Editing Forum:Type-14 Humpback Hive
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|firstuse= | |firstuse= | ||
|role= [[Shank]] Foundry and Charging Device <br> Defense Proxy <br> Communications Hub | |role= [[Shank]] Foundry and Charging Device <br> Defense Proxy <br> Communications Hub | ||
|affiliation= [[Forum:Anarchy's Children|Anarchy's Children | |affiliation= [[Forum:Anarchy's Children|Anarchy's Children]] | ||
}} | }} | ||
{{Quote|Perimeter secure. Approximately 42 [km] of uncharted territory, likely hostile presence. Requesting delivery for a Humpback." <br> "Request granted. Heavy munitions inbound...|Intercepted [[Forum:Anarchy's Children|Anarchy's Children]] comms.}} | {{Quote|Perimeter secure. Approximately 42 [km] of uncharted territory, likely hostile presence. Requesting delivery for a Humpback." <br> "Request granted. Heavy munitions inbound...|Intercepted [[Forum:Anarchy's Children|Anarchy's Children]] comms.}} | ||
The '''Type-14 Humpback Hive''' is a stationary, automated [[Shank]] foundry and weapons platform utilized by the [[Forum:Anarchy's Children|Anarchy's Children]] military organization. | |||
The '''Type-14 Humpback Hive''' is a stationary, automated [[Shank]] foundry and weapons platform utilized by the [[Forum:Anarchy's Children|Anarchy's Children]] military organization | |||
==Overview== | ==Overview== | ||
With the Anarchy's Children tech division entering a better condition, the militaristic sub-division began development on a centralized communications nexus that could be deployed at any stronghold or firebase while also providing a means of a secure drone network and rapid excavation. Enter the automated Humpback deployable network hub and Shank Foundry, armed with some of the most powerful defensive weaponry and is granted an onboard, state-of-the-art logistics and tactical combat A.I.. Though it lacks mobility, it more than makes up for that with the extensive and impressive Shank drone network it is given, allowing all nearby automated units to act as if they were one. | With the Anarchy's Children tech division entering a better condition, the militaristic sub-division began development on a centralized communications nexus that could be deployed at any stronghold or firebase while also providing a means of a secure drone network and rapid excavation. Enter the automated Humpback deployable network hub and Shank Foundry, armed with some of the most powerful defensive weaponry and is granted an onboard, state-of-the-art logistics and tactical combat A.I.. Though it lacks mobility, it more than makes up for that with the extensive and impressive Shank drone network it is given, allowing all nearby automated units to act as if they were one. | ||
==Gameplay== | ==Gameplay== | ||
During a Humpback Deployment [[Public Event]] or even an invaded Story [[Mission]] or [[Strike]], the unit will be dropped off by a | During a Humpback Deployment [[Public Event]] or even an invaded Story [[Mission]] or [[Strike]], the unit will be dropped off by a Heavy Skiff from the [[Ketch]] overhead; like a [[Fallen Walker]] deployment, any person underneath the falling Humpback will be instantly crushed. From there, the legs that were once attached to the Heavy Skiff will slowly lock in into the ground and lift itself up, thus beginning the Public Event. | ||
Initially, the Humpback will only have two means of self-defense: first is the "wing" mounted [[Arc]] turrets, which will continuously fire a steady stream of Arc bolts at their opponents, which can be temporarily disabled through concentrated gunfire. The second way the Humpback can defend itself is with a volley of missiles from it's side-mounted rocket pods, which will either track like the missiles of the [[Scorn Walker]] or launch into the air and rapidly descend and violently explode like that of [[Insurrection Prime, Kell's Scourge]]. Most notably, however, is the signature [[Shank]] foundry the Humpback is known for. From there, an alarms should sound a pair of doors should allow a meshed radar dish to unfold, which will release a swarm of varying Shanks from the heart of the foundry. After the swarm, or after a [[Heavy Shank]] is spawned, the turrets on the wings of the Humpback should, instead unleash a massive cone of flame, and the doors on top should close. | Initially, the Humpback will only have two means of self-defense: first is the "wing" mounted [[Arc]] turrets, which will continuously fire a steady stream of Arc bolts at their opponents, which can be temporarily disabled through concentrated gunfire. The second way the Humpback can defend itself is with a volley of missiles from it's side-mounted rocket pods, which will either track like the missiles of the [[Scorn Walker]] or launch into the air and rapidly descend and violently explode like that of [[Insurrection Prime, Kell's Scourge]]. Most notably, however, is the signature [[Shank]] foundry the Humpback is known for. From there, an alarms should sound a pair of doors should allow a meshed radar dish to unfold, which will release a swarm of varying Shanks from the heart of the foundry. After the swarm, or after a [[Heavy Shank]] is spawned, the turrets on the wings of the Humpback should, instead unleash a massive cone of flame, and the doors on top should close. | ||
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If the players have triggered the Heroic run of the event, then the Boss enemy should spawn about now. From here, the Humpback should begin to become desperate and begin to mix its attacks. During the Shank deployment however, players should notice a new pylon emerging from the doors on the opposite end of the platform. This pylon is the Humpback's main communications tower it attempted to hide from its opponents. The stem of the tower can be shot for basic damage, but small panels will reveal themselves all across the pylon, which can be destroyed for precision damage. After enough damage is sustained to the pylon, the Humpback will then begin to prepare a massive surge of electrical energy to unleash against its assailants to completely disintegrate them before extraction. To prevent this and win the Public Event, players should shoot the main panel on the stem of the tower, which will explode, causing the Humpback to crash and explode, satisfyingly toppling the Humpback's main comms relay. On invaded strikes, however, it should be noted that there might be other ways of damaging the Humpback, so keep that in mind. | If the players have triggered the Heroic run of the event, then the Boss enemy should spawn about now. From here, the Humpback should begin to become desperate and begin to mix its attacks. During the Shank deployment however, players should notice a new pylon emerging from the doors on the opposite end of the platform. This pylon is the Humpback's main communications tower it attempted to hide from its opponents. The stem of the tower can be shot for basic damage, but small panels will reveal themselves all across the pylon, which can be destroyed for precision damage. After enough damage is sustained to the pylon, the Humpback will then begin to prepare a massive surge of electrical energy to unleash against its assailants to completely disintegrate them before extraction. To prevent this and win the Public Event, players should shoot the main panel on the stem of the tower, which will explode, causing the Humpback to crash and explode, satisfyingly toppling the Humpback's main comms relay. On invaded strikes, however, it should be noted that there might be other ways of damaging the Humpback, so keep that in mind. | ||
==List of Appearances== | ==List of Appearances== | ||
*''[[Destiny 2]] | *''[[Destiny 2]]'' | ||
**''[[Forum:Season of Mayhem|Season of Mayhem]]'' {{1st}} | **''[[Forum:Season of Mayhem|Season of Mayhem]]'' {{1st}} | ||