Paradrome Cube: Difference between revisions

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==Seasonal Artifact mods==
==Seasonal Artifact mods==
===Column 1===
===Column 1===
*'''Overload Submachine Gun (Arms):''' Uninterrupted fire from your equipped SMGs grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
*'''Overload Submachine Gun (Arms):''' Uninterrupted fire from your equipped SMGs grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload [[Champions]].
:''Requires 1 Energy''
:''Requires 1 Energy''
*'''Anti-Barrier Scout Rifle (Arms):''' Scout Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Scout Rifles deal bonus damage against Barrier Champions.
*'''Anti-Barrier Scout Rifle (Arms):''' Scout Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Scout Rifles deal bonus damage against Barrier Champions.
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*'''Rocket Launcher Scavenger (Legs):''' Rocket Launchers get bonus reserves when you pick up ammo.
*'''Rocket Launcher Scavenger (Legs):''' Rocket Launchers get bonus reserves when you pick up ammo.
:''Requires 1 Energy''
:''Requires 1 Energy''
*'''Unflinching Pulse Rifle Aim (Chest):''' Reduces Flinching from incoming fire while aiming Pulse Rifles.
*'''Unflinching Pulse Rifle Aim (Chest):''' Reduces flinching from incoming fire while aiming Pulse Rifles.
:''Requires 1 Energy''
:''Requires 1 Energy''
*'''Scout Rifle Loader (Arms):''' Increases reload speed of Scout Rifles.
*'''Scout Rifle Loader (Arms):''' Increases reload speed of Scout Rifles.
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*'''Unstoppable Grenade Launcher (Arms):''' When you ready or reload a Grenade Launcher, for a short period, that weapon stuns Unstoppable Champions. Strong against Unstoppable Champions.
*'''Unstoppable Grenade Launcher (Arms):''' When you ready or reload a Grenade Launcher, for a short period, that weapon stuns Unstoppable Champions. Strong against Unstoppable Champions.
:''Requires 7 Energy''
:''Requires 7 Energy''
*'''Hammer of the Warmind (Seasonal):''' The detonations from Warmind Cells you destroy cause disruption, stunning combatants, delaying ability energy regeneration, and lowering combatant damage output. Strong against Overload and Unstoppable Champions. This mod also allows Seventh Serpah or IKELOS weapons to generate Warmind Cells.
*'''Hammer of the Warmind (Seasonal):''' The detonations from Warmind Cells you destroy cause disruption, stunning combatants, delaying ability energy regeneration, and lowering combatant damage output. Strong against Overload and Unstoppable Champions. This mod also allows Seventh Seraph or IKELOS weapons to generate Warmind Cells.
:''Requires 1 Energy''
:''Requires 1 Energy''
*'''Sundering Blast (Class Item):''' Stunning a Champion creates an explosive blast.
*'''Sundering Blast (Class Item):''' Stunning a Champion creates an explosive blast.
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*'''Glacial Inheritance (Class Item):''' Defeating targets with your Stasis Super refunds Super energy.
*'''Glacial Inheritance (Class Item):''' Defeating targets with your Stasis Super refunds Super energy.
:''Requires 6 Energy''
:''Requires 6 Energy''
*'''Warmind's Decree (Seasonal):''' Void splash damage final blows have a chance to create Warmind Cells. This mod also allows Seventh Serpah or IKELOS weapons to generate Warmind Cells.
*'''Warmind's Decree (Seasonal):''' Void splash damage final blows have a chance to create Warmind Cells. This mod also allows Seventh Seraph or IKELOS weapons to generate Warmind Cells.
:''Requires 3 Energy''
:''Requires 3 Energy''
*'''Impulse Recycler (Arms):''' Grenade final blows grant grenade energy. Multiple copies of this mod increase the amount of energy gained.
*'''Impulse Recycler (Arms):''' Grenade final blows grant grenade energy. Multiple copies of this mod increase the amount of energy gained.
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