The Insight Terminus: Difference between revisions

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Tag: Mobile edit
Tag: Mobile edit
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==Gameplay==
==Gameplay==
The strike will start with the player and his/her Fireteam spawning at the Tangle. Follow the sloping path with your [[Sparrow]], until you reach a cave. Dismount and follow the tunnels until you reach a choke point. Beyond, there will be a chamber with several [[Goblin]]s and [[Hobgoblin]]s and 2 [[Quantum Minotaur]]s. Concentrate on the [[Minotaur]]s, and don't step into the chamber until one is gone. If you take too much damage, retreat and let your Fireteam step into the entrance to fire at the Minotaurs. Once both are defeated, follow the tunnel into another chamber. There will be multiple [[Cabal]] [[Centurion]]s, [[Phalanx]]es and [[Legionary|Legionaires]], along with a mini-boss. Slowly push forward into the chamber, and remember to stay behind cover, until the mini-boss is cornered and isolated. If the boss gives your Fireteam too much trouble, use your [[Super]] to Kill it to travel deeper into the cave until you reach a narrow stretch. In this narrow section, you will be ambushed by [[Vex]] [[Fanatic]]s, so stay at a distance and aim at the Fanatics in the center.
The strike will start with the player and their Fireteam spawning at the Tangle. Follow the sloping path with your [[Sparrow]], until you reach a cave. Dismount and follow the tunnels until you reach a choke point. Beyond, there will be a chamber with several [[Goblin]]s and [[Hobgoblin]]s and 2 [[Quantum Minotaur]]s. Concentrate on the [[Minotaur]]s, and don't step into the chamber until one is gone. If you take too much damage, retreat and let your Fireteam step into the entrance to fire at the Minotaurs. Once both are defeated, follow the tunnel into another chamber. There will be multiple [[Cabal]] [[Centurion]]s, [[Phalanx]]es and [[Legionary|Legionaires]], along with a mini-boss. Slowly push forward into the chamber, and remember to stay behind cover, until the mini-boss is cornered and isolated. If the boss gives your Fireteam too much trouble, use your [[Super]] to Kill it to travel deeper into the cave until you reach a narrow stretch. In this narrow section, you will be ambushed by [[Vex]] [[Fanatic]]s, so stay at a distance and aim at the Fanatics in the center.


Afterwards, the player will enter a chamber with a [[Vex]] gate. The player must stay in the middle of a [[Vex]] plate in order to activate the gate. Multiple Cabal [[Gladiator]]s and [[War Beast]]s will attack throughout the encounter, so this is a good time to use your abilities or grenades. As you pass through the gate, you will appear at an island on a radiolarian lake. You must repel multiple Cabal assaults, while fighting several [[Major]] centurions in sections. As soon as you kill the first [[Centurion]], another will spawn and attack. Killing the second will give you an [[Vex]] orb. Use the orb to power the Vex gate. If you are having trouble fighting the Centurion or getting the orb in place, focus on the mini-boss with long-range attacks and abilities. As soon as one orb is in, another Centurion will spawn with multiple Phalanxes, [[Psion]]s and Legionnaires, so apply the same strategy as last time for this. Upon opening the gate, you will be sent down a well. There is an ledge on the well's side, so land on it and follow another tunnel downward until you reach a much larger radiolarian lake with a island in the center. Parkour across the Vex blocks to reach the island and begin the final boss-fight.
Afterwards, the player will enter a chamber with a [[Vex]] gate. The player must stay in the middle of a [[Vex]] plate in order to activate the gate. Multiple Cabal [[Gladiator]]s and [[War Beast]]s will attack throughout the encounter, so this is a good time to use your abilities or grenades. As you pass through the gate, you will appear at an island on a radiolarian lake. You must repel multiple Cabal assaults, while fighting several [[Major]] centurions in sections. As soon as you kill the first [[Centurion]], another will spawn and attack. Killing the second will give you an [[Vex]] orb. Use the orb to power the Vex gate. If you are having trouble fighting the Centurion or getting the orb in place, focus on the mini-boss with long-range attacks and abilities. As soon as one orb is in, another Centurion will spawn with multiple Phalanxes, [[Psion]]s and Legionnaires, so apply the same strategy as last time for this. Upon opening the gate, you will be sent down a well. There is an ledge on the well's side, so land on it and follow another tunnel downward until you reach a much larger radiolarian lake with a island in the center. Parkour across the Vex blocks to reach the island and begin the final boss-fight.
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