Raid: Difference between revisions

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*6 player fireteams, as opposed to 3.
*6 player fireteams, as opposed to 3.
*No matchmaking. A player must form a fireteam beforehand or search on an LFG (Looking For Group) site.
*No matchmaking. A player must form a fireteam beforehand or search on an LFG (Looking For Group) site.
**In ''[[Destiny 2]]'' the new Guided Games feature allows solo-players to seek out [[Clan]] members to play with in end-game activities such as raids.
**In ''[[Destiny 2]]'' the new Guided Games feature allows solo-players to seek out [[Clan]] members to play with in end-game activities such as raids. This feature was removed on November 3rd, 2020, coinciding with the launch of [[Beyond Light]].
*Raid enemies will have abilities not found elsewhere in the game (i.e. unique enemies, debuffs, etc).
*Raid enemies will have abilities not found elsewhere in the game (i.e. unique enemies, debuffs, etc).
*Strikes last roughly half an hour, whereas raids can take up to several hours.
*Strikes last roughly half an hour, whereas raids can take up to several hours, usually only if players are new to the raid or during the initial few days following the release of a new Raid.
*Raids have no objective markers. A player must find out where to go and what to do by themselves.<ref>[https://m.youtube.com/watch?v=bcMR7PNbysA '''YouTube''' - ''Everything We Know About Raids'']</ref>
*Raids have no objective markers. A player must find out where to go and what to do by themselves.<ref>[https://m.youtube.com/watch?v=bcMR7PNbysA '''YouTube''' - ''Everything We Know About Raids'']</ref>
*Raids can be dropped and picked up at a later time in the week. Players don't have to finish them in one sitting, but they do have to finish it before their checkpoint expires every Tuesday.<ref>[http://www.inquisitr.com/1389786/destiny-raids-defended-by-bungie-designer-discusses-how-you-can-quit-and-return/ '''Inquisitor''': 'Destiny’ Raids Defended By Bungie, Designer Discusses How You Can Quit And Return]</ref>
*Raids can be dropped and picked up at a later time in the week. Players don't have to finish them in one sitting, but they do have to finish it before their checkpoint expires every Tuesday, relative to your timezone (10AM PDT).<ref>[http://www.inquisitr.com/1389786/destiny-raids-defended-by-bungie-designer-discusses-how-you-can-quit-and-return/ '''Inquisitor''': 'Destiny’ Raids Defended By Bungie, Designer Discusses How You Can Quit And Return]</ref>
*Players will have the opportunity to acquire gear and weapons specific to a raid once an encounter is complete. The gear that drops from the raids will often have perks specific to that raid and are intended to make the raids easier if a player chooses to equip a piece of armor or a weapon from that specific raid, although they are not bound to that activity.<ref>[https://www.youtube.com/watch?v=L69hEdbjTmo '''Youtube:''' ''Destiny - David Dague Gamescom 2014 Interview <nowiki>[Difficulty, raids, and future content in Destiny]</nowiki>'']</ref>
*Players will have the opportunity to acquire gear and weapons specific to a raid once an encounter is complete. The gear that drops from the raids will often have perks specific to that raid and are intended to make the raids easier if a player chooses to equip a piece of armor or a weapon from that specific raid, although they are not bound to that activity.<ref>[https://www.youtube.com/watch?v=L69hEdbjTmo '''Youtube:''' ''Destiny - David Dague Gamescom 2014 Interview <nowiki>[Difficulty, raids, and future content in Destiny]</nowiki>'']</ref>


===Difficulty===
===Difficulty===
Two difficulty levels exist for raids: normal, and hard. The normal mode must be completed before the harder ones can be attempted. This means that players who have completed the normal difficulty cannot take players through the hard mode even if they are the fireteam leader. The normal mode is designed to teach players raid mechanics, and how to operate as a team. The hard mode provides tougher enemies, additional objectives and a harsher death penalty.<ref name = "Tough"/>
Two difficulty levels exist for raids: normal, and hard (Prestige). The normal mode must be completed before the harder ones can be attempted. This means that players who have completed the normal difficulty cannot take players through the hard mode even if they are the fireteam leader. The normal mode is designed to teach players raid mechanics, and how to operate as a team. The hard mode provides tougher enemies, additional objectives and a harsher death penalty.<ref name = "Tough"/>


*'''Normal Mode''': Players need to wait 30 seconds before a teammate can revive them. Each encounter has easier objectives and enemies are easier to kill. Weapons and armor dropped from normal mode raids drop at a lower [[Light]] cap than hard mode raids.
*'''Normal Mode''': Players need to wait 30 seconds before a teammate can revive them. Each encounter has easier objectives and enemies are easier to kill. Weapons and armor dropped from normal mode raids drop at a lower [[Light]] cap than hard mode raids.
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