Raid: Difference between revisions

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m (Added Lightfall to List of appearances - confirmed to have a raid in today's TWAB https://www.bungie.net/en/Explore/Detail/News/51813 "...that give the new Lightfall raid Adept weapons...")
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*6 player fireteams, as opposed to 3.
*6 player fireteams, as opposed to 3.
*No matchmaking. A player must form a fireteam beforehand or search on an LFG (Looking For Group) site.
*No matchmaking. A player must form a fireteam beforehand or search on an LFG (Looking For Group) site.
**In ''[[Destiny 2]]'' the new Guided Games feature allowed solo-players to seek out [[Clan]] members to play within end-game activities such as raids. This feature was removed on November 3rd, 2020, coinciding with the launch of [[Beyond Light]].
**In ''[[Destiny 2]]'' the new Guided Games feature allowed solo-players to seek out [[Clan]] members to play within end-game activities such as raids but is not available for all raids.
*Raid enemies will have abilities not found elsewhere in the game (i.e. unique enemies, debuffs, etc).
*Raid enemies will have abilities not found elsewhere in the game (i.e. unique enemies, debuffs, etc).
*Strikes last roughly ten to fifteen minutes, whereas raids can take up to several hours, usually only if players are new to the raid or during the initial few days following the release of a new Raid.
*Strikes last roughly ten to fifteen minutes, whereas raids can take up to several hours, usually only if players are new to the raid or during the initial few days following the release of a new Raid.
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Two difficulty levels exist for raids: normal, and hard (Prestige). The normal mode must be completed before the harder ones can be attempted. This means that players who have completed the normal difficulty cannot take players through the hard mode even if they are the fireteam leader. The normal mode is designed to teach players raid mechanics, and how to operate as a team. The hard mode provides tougher enemies, additional objectives and a harsher death penalty.<ref name = "Tough"/>
Two difficulty levels exist for raids: normal, and hard (Prestige). The normal mode must be completed before the harder ones can be attempted. This means that players who have completed the normal difficulty cannot take players through the hard mode even if they are the fireteam leader. The normal mode is designed to teach players raid mechanics, and how to operate as a team. The hard mode provides tougher enemies, additional objectives and a harsher death penalty.<ref name = "Tough"/>


====''Destiny''====
*'''Normal Mode''': Players need to wait 30 seconds before a teammate can revive them. Each encounter has easier objectives and enemies are easier to kill. Weapons and armor dropped from normal mode raids drop at a lower [[Light]] cap than hard mode raids.
*'''Normal Mode''': Players need to wait 30 seconds before a teammate can revive them. Each encounter has easier objectives and enemies are easier to kill. Weapons and armor dropped from normal mode raids drop at a lower [[Light]] cap than hard mode raids.
*'''Hard Mode''': Players cannot be revived at all during an encounter (with the exception of self-reviving [[Sunsinger]]s) but will automatically respawn if the fireteam progresses to the next checkpoint. Also, more difficult obstacles are included, such as additional objectives, harder-to-kill enemies, etc. The [[Light]] cap for items dropped in the hard mode is higher than the normal mode, and some weapons and armor pieces may drop that are exclusive to the hard mode, such as the 'Harrowed' armor and weapons from [[King's Fall]] and the [[Spliced]] armor from [[Wrath of the Machine]].
*'''Hard Mode''': Players cannot be revived at all during an encounter (with the exception of self-reviving [[Sunsinger]]s) but will automatically respawn if the fireteam progresses to the next checkpoint. Also, more difficult obstacles are included, such as additional objectives, harder-to-kill enemies, etc. The [[Light]] cap for items dropped in the hard mode is higher than the normal mode, and some weapons and armor pieces may drop that are exclusive to the hard mode, such as the 'Harrowed' armor and weapons from [[King's Fall]] and the [[Spliced]] armor from [[Wrath of the Machine]].
**In ''Destiny 2'', the Hard Mode has been renamed as the '''Prestige''' Mode, and is not available for some newer raids.
 
***All raids with Prestige mode have currently been put in the [https://help.bungie.net/hc/en-us/articles/360049202971-Destiny-Content-Vault Destiny Content Vault]. However, new raids are getting Master difficulties, greatly increasing enemy strength, durability, and occasionally adding stronger variants within the raid. Master difficulty is currently present on [[Vault of Glass (raid)|Vault of Glass]]'s reprisal in Destiny 2, and [[Vow of the Disciple]].
====''Destiny 2''====
*'''Normal''': Players need to wait 5 seconds before a teammate can revive them. However, each player has one revive token, allowing them to revive only one teammate per encounter.
*'''Prestige''': Exclusive to Year 1 Leviathan raids, which are currently in the [https://help.bungie.net/hc/en-us/articles/360049202971-Destiny-Content-Vault Destiny Content Vault] and inaccessible. Players lose their revive token on death. Otherwise identical to Hard Mode from ''Destiny''.
*'''Master''': A mode added to all ''Destiny 2'' raids from [[Vault of Glass (raid)|Vault of Glass]]'s reprisal onwards. Enemies have increased strength, durability, and occasionally have stronger variants within the raid. Completing encounter challenges on Master difficulty awards an Adept weapon. It is only available for the latest raid and the current weekly rotator raid.


===Raid Lairs===
===Raid Lairs===
[[Raid Lair|Raid Lairs]] are a Raid activity that debuted in Curse of Osiris.
[[Raid Lair|Raid Lairs]] are a Raid activity that debuted in Curse of Osiris.
Like Raids, Raid Lairs are six-player activities that feature puzzles, challenging bosses, and exclusive loot, as well as Normal and Prestige difficulty options. Where Raid Lairs differ is their length: they are designed to be shorter encounters than full Raids: [[Leviathan, Eater of Worlds|Eater of Worlds]] is approximately the same length as [[Crota's End]], while [[Spire of Stars]] is slightly longer.
Like Raids, Raid Lairs are six-player activities that feature puzzles, challenging bosses, and exclusive loot, as well as Normal and Prestige difficulty options. Where Raid Lairs differ is their length: they are designed to be shorter encounters than full Raids: [[Leviathan, Eater of Worlds|Eater of Worlds]] is approximately the same length as [[Crota's End]], while [[Spire of Stars]] is slightly longer. Raid lairs were vaulted with the release of [[Beyond Light]].


===Fireteams and checkpoints===
===Fireteams and checkpoints===
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#Players have until the next Tuesday to complete the raid, otherwise their progress will be wiped and they have to start over.
#Players have until the next Tuesday to complete the raid, otherwise their progress will be wiped and they have to start over.
#Players cannot earn new loot from the raid more than once a week per character. Separate characters on the same account can each play the raid and still get loot; this means an individual player can earn loot from a raid (including chests) for a maximum of three times (for three characters) per weekly lockout.<ref>[https://www.youtube.com/watch?v=RoL9EsiaWAA '''Youtube''':''Destiny: What Is a Raid Lockout? How Does It Work?'']</ref>
#Players cannot earn new loot from the raid more than once a week per character. Separate characters on the same account can each play the raid and still get loot; this means an individual player can earn loot from a raid (including chests) for a maximum of three times (for three characters) per weekly lockout.<ref>[https://www.youtube.com/watch?v=RoL9EsiaWAA '''Youtube''':''Destiny: What Is a Raid Lockout? How Does It Work?'']</ref>
#In Destiny 2, with the release of Season of the Haunted, older raids have their loot lockout removed, enabling targeted farming of drops.
 
In ''Destiny 2'', with the release of [[Season of the Haunted]], loot lockout is removed for the latest raid and the current weekly rotator raid, enabling targeted farming of drops.


===Rewards===
===Rewards===
Completing a raid rewards players with items not found elsewhere in the game. For example in Destiny 1, Ascendant [[upgrade material]]s are common in chests, used to upgrade Legendary equipment, and some chests also have a chance to have an exotic weapon. Each encounter also rewards a raid-specific legendary weapon or piece of armor. Completing the raid on a higher difficulty mode will yield the best rewards, such as armor upgrade materials or Adept weapon variants. Aesthetic items such as shaders, emblems, ships and [[Sparrow]]s are also given.
Completing a raid rewards players with items not found elsewhere in the game. For example in ''Destiny'', Ascendant [[upgrade material]]s are common in chests, used to upgrade Legendary equipment, and some chests also have a chance to have an exotic weapon. Each encounter also rewards a raid-specific legendary weapon or piece of armor. Completing the raid on a higher difficulty mode will yield the best rewards, such as armor upgrade materials or Adept weapon variants. Aesthetic items such as shaders, emblems, ships and [[Sparrow]]s are also given.
 
In ''Destiny 2'' as of ''Beyond Light'', raid chests may now drop 3 to 5 [[Spoils of Conquest]], depending on the raid being played, which can be spent on extra loot at a vendor upon completing the raid in all raids from [[Deep Stone Crypt (raid)|Deep Stone Crypt]] onward, or on vaulted raid exotics at the [[Monument To Lost Lights]].


===Content vaulting in Destiny 2===
===Content vaulting in Destiny 2===
When [[Beyond Light]] was revealed, it was stated that many destinations were going to be 'vaulted' as part of the Destiny Content Vault, or DCV. This included all raids other than [[Last Wish]] and [[Garden of Salvation]].<ref>[https://www.bungie.net/en/News/Article/49189 '''Bungie.net'''-'''Building a Viable Future in Destiny 2''']</ref> When [[Bungie Day]] and [[Moments of Truimph]] 2020 came around, the weekly raid reward lockouts were removed for the soon-to-be-vaulted raids, and players could farm as much as they wanted. The armor from these raids were given the Season of Arrivals max infusion cap, and so were the weapons and armor from Garden of Salvation and Last Wish.<ref>[https://www.bungie.net/7/en/Seasons/Events/MomentsOfTriumph '''Bungie.net'''-'''Moments of Triumph''']</ref> Raids that are vaulted in the future will likely receive a similar treatment.
When [[Beyond Light]] was revealed, it was stated that many destinations were going to be 'vaulted' as part of the Destiny Content Vault, or DCV. This included all raids other than [[Last Wish]] and [[Garden of Salvation]].<ref>[https://bungie.net/7/en/News/article/49189 '''Bungie.net'''-'''Building a Viable Future in Destiny 2''']</ref> When [[Bungie Day]] and [[Moments of Truimph]] 2020 came around, the weekly raid reward lockouts were removed for the soon-to-be-vaulted raids, and players could farm as much as they wanted. The armor from these raids were given the Season of Arrivals max infusion cap, and so were the weapons and armor from Garden of Salvation and Last Wish.<ref>[https://www.bungie.net/7/en/Seasons/Events/MomentsOfTriumph '''Bungie.net'''-'''Moments of Triumph''']</ref> As of [[Lightfall]], no expansions or raids will be vaulted, starting from [[Shadowkeep]], allowing players to experience and play the [[The Light and Darkness Saga]] in its entirety.<ref>[https://bungie.net/7/en/News/article/51676 '''Bungie.net'''-'''Destiny 2 Showcase 2022 Recap''']</ref>


==List of Raids==
==List of Raids==
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! Raid !! Light Level !! Location !! Expansion !! Enemy Races !! Bosses
! Raid !! Light Level !! Location !! Expansion !! Enemy Races !! Bosses
|-
|-
| [[Vault of Glass (raid)|Vault of Glass]] || 130 || [[Ishtar Sink]], [[Venus]] || Base Game || [[Vex]] || [[Templar|The Templar]]; <br> [[Atheon, Time's Conflux]]
| [[Vault of Glass (raid)|Vault of Glass]] || 130 || [[Ishtar Sink]], [[Venus]] || Base Game || [[Vex]] || [[Templar|The Templar]] <br> [[Atheon, Time's Conflux]]
|-
|-
| [[Crota's End]] || 150 || [[Ocean of Storms]], [[Moon]] || [[The Dark Below]] || [[Hive]] || [[Ir Yût, the Deathsinger]]; <br> [[Crota, Son of Oryx]]
| [[Crota's End]] || 150 || [[Ocean of Storms]], [[Moon]] || [[The Dark Below]] || [[Hive]] || [[Ir Yût, the Deathsinger]] <br> [[Crota, Son of Oryx]]
|-
|-
| [[King's Fall]] || 290 || [[Dreadnaught]], [[Saturn]] || [[The Taken King]] || [[Hive]], [[Taken]] || [[Warpriest]]; <br> [[Golgoroth]]; <br> [[Ir Halak, Deathsinger]]; <br> [[Ir Anûk, Deathsinger]]; <br> [[Oryx, the Taken King]]
| [[King's Fall]] || 290 || [[Dreadnaught]], [[Saturn|Rings of Saturn]] || [[The Taken King]] || [[Hive]] <br> [[Taken]] || [[Warpriest]] <br> [[Golgoroth]] <br> [[Ir Halak, Deathsinger]] <br> [[Ir Anûk, Deathsinger]] <br> [[Oryx, the Taken King]]
|-
|-
| [[Wrath of the Machine]] || 370 || [[Plaguelands]], [[Earth]] || [[Rise of Iron]] || [[Fallen]] || [[Vosik, the Archpriest]]; <br> [[Siege Engine]]; <br> [[Aksis, Archon Prime]]
| [[Wrath of the Machine]] || 370 || [[Plaguelands]], [[Earth]] || [[Rise of Iron]] || [[Fallen]] || [[Vosik, the Archpriest]] <br> [[Siege Engine]] <br> [[Aksis, Archon Prime]]
|-
|-
|}
|}


===Destiny 2===
===Destiny 2===
====Raids====
{| class="wikitable"
{| class="wikitable"
|-
|-
! Raid !! Power Level !! Location !! Expansion !! Enemy Races !! Bosses
! Raid !! Power Level !! Location !! Expansion !! Enemy Races !! Bosses
|-
|-
| [[Leviathan (raid)|Leviathan]] || 270 || [[The Leviathan]], [[Nessus]] Orbit || Base Game || [[Cabal]] || [[Royal Beasts]]; <br> [[Emperor Calus]]
| [[Leviathan (raid)|Leviathan]] || 270 || [[The Leviathan]], [[Nessus]] Orbit || Base Game || [[Cabal]] || [[Royal Beasts]] <br> [[Emperor Calus]]
|-
|-
| [[Last Wish]] || 550 || [[Dreaming City]], [[The Reef]] || [[Forsaken]] || [[Taken]] || [[Kalli, the Corrupted]];<br> [[Shuro Chi, the Corrupted]];<br>[[Morgeth, the Spirekeeper]];<br>[[Riven of a Thousand Voices]]
| [[Last Wish]] || 550 || [[Dreaming City]], [[The Reef]] || [[Forsaken]] || [[Taken]] || [[Kalli, the Corrupted]] <br> [[Shuro Chi, the Corrupted]] <br> [[Morgeth, the Spirekeeper]] <br> [[Riven of a Thousand Voices]]
|-
|-
| [[Scourge of the Past]] || 640 || [[The Last City]], [[Earth]] || [[Black Armory]] ([[Forsaken]]) || [[Fallen]] || [[Ablazed Glory, Kell's Scourge]];<br>[[Insurrection Prime, Kell's Scourge]]
| [[Scourge of the Past]] || 640 || [[The Last City]], [[Earth]] || [[Season of the Forge]] ([[Forsaken]]) || [[Fallen]] || [[Ablazed Glory, Kell's Scourge]] <br> [[Insurrection Prime, Kell's Scourge]]
|-
|-
| [[Crown of Sorrow (raid)|Crown of Sorrow]] || 740 || [[The Leviathan]], [[Nessus]] Orbit || [[Penumbra]] ([[Forsaken]]) || [[Hive]] || [[Gahlran's Deception]]; <br> [[Gahlran|Gahlran, the Sorrow-Bearer]]
| [[Crown of Sorrow (raid)|Crown of Sorrow]] || 740 || [[The Leviathan]], [[Nessus]] Orbit || [[Season of Opulence]] ([[Forsaken]]) || [[Hive]] || [[Gahlran's Deception]] <br> [[Gahlran, the Sorrow-Bearer]]
|-
|-
| [[Garden of Salvation]] || 940 || [[Black Garden|The Black Garden]], [[Moon]] || [[Shadowkeep]] || [[Vex]] || [[Consecrated Mind, Sol Inherent]]; <br> [[Sanctified Mind, Sol Inherent]]
| [[Garden of Salvation]] || 940 || [[Black Garden|The Black Garden]], [[Moon]] || [[Shadowkeep]] || [[Vex]] || [[Consecrated Mind, Sol Inherent]] <br> [[Sanctified Mind, Sol Inherent]]
|-
|-
| [[Deep Stone Crypt (raid)|Deep Stone Crypt]] || 1220 || [[Rathmore Chaos]], [[Europa]] || [[Beyond Light]] || [[Fallen]] || [[Crypt Security]];<br> [[Atraks-1, Fallen Exo]];<br> [[Taniks, the Abomination]]  
| [[Deep Stone Crypt (raid)|Deep Stone Crypt]] || 1220 || [[Rathmore Chaos]], [[Europa]] || [[Beyond Light]] || [[Fallen]] || [[Crypt Security]] <br> [[Atraks-1, Fallen Exo]] <br> [[Taniks, the Abomination]]  
|-
|-
| [[Vault of Glass (raid)|Vault of Glass]] || 1300 || [[Ishtar Sink]], [[Venus]] || [[Season of the Splicer]] ([[Beyond Light]]) || [[Vex]] || [[Templar|The Templar]]; <br> [[Atheon, Time's Conflux]]  
| [[Vault of Glass (raid)|Vault of Glass]] || 1300 || [[Ishtar Sink]], [[Venus]] || [[Season of the Splicer]] ([[Beyond Light]]) || [[Vex]] || [[Templar|The Templar]] <br> [[Atheon, Time's Conflux]]  
|-
|-
| [[Vow of the Disciple]]|| 1520|| [[Savathûn's Throne World]], [[Ascendant Plane]]|| [[The Witch Queen]] || [[Scorn]] <br> [[Taken]]|| [[The Caretaker]]; <br> [[Rhulk|Rhulk, Disciple of the Witness]]  
| [[Vow of the Disciple]]|| 1520|| [[Court of Savathûn]], [[Ascendant Realm]] || [[The Witch Queen]] || [[Hive]] <br> [[Scorn]] <br> [[Taken]] || [[The Caretaker]] <br> [[Rhulk, Disciple of the Witness]]  
|-
|-
| [[King's Fall]] || 1550 || [[Dreadnaught]], [[Saturn]] || [[Season of Plunder]] || [[Hive]], [[Taken]] || [[Warpriest]]; <br> [[Golgoroth]]; <br> [[Ir Halak, Deathsinger]]; <br> [[Ir Anûk, Deathsinger]]; <br> [[Oryx, the Taken King]]
| [[King's Fall]] || 1550 || [[Dreadnaught]], [[Saturn]] || [[Season of Plunder]] ([[The Witch Queen]]) || [[Hive]] <br> [[Taken]] || [[Warpriest]] <br> [[Golgoroth]] <br> [[Ir Halak, Deathsinger]] <br> [[Ir Anûk, Deathsinger]] <br> [[Oryx, the Taken King]]
|-
|-
| (Unknown) || Unknown || [[Neomuna]], [[Neptune]] || [[Lightfall]] || Unknown || Unknown
| [[Root of Nightmares]] || 1770 || [[Essence]], [[Earth]] Orbit || [[Lightfall]] || [[Cabal]] <br> [[Tormentor]] || [[Zo'aurc, Explicator of Planets]] <br> [[Nezarec, Final God of Pain]]
|-
| [[Crota's End]] || 1790 || [[Ocean of Storms]], [[Moon]] || [[Season of the Witch]] ([[Lightfall]]) || [[Hive]] || [[Ir Yût, the Deathsinger]] <br> [[Crota, Son of Oryx]]
|}
|}


===Destiny 2 Raid Lairs===
====Raid Lairs====
{| class="wikitable"
{| class="wikitable"
|-
|-
! Raid !! Power Level !! Location !! Expansion !! Enemy Races !! Bosses
! Raid Lair !! Power Level !! Location !! Expansion !! Enemy Races !! Bosses
|-
|-
| [[Leviathan, Eater of Worlds|Eater of Worlds]] || 300 || [[The Leviathan]], [[Nessus]] Orbit || [[Curse of Osiris]] || [[Cabal]], [[Vex]] || [[Argos, Planetary Core]]
| [[Leviathan, Eater of Worlds|Eater of Worlds]] || 300 || [[The Leviathan]], [[Nessus]] Orbit || [[Curse of Osiris]] || [[Cabal]] <br> [[Vex]] || [[Argos, Planetary Core]]
|-
|-
| [[Leviathan, Spire of Stars|Spire of Stars]] || 370 || [[The Leviathan]], [[Nessus]] Orbit || [[Warmind (expansion)|Warmind]] || [[Cabal]] || [[Val Ca'uor]]
| [[Leviathan, Spire of Stars|Spire of Stars]] || 370 || [[The Leviathan]], [[Nessus]] Orbit || [[Warmind (expansion)|Warmind]] || [[Cabal]] || [[Val Ca'uor]]
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**''[[Warmind (expansion)|Warmind]]''
**''[[Warmind (expansion)|Warmind]]''
**''[[Forsaken]]''
**''[[Forsaken]]''
***''[[Black Armory (expansion)|Black Armory]]''
***''[[Season of the Forge]]''
***''[[Season of the Drifter]]'' {{Mo}}
***''[[Season of Opulence]]''
***''[[Season of Opulence]]''
**''[[Shadowkeep]]''
**''[[Shadowkeep]]''
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***''[[Season of Plunder]]''
***''[[Season of Plunder]]''
**''[[Lightfall]]''
**''[[Lightfall]]''
***''[[Season of the Witch]]''
**''[[The Final Shape]]


==References==
==References==
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