Vault of Glass (raid)/Walkthrough: Difference between revisions

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This is the area of the first boss, but the boss will not be open to attack yet. Firstly, the players must eliminate all the lesser enemies. Be warned, there are also a unique Vex type called [[Fanatic]]s in this room—these are headless [[Goblin]]s that glow and sparkle green, much like ordinary Goblins who have been decapitated; if the player touches them, or steps into the green pools they leave behind when destroyed, the player gets the Mark of Negation, and has a few seconds before they are killed by the Templar's Ritual of Negation. Players who are debuffed need to enter the pool of light in the middle of the map to cleanse themselves; be warned that this takes a small amount of damage. The pool will disappear if used too many times.
This is the area of the first boss, but the boss will not be open to attack yet. Firstly, the players must eliminate all the lesser enemies. Be warned, there are also a unique Vex type called [[Fanatic]]s in this room—these are headless [[Goblin]]s that glow and sparkle green, much like ordinary Goblins who have been decapitated; if the player touches them, or steps into the green pools they leave behind when destroyed, the player gets the Mark of Negation, and has a few seconds before they are killed by the Templar's Ritual of Negation. Players who are debuffed need to enter the pool of light in the middle of the map to cleanse themselves; be warned that this takes a small amount of damage. The pool will disappear if used too many times.


After a few waves, the players are prompted to defend the Vex [[Conflux]] that spawns toward the front of the room where the players enter, and then later on, two more Confluxes on the left and right sides of the room, from Vex attempting to sacrifice themselves; and finally, all three Confluxes. Each Conflux will allow four sacrifices before the mission fails. Vex will appear in three places: the middle, and a cave area near each of latter two Confluxes toward the rear of the map. Following each wave a header will appear in the left corner of your screen saying "''The Templar summons its legions''". This spawns a massive number of Fanatics in the center area. Fanatics are very aggressive and will not hesitate to confront the player head on so it is important to corral them in the center area without touching the green pools they leave behind. Also important is that many yellow bar Axis-Harpies spawn at this time at the sides of the room which are deadly even on their own. As the Legion phase concludes, enemies will disappear and the next Confluxes spawn in.
After a few waves, the players are prompted to defend the Vex [[Conflux]] that spawns toward the front of the room where the players enter, and then later on, two more Confluxes on the left and right sides of the room, from Vex attempting to sacrifice themselves; and finally, all three Confluxes. Each Conflux will allow four sacrifices before the mission fails. Vex will appear in three places: the middle, and a cave area near each of latter two Confluxes toward the rear of the map. Following each wave a header will appear in the left corner of your screen saying "''The Templar summons its legions''". This spawns a massive number of Fanatics in the center area. Fanatics are very aggressive and will not hesitate to confront the player head on so it is important to corral them in the center area without touching the green pools they leave behind. Also important is that many yellow bar Axis Harpies spawn at this time at the sides of the room which are deadly even on their own. As the Legion phase concludes, enemies will disappear and the next Confluxes spawn in.


Once the final set of Confluxes have been successfully defended, players will be prompted to kill a Vex enemy called the [[Oracle]]. Oracles will spawn in one of seven places, three on each side and one in the middle, and every time an Oracle spawns, it makes a distinct musical sound (possibly based on the C Lydian-Mixolydian scale<ref>'''Reddit Thread RaidSecrets''': ''[https://www.reddit.com/r/raidsecrets/comments/33c7qe/vog_oracle_scale_c_lydian_and_the_destiny/ Oracle Scale, C Lydian, and the Destiny Soundtrack]''</ref>), lower notes appearing first and higher notes appearing last. Before they spawn there will be a preview of where they appear. Where the Oracles spawn depends on their specific note:
Once the final set of Confluxes have been successfully defended, players will be prompted to kill a Vex enemy called the [[Oracle]]. Oracles will spawn in one of seven places, three on each side and one in the middle, and every time an Oracle spawns, it makes a distinct musical sound (possibly based on the C Lydian-Mixolydian scale<ref>'''Reddit Thread RaidSecrets''': ''[https://www.reddit.com/r/raidsecrets/comments/33c7qe/vog_oracle_scale_c_lydian_and_the_destiny/ Oracle Scale, C Lydian, and the Destiny Soundtrack]''</ref>), lower notes appearing first and higher notes appearing last. Before they spawn there will be a preview of where they appear. Where the Oracles spawn depends on their specific note: