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====Hardened [[Centurion]]==== | ====Hardened [[Centurion]]==== | ||
Outfitted with a Void energy shield. Armed with an Arc Projection Swarmer; comes with a Void [[Vex Laser Rifle]] mode. Can unsheathe a superheated Solar Cabal Greatblade that functions identically to the | Outfitted with a Void energy shield. Armed with an Arc Projection Swarmer; comes with a Void [[Vex Laser Rifle]] mode. Can unsheathe a superheated Solar Cabal Greatblade that functions identically to the Gladiator's blade. | ||
*Adamant Centurion | *Adamant Centurion | ||
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====Hardened Marauder Lancer==== | ====Hardened Marauder Lancer==== | ||
Equipped with a SIVA Overshield and outfitted with booster wings. Armed with an Arc Projection Swarmer that functions identically to the | Equipped with a SIVA Overshield and outfitted with booster wings. Armed with an Arc Projection Swarmer that functions identically to the Centurion's, but is also outfitted with a Null Blade attachment for close combat. | ||
*Adamant Marauder Lancer | *Adamant Marauder Lancer | ||
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Giant, wild dog shadows that hunt in packs and repeatedly bite their prey to death. | Giant, wild dog shadows that hunt in packs and repeatedly bite their prey to death. | ||
*Wolf: Unleashes a long-range howl to slow down Guardians and rally other Wolves to attack. | *Wolf: Unleashes a long-range howl to slow down Guardians and rally other Wolves to attack. | ||
*Hyena: Can eject a medium-range stomach acid spitball. Uses their teeth to tear off | *Hyena: Can eject a medium-range stomach acid spitball. Uses their teeth to tear off Guardians' health to inject a toxic ooze that disables recovery for a short time. | ||
*Rabid Dog: Runs incredibly quickly and can teleport short distances. Leaves a poison trail behind them. Inflicts the “Rabid” debuff when biting, which causes Guardians to perform different actions that intended and rapidly drains their health. | *Rabid Dog: Runs incredibly quickly and can teleport short distances. Leaves a poison trail behind them. Inflicts the “Rabid” debuff when biting, which causes Guardians to perform different actions that intended and rapidly drains their health. | ||
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Trained soldiers armed with a semi-automatic rifle that fires concussive rounds, slowing their targets for a short time. Carries a tactical knife for close combat. | Trained soldiers armed with a semi-automatic rifle that fires concussive rounds, slowing their targets for a short time. Carries a tactical knife for close combat. | ||
*Hitman: Armed with dual pistols with bayonets attached to each of them. Fires bladed rounds, causing their targets to bleed for a short time. Can move incredibly quickly. | *Hitman: Armed with dual pistols with bayonets attached to each of them. Fires bladed rounds, causing their targets to bleed for a short time. Can move incredibly quickly. | ||
*Watcher: Armed with a marksman rifle that fires high-impact knockout rounds, which heavily blur and distort | *Watcher: Armed with a marksman rifle that fires high-impact knockout rounds, which heavily blur and distort Guardians' vision. Can remain invisible while standing in place. | ||
*Spearhead: Armed with an assault rifle that fires incendiary rounds, which burns away at | *Spearhead: Armed with an assault rifle that fires incendiary rounds, which burns away at Guardians' shields. Capable of throwing a flashbang grenade to blind their targets. | ||
====Paladin==== | ====Paladin==== | ||
Heavily-armored, shield-bearing infantry armed with heavy weaponry. Most commonly seen with spiked flails that cause shockwaves and puncture armor. | Heavily-armored, shield-bearing infantry armed with heavy weaponry. Most commonly seen with spiked flails that cause shockwaves and puncture armor. | ||
*Nullifier: Armed with an energy gauntlet that can slam the ground to create a sphere that briefly suppresses Guardian abilities. Can use their shield as a battering ram. | *Nullifier: Armed with an energy gauntlet that can slam the ground to create a sphere that briefly suppresses Guardian abilities. Can use their shield as a battering ram. | ||
*Autogunner: Armed with a one-handed machine gun that fires corrosive rounds, which heavily degrade | *Autogunner: Armed with a one-handed machine gun that fires corrosive rounds, which heavily degrade Guardians' resilience. Can use their shield as an electric pulse wave emitter. | ||
*Bombardier: Armed with a one-handed rocket launcher that fires seeking radioactive warheads, which detonate in a gigantic radius and emit high-damaging nuclear poison clouds. Can use its shield as a boomerang and smashing weapon. | *Bombardier: Armed with a one-handed rocket launcher that fires seeking radioactive warheads, which detonate in a gigantic radius and emit high-damaging nuclear poison clouds. Can use its shield as a boomerang and smashing weapon. | ||