like above his head) as the top tree homing Void bomb can get shot down and will also shield Argos from incoming damage when it is hit. Warlocks should also run [[Lunafaction Boots]] with an Empowering Rift to maximize DPS. Hunters should run the bottom tree Gunslinger with a Celestial Nighthawk or the top tree Nightstalker with Orpheus Rig, but Nightstalkers must be careful to not generate their orbs on slopes, or else they will fall off. For Titans the only real choice here is Hammers, and Rally Barricades should be used in case there are no Warlocks with Lunafaction Boots equipped.
At this time the other three craniums should be fired into him as well as any juice left in the three used to pop his shield as these do more damage than your guardian could ever hope to on his/her own. If there are a lot of orbs its super time and if not just hit Argos with your power weapon, such as Whisper, Sleeper, [[D.A.R.C.I.]], linear fusion rifles, or IKELOS_SR_V1.0.1. For Warlocks bottom tree Voidwalker is recommended (aim it real high, like above his head) as the top tree homing Void bomb can get shot down and will also shield Argos from incoming damage when it is hit. Warlocks should also run [[Lunafaction Boots]] with an Empowering Rift to maximize DPS. Hunters should run the bottom tree Gunslinger with a Celestial Nighthawk or the top tree Nightstalker with Orpheus Rig, but Nightstalkers must be careful to not generate their orbs on slopes, or else they will fall off. For Titans the only real choice here is Hammers, and Rally Barricades should be used in case there are no Warlocks with Lunafaction Boots equipped.


After about 20 seconds the first wave of homing, exploding harpies will spawn. Three of them will be on either side of Argos and these are easily spotted as they look much sleeker than the normal harpies. They also have a white glowing light on their front and they will kill low resilience guardians if you don't shoot them down quickly. Shortly after dealing with the harpies Argos will fire another net at the fireteam, so once again, dodge this and continue with DPS. After some time, maybe 45 seconds-1 minute, his shield will close back up and a final wave of suicide harpies will spawn. At this point, the DPS phase is over and you will ignore the fact that he is facing another side with 3 new orbs because it's time for...
After about 20 seconds the first wave of homing, exploding harpies will spawn. Three of them will be on either side of Argos and these are easily spotted as they look much sleeker than the normal harpies. They also have a white glowing light on their front and they will wreck your shit if you don't shoot them down quickly. Shortly after dealing with the harpies Argos will fire another net at the fireteam, so once again, dodge this and continue with DPS. After some time, maybe 45 seconds-1 minute, his shield will close back up and a final wave of suicide harpies will spawn. At this point, the DPS phase is over and you will ignore the fact that he is facing another side with 3 new orbs because it's time for...


====Phase Three: Don't Wipe====
====Phase Three: Don't Wipe====
Argos' shield will completely disappear and a series of curved platforms will appear around him. He will begin charging up to wipe the raid. In order to avoid this, he must be staggered two times. There are 6 weak points on his body, meaning you can have a total of 4 DPS phases before it's all over. These weak points glow white and can be found on his head (2), lower arm (2), and back (2). It doesn't matter which two spots you target so long as two get destroyed each wipe phase. Teams typically stick to left side head and arm, right side head and arm, and back for groupings as these require little movement in between weak spots. The key here is not how much damage you are doing so put away that rocket launcher, we want sustained critical damage. If you are hitting the white part you will see the yellow critical damage and that is crucial. If you aren't doing critical damage you aren't accomplishing anything. People love to run Coldheart/Prometheus Lens here as they are high ammo sustained damage guns. Other good guns would be pulse or auto rifles. As the spot turns red it will reach a point where it blows up and Argos staggers. Do this to two spots and you have avoided certain death. After doing so jump off the platforms as they will disappear and reset to your original position for phase 1.
Argos' shield will completely disappear and a series of curved platforms will appear around him. He will begin charging up to wipe the raid. In order to avoid this, he must be staggered two times. There are 6 weak points on his body, meaning you can have a total of 4 DPS phases before it's all over. These weak points glow white and can be found on his head (2), lower arm (2), and back (2). It doesn't matter which two spots you target so long as two get destroyed each wipe phase. Teams typically stick to left side head and arm, right side head and arm, and back for groupings as these require little movement in between weak spots. The key here is not how much damage you are doing so put away that rocket launcher, we want sustained critical damage. If you are hitting the white part you will see the yellow critical damage and that is crucial. If you aren't doing critical damage you aren't accomplishing anything. People love to run Coldheart/Prometheus Lens here as they are high ammo sustained damage guns. Other good guns would be pulse or auto rifles. As the spot turns red it will reach a point where it blows up and Argos staggers. Do this to two spots and you have avoided certain death. After doing so jump off the platforms as they will disappear and reset to your original position for phase 1.


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===Weapons===
===Weapons===
*[[I Am Alive]] - Legendary {{icon|Void}} [[Grenade Launcher]]
*[[I Am Alive]] - [[Grenade Launcher]]
*[[Zenith of Your Kind]] Legendary {{icon|Void}} - [[Shotgun]]
*[[Zenith of Your Kind]] - [[Shotgun]]


==Trivia==
==Trivia==
*Leviathan, Eater of Worlds is the second [[Raid]] activity to involve fighting more than one enemy species, but the first to involve fighting two species that are enemies of one another in the same raid.
*Leviathan, Eater of Worlds is the second [[Raid]] activity to involve fighting more than one enemy species, but the first to involve fighting two species that are enemies of one another in the same raid.
*Leviathan, Eater of Worlds is the first and only raid to have a World First team consisted of random players that met through a looking for game pick up group, commonly called an LFG group.


==References==
==References==

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