Editing Argos, Planetary Core

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|class= [[Hydra]]
|class= [[Hydra]]
|mission= [[Leviathan, Eater of Worlds|Eater of Worlds]]
|mission= [[Leviathan, Eater of Worlds|Eater of Worlds]]
|weapon= {{icon|Solar}}{{icon|Arc}}{{icon|Void}} [[Quantum Mine]]s <br> {{icon|Void}} [[Aeon Maul]] <br> [[Supplicant]] Missiles
|weapon= [[Quantum Mine]]s <br> [[Aeon Maul]] <br> [[Supplicant]] Missiles
|ability= Prism Barrier <br> Detainment Prism <br> {{icon|Arc}} Force Cage <br> {{icon|Void}} Gravity Smasher <br> High Durability <br> Summon [[Vex]]
|ability= Prism Barrier <br> Detainment Prism <br> [[Arc]] Force Cage <br> Gravity Smasher <br> High Durability <br> Summon [[Vex]]
}}
}}


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==Gameplay==
==Gameplay==
 
Argos' encounter was structured very similarly to [[Aksis, Archon Prime]], and is split in two phases.
Argos' encounter is structured very similarly to [[Aksis, Archon Prime]], and is split in two sections.


===Break the Barrier===
===Break the Barrier===
[[File:Argos barrier.jpg|thumb|right|300px|Argos protected by his barrier.]]
[[File:Argos barrier.jpg|thumb|300px|Argos protected by his barrier.]]


Initially, there will be a giant prism structure floating in the center of the triangular map; it will be protected by a barrier that will need to be brought down by shooting its [[Arc]], [[Solar]], and [[Void]] crystals. These crystals can only be destroyed with its respective Vex elemental cranium weapon, which must be obtained by fully charging its altar using Vex Cranium fragments scattered around the map. These fragments need to be inserted into one of the corners of the altar, and the elemental cranium weapon will appear when all the altar's corners have a Cranium fragment in them. This process is up against two impediments: masses of lesser Vex units and the triggering of Quantum Mines. If it takes too long to destroy a crystal, then the mines will arm themselves and eventually detonate, wiping the entire team. Successfully destroying all the crystals breaks the first layer of the barrier, finally revealing Argos, Planetary Core.
Initially, there would be a giant prism structure floating in the center of the triangular map; it was be protected by a barrier that will need to be brought down by shooting its [[Arc]], [[Solar]], and [[Void]] crystals. These crystals could have only been destroyed with its respective Vex elemental cranium weapon, which must have been obtained by elementally charging [[Vex Cranium]]s scattered around the map in altars which were found in the center of each major island; with the front (which was the spawn point for both encounters) being [[Void]], the back being [[Solar]], and the right being [[Arc]]. These fragments needed to be inserted into one of the corners of the altar, and the elemental cranium weapon would appear after the cranium rested within one of the altars for ten seconds. This process was up against two impediments: masses of lesser Vex units and the triggering of Quantum Mines. If it took too long to destroy a crystal, then the mines would arm themselves and eventually detonate, wiping the entire team. Successfully destroying all the crystals broke the first layer of the barrier, finally revealing Argos, Planetary Core.


===Destroy Argos===
===Destroy Argos===
[[File:ArgosUncut.jpg|thumb|right|300px|Argos the Planetary Core]]
[[File:ArgosUncut.jpg|thumb|300px|Argos the Planetary Core]]


With its full form finally revealed, Argos begins to attack with its [[Aeon Maul]], which has greater range and rate of fire than those wielded by normal [[Hydra]]s. It will be protected by a prismatic barrier that can only be disabled by bringing the floating elemental charges on the top, left, and right corners in line with a switch at the center, again using the respective cranium weapons, which will be obtained in the same manner as last time. When the barrier is shut down, [[Guardian]]s will gain the "Unstable Energy Boost" buff and be able to freely damage Argos. However, they must remain alert, as Argos will activate one of two self-defense protocols. It can fire a detainment prism from its eye, trapping anyone that it touches and sending them away from the main platforms, eventually killing them via Force Cage. Additionally, it will send a barrage of [[Supplicant]] missiles, which will seek their targets out and blast them apart. After a short while, the prismatic barrier will re-calibrate itself and fully shield Argos once again. However, it will occasionally bring down the barrier and attempt to rip the air with Void energy, signaling the charge-up of its Gravity Smasher bomb. If left to detonate on its own, it will instantly kill the whole team. The only way to shut this process down is to, from the surrounding semicircular platforms, destroy a pair of weak points that will be open: one on its middle segment arms, one on its head, and one on its back. Destroying any given pair of weak spots will briefly stun Argos, allowing some damage to be dealt, but it is recommended to get back to gathering craniums to initiate the damage phase again.
With its full form finally revealed, Argos began to attack with its [[Aeon Maul]], which had greater range and rate of fire than those wielded by normal [[Hydra]]s. It was protected by a prismatic barrier that could have only been disabled by bringing the floating elemental charges on the top, left, and right corners in line with a switch at the center, again using the respective cranium weapons, which was obtained in the same manner as last phase. When the barrier was shut down, [[Guardian]]s gained the "Unstable Energy Boost" buff and was able to freely damage Argos. However, they had to remain alert, as Argos would activate one of two self-defense protocols. It could fire a detainment prism from its eye, trapping anyone that it touches and sending them away from the main platforms, eventually killing them via Force Cage unless a teammate shot the cage and freed them. Additionally, it could send a barrage of [[Supplicant]] missiles, which would promptly seek their targets out and blast them apart unless they were shot out of the sky before they could hit their target. After a short while, the prismatic barrier would re-calibrate itself and fully shield Argos once again. However, it would occasionally bring down the barrier on its own volition and attempt to rip the air apart with Void energy, signaling the charge-up of its Gravity Smasher bomb. If left to detonate on its own, it would instantly kill the whole team. The only way there was to shut this process down is to, from the surrounding semicircular platforms, destroy a pair of weak points that would be open: one on its middle segment arms, one on its head, and one on its back. Destroying any given pair of weak spots would briefly stun Argos, allowing some damage to be dealt, but it was recommended to get back to gathering craniums to initiate the damage phase again as the this damage phase was not only short, but could have killed a teammate as the shield re-generating pushed all Guardians away from Argos, possibly sending some into unfavorable situations or off the map entirely.


===Prestige Mode Changes===
===Prestige Mode Changes===
You have to play with a set loadout of weapon types, e.g. Kinetic Pulse Rifle, Energy SMG, Power Grenade Launcher. Ammo reserves are disabled. You start with only a full Kinetic magazine and as soon as you empty it, the Energy Magazine is refilled, after that the Power Magazine. Sometimes it may refill two Magazines, and it will only cycle on as soon as every magazine has been emptied. Additionally, ammo drops are limited to rare drops of Heavy Ammo.
In Prestige Mode, players had to play with a set loadout of weapon types, e.g. Kinetic Pulse Rifle, Energy SMG, Power Grenade Launcher, and ammo reserves were disabled as well. You started with only a full Kinetic magazine and as soon as you emptied it, the Energy Magazine is refilled, after that the Power Magazine. Sometimes it may have refilled two Magazines, and it would only cycle on as soon as every magazine has been emptied. Additionally, ammo drops were limited to rare drops of Heavy Ammo.


Quantum Mines now take 25 charges before being destroyed.
Quantum Mines now took 25 charges before being destroyed.


Enemies in general are harder to kill and deal more damage.
Enemies in general were harder to kill and dealt more damage.


==Trivia==
==Trivia==
*The two main Vex Minds seen in the ''[[Curse of Osiris]]'' expansion, Argos and [[Panoptes, Infinite Mind|Panoptes]], are named after the same character of Greek mythology. [https://en.wikipedia.org/wiki/Argus_Panoptes Argos Panoptes] (also transliterated as "Argus") was a many-eyed giant who worked as a guardian and spy for the Olympian gods due to his ability to see everything at any time.
*The two main Vex Minds seen in the ''[[Curse of Osiris]]'' expansion, Argos and [[Panoptes, Infinite Mind|Panoptes]], were named after the same character of Greek mythology. [https://en.wikipedia.org/wiki/Argus_Panoptes Argos Panoptes] (also transliterated as "Argus") was a many-eyed giant who worked as a guardian and spy for the Olympian gods due to his ability to see everything at any time.
*Argos is the largest [[Hydra]] encountered by [[Guardian]] forces.<ref>https://www.youtube.com/watch?v=mCiTc3i36tg</ref>
*Argos is the largest [[Hydra]] encountered by [[Guardian]] forces.<ref>https://www.youtube.com/watch?v=mCiTc3i36tg</ref>
**Argos is the third largest [[Raid]] boss, behind [[Oryx, the Taken King]], and [[Riven]].
**Argos was the third largest [[Raid]] boss, behind [[Oryx, the Taken King]], and [[Riven]].
*Argos was one of few raid bosses that had multiple encounters. Among them being [[Templar]], [[Aksis, Archon Prime]], [[Vosik, the Archpriest]], [[Insurrection Prime, Kell's Scourge]] and [[Consecrated Mind, Sol Inherent]].
*Argos was one of few raid bosses that had multiple encounters. Among them being [[Templar]], [[Aksis, Archon Prime]], [[Vosik, the Archpriest]], [[Insurrection Prime, Kell's Scourge]] and [[Consecrated Mind, Sol Inherent]].
*Argos has a strange translucent "tongue" or tentacle that flickers out of its head, a unique feature among Hydras seen thus far.
*Argos had a strange translucent "tongue" or tentacle that would flicker out of its head, a unique feature among Hydras seen thus far.


==Gallery==
==Gallery==

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