Wrath of the Machine: Difference between revisions

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→‎Perfection Complex: Formatting, walkthrough cleanup and editing.
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Head down the outer walkway into the Perfection Complex, and jump down carefully. You will come to a nearly pitch black room, and the boss encounter will not commence until a player steps into the swirling cloud of [[SIVA]] mites just ahead. When you do, the room lights up, and the raid's final boss - [[Aksis, Archon Prime]] - is revealed.
Head down the outer walkway into the Perfection Complex, and jump down carefully. You will come to a nearly pitch black room, and the boss encounter will not commence until a player steps into the swirling cloud of [[SIVA]] mites just ahead. When you do, the room lights up, and the raid's final boss - [[Aksis, Archon Prime]] - is revealed.


Coordination and communication are paramount across this entire encounter. As Aksis awakens, multiple adds will spawn soon after - Dregs, Vandals, and a Vandal Major on each lane. Organize the squadron into three groups of two, one for each sector, left, right and middle, and kill as many adds as you can, prioritizing the Major. Afterwards, a Scorch, Shock and Null Captain will spawn, one in each area and in a random order. The Captains are to be killed as quickly as possible, with heavies and shotguns being the most effective in dispatching them, and three players across the three teams pick up the cannons they drop. The other players are to guide the cannon-bearers to the Servitor they need to kill, which will spawn in whenever a Captain dies. They are Scorch, Shock and Null, they also appear in a random order, and they can only be harmed and destroyed by their corresponding cannon. They must be killed before reaching a red panel on their side, otherwise this will lead to Aksis initiating critical [[SIVA]] density that will lead to a wipe.  
Coordination and communication are paramount across this entire encounter. As [[Aksis]] awakens, multiple adds will spawn soon after - [[Dreg]]s, [[Vandal]]s, and a [[Vandal]] [[Major]] on each lane. Organize the team into three groups of two, one for each sector, left, right and middle, and kill as many adds as you can, prioritizing the Major. Afterwards, a Scorch([[Solar]]), Shock ([[Arc]]) and Null ([[Void]]) [[Captain]] will spawn, one in each area and in a random order. The [[Captain]]s are to be killed as quickly as possible, and three players (1 from each section) pick up the cannons they drop. The other players are to call out which [[Servitor]]s they need to kill, which will spawn in whenever a Captain dies. One [[Servitor]] of each element will appear in a random order, and they can only be destroyed by their corresponding cannon. They must be killed before reaching a red panel on their side, otherwise this will lead to [[Aksis]] initiating critical [[SIVA]] density that will lead to a wipe.  


The players who are not holding the cannons need to pick up the SIVA charges that the Servitors drop and throw the charges at the glowing red panels that surround Aksis. When a cannon is dropped by a player, they receive a Charge Lockout debuff that prevents them from picking up a SIVA charge for 30 seconds. It is therefore vital that one player in every group of two is designated as a cannon user, and the other as a charge thrower.
The players who are not holding the cannons need to pick up the SIVA charges that the [[Servitors]] drop after being killed, and throw the charges at the glowing red panels that surround [[Aksis]]. When a cannon is dropped by a player, they receive a debuff called ''Charge Lockout'' that prevents them from picking up a [[SIVA]] charge for 30 seconds. It is therefore vital that one player in every group of two is designated as a cannon user, and the other as a charge thrower.


This phase must be repeated three times: the first time, you need to throw two charges. The second time you need to throw three, and the third requires seven charges thrown at all of the corresponding panels/nodes. After both the first and second phases, a large number of Shanks will descend down to the stage from openings above Aksis. Focus on killing as many as you can until the adds come again.
This phase must be repeated three times: the first time, you need to throw two charges. The second time you need to throw three, and the third requires seven charges thrown at all of the corresponding panels/nodes. After both the first and second phases, [[many Shanks]] will descend to the stage from openings above [[Aksis]]. Focus on killing as many as you can until the adds come again.


Throughout all phases the strategy remains the same, but in the third phase it is up to both cannon bearers and charge runners to call out the positions and elements of Servitors once the captains have been killed and their guns obtained. When all seven charges have hit the SIVA containment cores, Aksis seemingly dies - but the encounter isn't over yet.
Throughout all phases the strategy remains the same, but in the third phase it is up to both cannon bearers and charge runners to call out the positions and elements of [[Servitors]] once the captains have been killed and their guns obtained. When all seven charges have hit the [[SIVA]] containment cores, [[Aksis]] seemingly dies and the encounter ends.


A chest will spawn in the middle of the room that can contain an artifact or a Ghost shell. Aksis lies still, but the second phase of the encounter begins when his chestplate is shot off. Aksis will detach from the wall and fuse his body with a set of mechanical legs, gaining both the ability to teleport and the ability to attack you directly with his own cannon which launches both regular solar projectiles and clouds of SIVA mites that will damage players over time the longer they stand in them. There is a distinctive charging sound before each mite shot which gives you time to relocate. Be wary of where Aksis teleports to between the central, left and right platforms, shield yourself from his fire as best as you can, and dispatch the horde of Shanks that spawn. After a short while, Captains will spawn in again, and just like the first phase it's up to one player on each team to pick up the cannon and destroy the matching Servitor.
A chest will spawn in the middle of the room that can contain an artifact or a [[Ghost]] shell. The final encounter begins when players shoot the glowing red square on [[Aksis]]' chest. [[Aksis]] will detach from the wall and fuse his body with a set of mechanical legs, gaining both the ability to teleport and the ability to attack you directly with his own cannon which launches both regular [[Solar]] projectiles and clouds of [[SIVA]] mites that will damage players over time the longer they stand in them. There is a distinctive charging sound before each shot which gives you time to relocate. Be wary of where [[Aksis]] teleports to between the central, left and right platforms (Although the boss can only teleport to 4 different places around the arena, if the boss teleports to where a player is standing, that player dies. Shield yourself from his fire as best as you can, and dispatch the horde of [[Shank]]s that spawn. After a short while, [[Captain]]s will spawn in again, and just like the first phase, it's up to one player on each team to pick up the cannon and destroy the matching [[Servitor]].


However, here is where things deviate from the first stage - as the Captains spawn, three random players will glow blue and receive an Empowered buff. The players with the Empowered buff cannot hold the cannons under almost any circumstance, as the Charge Lockout debuff will cripple your chances of effectively taking down Aksis' shield and stunning him afterwards. As the assignment is random, call out Empowerment, and where you are - if there is more than one player empowered on a certain side, have them swap places to a side that needs them, replacing a player that isn't empowered. While maintaining positions and clearing Shanks near the back on the right and left side, and hovering in between back middle and center middle for the center lane, the empowered players are to take the charges the Servitors drop and throw them at Aksis to destroy his shield. Meanwhile the cannon bearers are to drop their cannons at the middle in front of the stairs. Upon this being done, Aksis will teleport to one of four areas in the room - back right, back left, back middle or center middle. The nearest empowered player has roughly five seconds to jump on top of Aksis' glowing back and stun him, done by holding square for PS4 players and X for Xbox One players. This will leave him vulnerable and damage can be done, but do not use any hard-hitting weapons just yet. Empowerment also shifts with each stun and new players are affected - call out empowerment, where you are, and if any empowered players are needed on lanes that don't have them. Move quickly.
However, here is where things deviate from the first stage - as the [[Captain]]s spawn, three random players will glow blue and receive an Empowered buff. The players with the Empowered buff cannot hold the cannons under a any circumstance, as the ''Charge Lockout'' debuff will cripple your chances of effectively taking down [[Aksis]]' shield and stunning him afterwards. As the assignment is random, players who receive the buff should call out Empowerment, and where you are - if there is more than one player empowered on a certain side, have them swap places to a side that needs them, replacing a player that isn't Empowered. While maintaining positions and clearing [[Shank]]s near the back on the right and left side, and hovering in between back middle and center middle for the center lane, the empowered players are to take the charges the Servitors drop and throw them at Aksis to destroy his shield. Meanwhile, the cannon bearers are to drop their cannons at the middle in front of the stairs. Upon this being done, Aksis will teleport to one of four areas in the room - back right, back left, back middle or center middle. The nearest empowered player has roughly five seconds to jump on top of Aksis' glowing back and stun him, done by holding square for [[Playstation]] players and X for [[Xbox]] players. This will leave him vulnerable and damage can be done. Empowerment also shifts with each stun and new players are affected - call out Empowerment, where you are, and if any Empowered players are needed on lanes that don't have them, move quickly. Note that this boss is technically a modified [[Spider Walker]] tank, which means that each of his legs, his chest, and head all have separate hitboxes. Weapons such as [[Rocket launcher]]s with cluster bombs, the [[Dark-Drinker]] [[Exotic]] [[Sword]], and [[Titan (class)]] Thermite grenades are capable of dealing exponentially more damage to [[Aksis, Archon Prime]] than weapons that can only deal damage to a single hitbox because they can hit multiple of them at a time.


Aksis will do this twice more, and players must maintain their positions so they can stun him quickly. After the third stun, the true DPS phase begins - use the cannons to maximize your damage output, as well as tethers and Weapons of Light. The cannons alone do far more damage to Aksis than any weapon in the game, but lay on heavy and sniper fire as fast and as hard as you can, if you do not have a cannon, then an exotic sword such as [[Dark-Drinker]] would be best to use against Aksis in the third phase. After the third phase elapses, Aksis will trigger critical [[SIVA]] density, which you must avoid by retreating to one of the pillars of light in the back of the room, of which there are four in total. It is imperative that you must all gather on the same platform - if anyone else is on another platform by the time the wiping attack occurs, that platform will be used as well and there will be even less safe space to go to when Aksis tries to wipe your team again. Use the platform on the back left first, then use the others from there at the end of each new phase.
[[Aksis]] will do this twice more, and players must maintain their positions, so they can stun him quickly. After the third stun, the longest damage phase begins. After the third phase elapses, [[Aksis]] will trigger critical [[SIVA]] density, which you must avoid by retreating to one of the pillars of light in the back of the room, of which there are four in total. It is imperative that you must all gather on the same platform, as each of them will disappear after being used. This means that the team can do no more than 5 damage phases.


Again, the process needs to be repeated - clear adds continuously, call out and kill your Captains fast, have the cannon-bearers call out and eliminate the Servitors, have the Empowered players throw the SIVA charges at Aksis while holding position around the left, middle and right, and stun him as quickly as possible after he teleports, with players being sure to call out empowerment and where empowered players are needed if there is more than one in a certain area. Repeat this process, using the pillars at the back to shield you from the wipe.
Again, the process needs to be repeated - clear adds continuously, call out and kill your [[Captain]]s fast, have the cannon-bearers call out and eliminate the [[Servitor]]s, have the Empowered players throw the [[SIVA]] charges at [[Aksis]] while holding position around the left, middle and right, and stun him as quickly as possible after he teleports, with players being sure to call out empowerment and where empowered players are needed if there is more than one in a certain area. Repeat this process, using the pillars at the back to shield you from the wipe.


Once you whittle Aksis down to 5-10% health, he will warp to the middle of the arena and initiate a self-destruct sequence in a last-ditch effort to kill you. Open up on him with everything you have to kill him before he wipes you - high-impact snipers, machine guns and the Simulant or [[Gjallarhorn]] are your best options for this phase. If sufficient damage is done, Aksis should fall dead, and you will have conquered the raid. Aksis will drop loot and there will be another SIVA cache, and you can get the raid auto rifle, scout rifle, helmet or class armor. In addition, for players who have fulfilled all the prior steps, a passageway will open up below, not far from the platform you dropped down onto at the start, which leads to a well-hidden [[Exotic]] chest, and the start of the quest for the [[Outbreak Prime]] [[Exotic]] pulse rifle.
Once you whittle [[Aksis]] down to 5% health, he will warp to the middle of the arena where he begins the encounter and initiate a self-destruct sequence in a last-ditch effort to kill you. If sufficient damage is done, [[Aksis]] should fall dead, and you will have conquered the raid. [[Aksis]] will drop loot and there will be another [[SIVA]] cache, and you can get the [[raid]] [[auto rifle]], [[scout rifle]], [[helmet]] or [[class armor]] piece. In addition, for players who have fulfilled all the prior steps, a passageway will open up below on the back left of the arena, not far from the platform you dropped onto at the start, which leads to a well-hidden [[Exotic]] chest, and the start of the quest for the [[Outbreak Prime]] [[Exotic]] [[Pulse Rifle]].


==Rewards==
==Rewards==
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