Voidwalker: Difference between revisions

→‎Melee: extra stuff removed as it is not shown in game. Also added wording shown in game from video.
(→‎Movement: added movement via video (disappointed that it feels like I have to pick up some slack here))
(→‎Melee: extra stuff removed as it is not shown in game. Also added wording shown in game from video.)
Line 120: Line 120:


===Melee===
===Melee===
*'''Pocket Singularity''' – Projectile Melee
*'''Pocket Singularity''': Launch an unstable ball of Void energy that detonates when it nears an enemy, pushing targets away from the blast and making them Volatile.
**Launch a tracking, unstable ball of Void energy that detonates when it nears an enemy, pushing targets away from the blast and making them Volatile.
**Designed as an anti-dive tool and a way to push enemies out of cover. With careful placement, it’s possible (and incredibly satisfying) to bop enemies up in the air and then pop their Volatile with a well-placed headshot before they hit the ground.


===Movement===
===Movement===