Sentinel: Difference between revisions

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*Defensive Strike—Killing an enemy with this melee attack creates an Overshield around you and nearby allies.
*Defensive Strike—Killing an enemy with this melee attack creates an Overshield around you and nearby allies.
*Turn The Tide—Your Overshield from Defensive Strike lasts longer and increases melee damage and reload speed.
*Turn The Tide—Your Overshield from Defensive Strike lasts longer and increases melee damage and reload speed.
*Ward of Dawn—When Super energy is full, press and hold to create a shielding dome to protect you and your allies.
*[[Ward of Dawn]]—When Super energy is full, press and hold to create a shielding dome to protect you and your allies.
*Rallying Force—Melee kills restore health for you and nearby allies.
*Rallying Force—Melee kills restore health for you and nearby allies.