Vosik, the Archpriest: Difference between revisions

→‎Gameplay: Challenge Mode dropped...somehow. Bungie never told us.
(Undo revision 37389 by Roo (talk))
(→‎Gameplay: Challenge Mode dropped...somehow. Bungie never told us.)
Line 26: Line 26:
===Heroic Mode Changes===
===Heroic Mode Changes===
Hard Mode brings a few changes to the floor, but they all occur during phase two. For instance, six SIVA Charges will drop instead of three and all players will need to throw them at the same time. Once this has happened, Vosik will activate a giant monitor in the center of the room, except this one is a lot more durable than the others, and therefore requires a lot more firepower to destroy. This will begin the damage phase as normal, but when it ends, as you run to a safety room, the doors will be partially closed. You will have to slide under these doors to get inside and activate the lock so that your team does not wipe.
Hard Mode brings a few changes to the floor, but they all occur during phase two. For instance, six SIVA Charges will drop instead of three and all players will need to throw them at the same time. Once this has happened, Vosik will activate a giant monitor in the center of the room, except this one is a lot more durable than the others, and therefore requires a lot more firepower to destroy. This will begin the damage phase as normal, but when it ends, as you run to a safety room, the doors will be partially closed. You will have to slide under these doors to get inside and activate the lock so that your team does not wipe.
===Challenge Mode Changes===
Challenge Mode introduces a new mechanic for the clean rooms: instead of shooting the locks, they now have to be activated via SIVA Charge detonation. Two charges will drop at the end of the damage phase, indicating that two of the four available clean rooms must be used every time Vosik activates the critical SIVA density. This means that it is required to kill Vosik in exactly 3 damage phases.


==Trivia==
==Trivia==