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|height= | |height= | ||
|mass= | |mass= | ||
|weapon= Main Cannon <br> Missile Launcher <br> Machine Gun <br> [[Shock Grenade]]s | |weapon= Main Cannon <br> Missile Launcher <br> Machine Gun <br> [[Shock Grenade]]s | ||
|ability= Deploy [[Shank]]s <br> | |ability= Deploy [[Shank]]s <br> [[Arc]] Shockwave <br> Summon Splicers <br> High Durability <br> Splicer Seeker | ||
}} | }} | ||
'''Splicer Walkers''' are a [[SIVA]]-infused variant of the [[Fallen Walker]] manufactured by the [[Devil Splicers]]. | '''Splicer Walkers''' are a [[SIVA]]-infused variant of the [[Fallen Walker]] manufactured by the [[Devil Splicers]]. | ||
==Gameplay== | ==Gameplay== | ||
Splicer Walkers are more dangerous than their regular counterparts. They retain all of their previous weapons, but they have higher muzzle velocity and deal [[Solar]] damage. The main cannon now has a different firing mode: a homing barrage of missiles. These will cause serious or even fatal damage if not avoided. In addition, it will | Splicer Walkers are more dangerous than their regular counterparts. They retain all of their previous weapons, but they have higher muzzle velocity and deal [[Solar]] damage. The main cannon now has a different firing mode: a homing barrage of missiles. These will cause serious, or even fatal damage if not avoided. In addition, it will release Splicer Seekers at will, much like the way [[Splicer Dreg]]s, [[Splicer Vandal]]s, and [[Splicer Captain]]s do when they are killed with a critical hit. The strategy of the regular [[Fallen Walker]] still applies here, but because of the homing barrage, more mobility and awareness is required to defeat this powerful enemy. | ||
==Variants== | ==Variants== |