Rift: Difference between revisions

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[[File:Rift gameplay.jpg|thumb|300px|Rift being approached by a spark runner]]
[[File:Rift gameplay.jpg|thumb|300px|Rift being approached by a spark runner]]
{{Quote|The highest members of the Warlock orders are too proud to acknowledge it, but it's clear a few resented giving up their private game of light-sport. Anything in the name of the Traveler, of course, but If there's anything a Warlock loves, it's a good secret.|[[Grimoire]] blurb.}}
{{Quote|The highest members of the Warlock orders are too proud to acknowledge it, but it's clear a few resented giving up their private game of light-sport. Anything in the name of the Traveler, of course, but If there's anything a Warlock loves, it's a good secret.|[[Grimoire]] blurb.}}
'''Rift''' is a [[Crucible]] mode introduced in [[The Taken King]]. It is an objective-based capture-the-flag mode where Guardians need to capture a spark and deliver it into the enemy rift to score points. The spark has a shot-clock as well; if the runner does not get the spark into the enemy rift, they will be killed. Points are acquired the following ways:
'''Rift''' is a [[Crucible]] mode introduced in [[The Taken King]]. It is an objective-based capture-the-flag mode where Guardians need to capture a spark and deliver it into the enemy rift to score points. The spark has a shot-clock as well; if the runner does not get the spark into the enemy rift, they will be killed. Points are acquired the following ways:


*Getting the Spark closer to the enemy rift
*Getting the Spark closer to the enemy Rift
*Delivering the spark into the rift
*Delivering the Spark into the Rift
*Backflipping while delivering the spark into the rift
*Backflipping while delivering the Spark into the Rift
*Killing all nearby enemies once the spark has detonated the rift
*Killing all nearby enemies once the Spark has detonated the Rift
 
==References==
<references/>


[[Category:Crucible]]
[[Category:Crucible]]
[[Category:Activities]]