Prison of Elders/Strategy: Difference between revisions

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===Fallen===
===Fallen===


This room is a large, open area that contains a partially enclosed hallway around the side closest to the entrance. Most enemies come from doorways along this hall. The left side is raised higher than most of the arena and has only two ramps, making it somewhat defensible. The right side has a single, smaller raised platform with no ramps, meaning no enemies can walk up. However, cover is somewhat limited. In the middle are several pieces of debris that can be used as platforms, or as tunnels underneath. The back edge furthest away from the door is very dangerous to traverse, as it has no cover and lots of exposure. Do not attempt to use this pathway unless invisible or enemy presence is very light.
This room is a large, open area that contains a partially enclosed hallway around the side closest to the entrance. Most enemies come from doorways along this hall. The left side is raised higher than most of the arena and has only two ramps, making it somewhat defensible. The right side has a single, smaller raised platform with no ramps, meaning no enemies can walk up. However, cover is somewhat limited. In the middle are several pieces of debris that can be used as platforms, or as tunnels underneath. The back edge furthest away from the door is very dangerous to traverse, as it has no cover and lots of exposure. Do not attempt to use this pathway unless invisible or enemy presence is very light. Any bosses in this room will be able to relatively easily wander around the arena.


Splinter mines will appear on the left and right platforms, and one of the debris platforms in the middle. Finding a path that is relatively light on enemies will help teams to reach the mines and disarm them.
Splinter mines will appear on the left and right platforms, and one of the debris platforms in the middle. Finding a path that is relatively light on enemies will help teams to reach the mines and disarm them.