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(Addition of all perks and their respective stat adjustments.) |
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===Destiny 2=== | ===Destiny 2=== | ||
====Barrel==== | |||
*'''Fluted barrel''' +5 stability, +15 handling | |||
*'''Arrowhead brake''' +10 handling, +30 recoil | |||
*'''Chambered compensator''' _10 stability, +10 recoil, -5 handling | |||
*'''Corkscrew rifling''' +5 range, stability, and handling | |||
*'''Extended barrel''' +10 range and recoil, -10 handling | |||
*'''Full bore''' +15 range, -10 stability, -5 handling | |||
*'''Hammer-forged rifling''' +10 range | |||
*'''Polygonal rifling''' +10 stability | |||
*'''Smallbore''' +7 range and stability | |||
====Magazine==== | |||
*'''Tactical mag''' +5 stability, +10 reload, +10 magazine | |||
*'''Accurized rounds''' +10 range | |||
*'''Extended mag''' -20 reload, +30 magazine | |||
*'''Steady rounds''' -5 range, +15 stability | |||
*'''Alloy mag''' +10 reload when magazine is empty | |||
====Perk Column 1==== | |||
*'''Osmosis''' Using a grenade ability changes this weapon's damage to match your subclass until stowed. | |||
*'''Rewind rounds''' When the magazine is emptied, the magazine is refilled based on the number of hits (must hit the last shot of the magazine in order to activate) | |||
*'''Quickdraw''' This weapon can be drawn very fast | |||
*'''No Distractions''' Aiming down sights reduces incoming flinch | |||
*'''Moving target''' Increased movement speed and target acquisition when aiming down sights | |||
*'''Feeding frenzy''' Rapid kills progressively increase reload speed, stacking up to 3x | |||
====Perk Column 2==== | |||
*'''Frenzy''' Being in combat (radius unknown) for an extended period of time increases damage, handling, and reload speed until out of combat | |||
*'''High-impact reserves''' Bottom half of the magazine deals extra damage | |||
*'''Firefly''' Kills make the target explode and produce a [[Solar]] explosion, also slightly increases reload speed. | |||
*'''Adrenaline Junkie''' Grenade final blows grant bonus damage and handling for a moderate duration | |||
*'''Opening shot''' Aiming down sights increases target acquisition and range on the first shot fired. | |||
*'''Kill clip''' Killing an enemy grants a 35% damage bonus for 3 seconds | |||
==List of appearances== | ==List of appearances== |
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