Stormcaller: Difference between revisions

→‎Upgrades Arc 3.0 (Destiny 2: Witch Queen): Arc 3.0 Update (2 of 2) complete
m (→‎Fragments: another minor edit)
(→‎Upgrades Arc 3.0 (Destiny 2: Witch Queen): Arc 3.0 Update (2 of 2) complete)
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==Upgrades Arc 3.0 (Destiny 2: Witch Queen)==  
==Upgrades Arc 3.0 (Destiny 2: Witch Queen)==  
===Super===
===Super===
*Arc Super 1
*'''Stormtrance''': Chain Lightning from your hands to electrify targets with devastating streams of Arc Light that intensify over time. Casting Stormtrance creates a shockwave underneath you. Press (movement toggle) Teleport forward, consuming a small amount of Super energy.
*Arc Super 2
*'''Chaos Reach''': Unleash a long-range channeled beam of concentrated Arc energy. Pressing (Super Trigger) while active to deactivate your super early, saving Super energy.
 
===Grenades===
===Grenades===
*'''Skip grenade''': A grenade which splits on impact, creating multiple projectiles which seek targets.
*'''Skip grenade''': A grenade which splits on impact, creating multiple projectiles which seek targets.
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===Melee===
===Melee===
*Arc Melee(s)
*'''Chain Lightning''': An extended range melee that Jolts your target and chains lightning to nearby enemies. While Amplified, it creates and additional set of chains.
*'''Ball Lightning''': Fire an Arc projectile forward that releases a perpendicular lightning strike after a short time. While Amplified, Ball Lightning releases additional lightning strikes before detonating.
 
===Movement===
===Movement===
*'''Burst Glide''': Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
*'''Burst Glide''': Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
*'''Strafe Glide''': Jump while airborne to activate Glide and start an airborne drift with strong directional control.
*'''Strafe Glide''': Jump while airborne to activate Glide and start an airborne drift with strong directional control.
*'''Balanced Glide''': Jump while airborne to activate Glide and start an airborne drift with both moderate speed and directional control.
*'''Balanced Glide''': Jump while airborne to activate Glide and start an airborne drift with both moderate speed and directional control.
*'''Blink''': Jump while airborne to teleport a short distance.


===Class Abilities===
===Class Abilities===
*'''Healing Rift''': Conjure a well of power that continuously heals those inside it.
*'''Healing Rift''': Conjure a well of power that continuously heals those inside it.
*'''Empowering Rift''': Conjure a well of power that increases weapon damage for those inside it.
*'''Empowering Rift''': Conjure a well of power that increases weapon damage for those inside it.
===Aspects===
===Aspects===
*Arc Aspects
*'''Electrostatic Mind''' ''(A Long-forgotten experiment that draws strange adherents. Bring to mind the products of its change.)'': Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace. Collecting an Ionic Trace makes you amplified. Fragment Slots (2).
*'''Arc Soul''' ''(An Electric Eel poised for attack, Electrons sing at your approach. Another familiar joins your ranks)'': Cast your Rift to create a Arc Soul that fires at targets in front of you. Allies can pass through your rift to get an Arc Soul. Your Rift charges faster when allies are near. While amplified, your Arc Souls are supercharged and gain increased fire rate. Fragment Slots (2).
*'''Lightning Surge''' ''(An improvised electro-magnet, coils crudely wound. Displace and electrify, forces beckon from within you.)'': While sliding, activate your charged melee ability to blink forward, calling down lightning strikes that jolt targets as you rematerialize. Fragment Slots (2).
 
===Fragments===
===Fragments===
*'''Spark of Amplitude''': Rapidly defeating targets while you are amplified creates an Orb of Power.
*'''Spark of Amplitude''': Rapidly defeating targets while you are amplified creates an Orb of Power.