Weapon: Difference between revisions

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Primary weapons are all-purpose weapons for most combat scenarios. Primary ammo is easy to come by and is stored in large quantities, so players will find themselves relying on these weapons the most.
Primary weapons are all-purpose weapons for most combat scenarios. Primary ammo is easy to come by and is stored in large quantities, so players will find themselves relying on these weapons the most.


*[[Auto Rifle]]—fully automatic weapons capable of engaging multiple enemies at close range, but require recoil control if wishing to engage at longer distances.
*[[Auto rifle]]—fully automatic weapons capable of engaging multiple enemies at close range, but require recoil control if wishing to engage at longer distances.
*[[Hand Cannon]]—semi-auto handguns with high impact and stopping power. Rewards a steady hand.
*[[Hand cannon]]—semi-auto handguns with high impact and stopping power. Rewards a steady hand.
*[[Pulse Rifle]]—burst fire, midrange weapons with moderate recoil.
*[[Pulse rifle]]—burst fire, midrange weapons with moderate recoil.
*[[Scout Rifle]]—semi auto precision weapons meant for long range engagements.
*[[Scout rifle]]—semi auto precision weapons meant for long range engagements.


===Special weapons===
===Special weapons===
Special weapons are more situational than primary weapons, filling specific niches. They are useful for tackling high-priority targets, or for backup in case a primary runs dry. Special ammo appears less often, and players cannot store as much special ammo.
Special weapons are more situational than primary weapons, filling specific niches. They are useful for tackling high-priority targets, or for backup in case a primary runs dry. Special ammo appears less often, and players cannot store as much special ammo.


*[[Fusion Rifle]]—medium range, high impact weapons that require the user to charge before firing. Fires bolts in groups of seven.
*[[Fusion rifle]]—medium range, high impact weapons that require the user to charge before firing. Fires bolts in groups of seven.
*[[Shotgun]]—close range firearms that provide immediate conflict resolution. Rewards aggressive play.
*[[Shotgun]]—close range firearms that provide immediate conflict resolution. Rewards aggressive play.
*[[Sniper Rifle]]—long range weaponry meant for causing high spikes of damage on their targets.
*[[Sniper rifle]]—long range weaponry meant for causing high spikes of damage on their targets.
*[[Sidearm]]—low damage pistols with high ammo reserves. Meant for taking out low-health targets in a pinch.
*[[Sidearm]]—low damage pistols with high ammo reserves. Meant for taking out low-health targets in a pinch.


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Heavy weapons are the most powerful weapon a player can carry. They are great for dealing lots of damage against powerful targets, or for dispersing large swarms of enemies. Heavy ammo appears the least and players can only carry a limited reserve, so heavy weapon use is generally reserved for more difficult encounters.
Heavy weapons are the most powerful weapon a player can carry. They are great for dealing lots of damage against powerful targets, or for dispersing large swarms of enemies. Heavy ammo appears the least and players can only carry a limited reserve, so heavy weapon use is generally reserved for more difficult encounters.


*[[Machine Gun]]—heavy duty firearms built for suppression of hostile forces due to large magazine sizes and ammo reserves, good damage, and decent accuracy, even at long range.
*[[Machine gun]]—heavy duty firearms built for suppression of hostile forces due to large magazine sizes and ammo reserves, good damage, and decent accuracy, even at long range.
*[[Rocket Launcher]]—shoulder-mounted weapon systems that fire an explosive projectile that detonates upon impact.
*[[Rocket launcher]]—shoulder-mounted weapon systems that fire an explosive projectile that detonates upon impact.
*[[Sword]]—melee weapons meant for dealing high damage against single targets at close range.
*[[Sword]]—melee weapons meant for dealing high damage against single targets at close range.


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*[[Titan]] Melee—Storm Fist ([[Striker]]), Disintegrate ([[Defender]]), Sunstrike ([[Sunbreaker]])
*[[Titan]] Melee—Storm Fist ([[Striker]]), Disintegrate ([[Defender]]), Sunstrike ([[Sunbreaker]])


===Relic Weapons===
===Relic weapons===
Relic weapons and objects are items that only appear in specific circumstances and have a limited time to use. They provide unique abilities that aid players during high-level encounters. Switching to another weapon will drop the relic weapon.
Relic weapons and objects are items that only appear in specific circumstances and have a limited time to use. They provide unique abilities that aid players during high-level encounters. Switching to another weapon will drop the relic weapon.


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