Sentinel: Difference between revisions

→‎Fragments: added missing fragments
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*'''Echo of Exchange''': Melee final blows grant grenade energy.
*'''Echo of Exchange''': Melee final blows grant grenade energy.
*'''Echo of Expulsion''': Void ability final blows cause targets to explode; +10 Intellect.
*'''Echo of Expulsion''': Void ability final blows cause targets to explode; +10 Intellect.
*'''Echo of Harvest''': Defeating weakened targets with precision final blows will create an Orb of Power; -10 Intellect.
*'''Echo of Instability''': Defeating targets with grenades grants Volatile Rounds to your Void weapons; +10 Strength.
*'''Echo of Leeching''': Melee final blows start health regeneration for you and nearby allies; +10 Resilience.
*'''Echo of Leeching''': Melee final blows start health regeneration for you and nearby allies; +10 Resilience.
*'''Echo of Persistence''': Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration; -10 Mobility.
*'''Echo of Persistence''': Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration; -10 Mobility.
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*'''Echo of Starvation''': Picking up an Orb of Power grants Devour; -10 Recovery.
*'''Echo of Starvation''': Picking up an Orb of Power grants Devour; -10 Recovery.
*'''Echo of Undermining''': Your Void grenades weaken targets; -20 Discipline.
*'''Echo of Undermining''': Your Void grenades weaken targets; -20 Discipline.
*'''Echo of Obscurity''': Finisher final blows grant Invisibility; +10 Recovery.


==Trivia==
==Trivia==