Zero Hour: Difference between revisions

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==Gameplay==
==Gameplay==


The mission is similar to [[The Whisper]] in the way that players are given 20 minutes to complete it. The mission starts at old tower (the place where [[Amanda Holliday]] rendezvous with [[the Guardian]] in [[Homecoming]]), which is overrun by [[Fallen]]. Players must clear all the enemies from each room before they can proceed forward. After clearing everything they must run through maze-like ventilation system and avoid falling from the wall they must climb down. Some rooms have switches that can be activated to make the route easier for those behind. After awhile the players encounter a giant maze-tyoe of room with 4 switches that must be activated in order to progress, guarded by [[TR3-VR]] (Trevor), a sweeper bot that stalks the corridors. Players must avoid TR3-VR and activate the switches to open the door at the back of the maze that leads to a small room with 4 elevators that will fall down right before they reach the upper level. After small fall and some running, the players encounter [[Siriks, Loyal to Eramis]], the Fallen captain behind the attack. Players must kill Siriks and all other enemies before the time runs out. After everything is killed, Mithrax will teleport to the arena, signaling the success of the mission, and rewarding the fireteam with [[Outbreak Perfected]] Exotic Pulse Rifle, or the Catalyst if done in Heroic.


==Obtaining the Fallen Transponder and activating the nodes==
==Obtaining the Fallen Transponder and activating the nodes==
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