Winter's Run: Difference between revisions

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I have cleaned up the language, added clarifying information, and made the article more consistent and succinct in its content. I have also added a few suggestions on strategy that players can use.
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(I have cleaned up the language, added clarifying information, and made the article more consistent and succinct in its content. I have also added a few suggestions on strategy that players can use.)
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'''Winter's Run''' is a level 14 [[strike]] on [[Venus]]. The [[fireteam]]'s objective is to infiltrate the [[House of Winter]]'s lair and kill [[Aksor, Archon Priest]].
'''Winter's Run''' is a level 14 [[strike]] on [[Venus]]. The [[fireteam]]'s objective is to infiltrate the [[House of Winter]]'s lair and kill [[Aksor, Archon Priest]].


The ''[[April Update]]'' introduced an alternate version of this strike that replaces the usual enemies with [[Taken]] forces. The boss of this version of the strike is [[Nixis, Hunger of Oryx]].
The ''[[April Update]]'' introduced an alternate Level 41 version of this Strike that replaces the usual enemies with [[Taken]] forces. The boss of this version of the strike is [[Nixis, Hunger of Oryx]].


==Normal version==
==Normal version==
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'''Boss: Aksor, Archon Priest'''
'''Boss: Aksor, Archon Priest'''


The area ahead must first be cleared of all enemies, which includes a few Vex but also several Captains and a large number of Dregs armed with dual Shock Daggers. Once all enemies are dealt with, the cell containing Aksor will open. Aksor fights just like [[Riksis]]; he is a Captain armed with a [[Shrapnel Launcher]] who will teleport and smash anyone who gets near him. Therefore it's best to keep one's distance from him, he may even teleport directly in front of you and smash you, so be ready to run away quickly. One of the best vantage points at the beginning of the fight is the ledge directly overlooking the cell, though enemies will occasionally spawn there. Reinforcements typically include Shank swarms, High Servitors, and eventually, Stealth Vandals and Captains. The first wave will appear shortly after Aksor, with the Vandals and Captains appearing towards the end of the fight. The key is to take out the reinforcements quickly while maintaining awareness of Aksor's position to avoid getting surprised by his melee attack.
The area ahead must first be cleared of all enemies, which includes a few Vex but also several Captains and a large number of Dregs armed with dual Shock Daggers. Once all enemies are dealt with, the cell containing Aksor will open. Aksor fights just like [[Riksis]]; he is a Captain armed with a [[Shrapnel Launcher]] who will teleport and smash anyone who gets near him. Therefore it's best to keep one's distance from him, he may even teleport directly in front of you and smash you, so be ready to run away quickly.  
 
One of the best vantage points at the beginning of the fight is the ledge directly overlooking the cell, though enemies will occasionally spawn there. Reinforcements typically include Shank swarms, High Servitors, and eventually Stealth Vandals and Captains. The first wave will appear shortly after Aksor, with the Vandals and Captains appearing towards the end of the fight. The key is to take out the reinforcements quickly while maintaining awareness of Aksor's position to avoid getting surprised by his melee attack.


==Taken version==
==Taken version==
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===Enemies===
===Enemies===
====Taken====
====Taken====
*[[Taken Thrall]]
**Consumed Thrall
*[[Taken Vandal]]
**Consumed Vandal
*[[Taken Captain]]
*[[Taken Goblin]]
**Consumed Goblin
**Tortured Goblin
*[[Taken Hobgoblin]]
**Tortured Hobgoblin
*[[Taken Minotaur]]
**Tortured Minotaur
*[[Taken Psion]]
**Consumed Psion
*[[Taken Phalanx]]
**Devoured Phalanx
*[[Taken Centurion]]
**Tortured Centurion


===Walkthrough===
===Walkthrough===
It starts out normally enough. Proceed as normal until you reach the Ash Coves. In the Ash Coves there will be several Taken Blights in your way, with several Taken Minotaurs and Hobgoblins with them; defeat them with your Pikes or ignore and continue your way.
====Winter's Run (Taken version)====
'''Boss: Nixis, Hunger of Oryx'''
When you arrive the Archon Priest's cell is replaced with a massive Taken Blight that cannot be shot at. Fallen will be fighting with Taken, so it is best to clear them out before engaging the boss himself. Approach it and Nixis, Hunger of Oryx spawns. Like his Fallen counterpart he is a boss version of a Taken Captain with all of its abilities, plus the ability to summon lesser Blights for reinforcements.
Defeating him will be tough as he is more powerful than Aksor. Unlike Askor he tends to hide in the cave portion of the map so it is recommended you have a Nightstalker to tether him where you want and suppress his abilities, particularly the Taken Captain's shadow-blast.
Taken enemies here are more numerous than their Fallen counterparts, and will need perseverance to defeat them effectively; an awareness of where the Blights are will help prevent the debuff Shadow Touched, which suppresses your abilities. If you're not careful your team can be outflanked and overwhelmed. Like Aksor, the key is to take out reinforcements while damaging Nixis as quickly as possible.
==Trivia==
Winter's Run is thus far the only Taken version of a Strike that replaces the final boss with a Taken enemy. It is unusual in that it is not Askor who was Taken but another named character.


{{strike}}
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