Onslaught: Difference between revisions

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|next=
|next=
|game= ''[[Destiny 2]]''
|game= ''[[Destiny 2]]''
|campaign= ''[[Season of the Wish]]''
|campaign= ''[[Into the Light (update)|Into the Light]]''
|image=  
|image= [[File:Onslaught Infobox.jpg|300px]]
|player= 1-3
|player= 1-3
|light= 1600 <br> 1810 {{c|Legend}}
|light= 1600 <br> 1810 {{c|Legend}}
|place= [[Cosmodrome]], [[Old Russia]]
|place= [[Mothyards]], [[Cosmodrome]] <br> [[Midtown]], [[Last City]] <br> [[Vostok]], [[Felwinter Peak]]
|objective= Defend Vanguard forces with the Advanced Defense Unit against an onslaught of 10/50 combatant waves.
|objective= Defend Vanguard forces with the Advanced Defense Unit against an onslaught of 10/50 combatant waves.
|nowalk=
|nowalk= 1
}}
}}
'''Onslaught''' is an activity introduced with ''[[Into the Light (update)|Into the Light]]''.
'''Onslaught''' is an activity introduced with ''[[Into the Light (update)|Into the Light]]''.


==Overview==
==Overview==
Onslaught is a wave-based defense activity where players fight against Eliksni and Hive forces sent by the Witness. Players can earn scrap by defeating combatants and throwing ADU batteries dropped by Saboteurs. The playlist version has players complete 1 set of 10 waves while the Normal and Legend versions has them complete 5 sets of 10 waves.
Onslaught is a wave-based defense activity where players fight against [[Eliksni]] and [[Hive]] forces sent by [[The Witness|the Witness]]. Players can earn scrap by defeating combatants and throwing [[Advanced Defense Unit|ADU]] batteries dropped by Saboteurs and [[Champion]]s. The playlist version has players complete 1 set of 10 waves while the Normal and Legend versions has them complete 5 sets of 10 waves.


==Gameplay==
==Gameplay==
Once the activity starts, players must defeat enemies to set up the ADU. Once the ADU is set up, players can spend scrap on decoys, turrets, or tripmines. These defenses can be upgraded after completing certain waves. The difficulty increases as players complete a set of waves, similar to [[The Coil|the Coil]]. The Extinguish [[Modifier|modifier]] activates by default on Legend, or after completing Wave 30 on Mormal
Once the activity starts, players must defeat enemies to set up the ADU. Once the ADU is set up, players can spend scrap on decoys, turrets, or tripmines. These defenses can be upgraded after completing certain waves. The difficulty increases as players complete a set of waves, similar to [[The Coil|the Coil]]. The Extinguish [[Modifier|modifier]] activates by default on Legend, or after completing Wave 30 on Normal.


===Bonus Objective Wave===
===Bonus Objective Wave===
On every 2nd, 5th, and 8th wave in a set, a bonus objective can be completed. They include collecting items dropped by combatants, destroying [[Pyramid Spike]]s, capturing a Pyramid zone, completing the wave within a time limit. If the bonus objective is completed, a Heavy ammo crate will spawn near the ADU.
On every 2nd, 5th, and 8th wave in a set, a bonus objective can be completed. They include collecting items dropped by combatants, destroying [[Pyramid Spike]]s, capturing a Pyramid zone, or completing the wave within a time limit. If the bonus objective is completed, a Heavy ammo crate will spawn near the ADU.


===Augment Wave===
===Augment Wave===
On every 3rd and 9th wave in a set, an augment wave begins. Demolitionists, Skybombers, their shielded variants, [[Splinter Mine]]s, or an Imprint of Nezarec will be summoned. If a Skybomber is active in the battlefield, it will attack the ADU from a distance; if a Demolitionist is active, it will destroy defenses set up around the ADU; if their shielded variants are active, players must stand in a pool to remove their shield; or if a Splinter Mine is active, players will have a limited time to defuse the mines before it wipes the fireteam. Defeating these enemies will drop 2 ADU batteries instead of 1 ADU battery dropped by Saboteurs.
On every 3rd and 9th wave in a set, an augment wave begins. Demolitionists, Skybombers, their shielded variants, [[Splinter Mine]]s, or an Imprint of Nezarec will be summoned. If a Skybomber is active in the battlefield, it will attack the ADU from a distance; if a Demolitionist is active, it will destroy defenses set up around the ADU; if their shielded variants are active, players must stand in a pool to remove their shield; or if a Splinter Mine is active, players will have a limited time to defuse the mines before it wipes the fireteam. Defeating these enemies will drop 2 ADU batteries instead of 1 ADU battery dropped by Saboteurs and Champions.


===Rift Wave===
===Rift Wave===
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===Boss Wave===
===Boss Wave===
On every 10th wave in a set, another portal to the Pyramid Ship will open. Players will traverse a platforming section ending in a rally flag and Pyramid switches. The boss wave begins after shooting the Pyramid switches to open a door. While the boss wave is active, players can complete an optional objective that will help them defeat the boss faster. These objectives include igniting a rift, defeating shielded combatants by standing in a pool, or capturing zones that will allow [[Shaxx]] to deploy turrets at the zone's location. Defeating the boss will spawn a reward chest containing [[BRAVE Arsenal]] weapons and Tokens of Bravery that can be redeemed at the [[Hall of Champions]], spawns an exit portal to begin the next set of waves. Completing Wave 50 will spawn an additional reward chest.
On every 10th wave in a set, another portal to the Pyramid Ship will open. Players will traverse a platforming section ending in a rally flag and Pyramid switches. The boss wave begins after shooting the Pyramid switches to open a door. While the boss wave is active, players can complete an optional objective that will help them defeat the boss faster. These objectives include igniting a rift, defeating shielded combatants by standing in a pool, or capturing zones that will allow [[Shaxx]] to deploy turrets at the zone's location. Defeating the boss will spawn a reward chest containing [[BRAVE Arsenal]] weapons and Tokens of Bravery that can be redeemed at the [[Hall of Champions]], and spawn an exit portal to begin the next set of waves unless the playlist version was selected, which will complete the activity after Wave 10. Completing Wave 50 will spawn an additional reward chest and complete the activity.


===Heat Wave===
===Heat Wave===
In rare instances after completing a boss wave, a bonus heat wave can be triggered, similar in nature to Ritual Anomalies from the [[Altars of Summoning (activity)|Altars of Summoning]] and the Lightning Round from [[Dares of Eternity]].
In rare instances after completing a boss wave, a bonus heat wave can be triggered, similar in nature to Ritual Anomalies from the [[Altars of Summoning (activity)|Altars of Summoning]] and the Lightning Round from [[Dares of Eternity]]. Players will acquire a buff called '''Shaxx's Mayhem''', multiple [[Tormentor]]s will appear, and a 1 minute timer begins. The heat wave is over when the timer expires.


==Unique Enemies==
==Unique Enemies==
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*[[Demolitionist]]
*[[Demolitionist]]
*[[Riftwarden]]
*[[Riftwarden]]
*[[Saboteur]]
*[[Saboteur (Onslaught)|Saboteur]]
*[[Shielded Demolitionist]]
*[[Shielded Demolitionist]]
*[[Shielded Knight]]
*[[Shielded Servitor]]
*[[Shielded Servitor]]
*[[Shielded Skybomber]]
*[[Shielded Skybomber]]
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*[[Claw of the Witness]]
*[[Claw of the Witness]]
*[[Fang of the Witness]]
*[[Fang of the Witness]]
*[[Imprint of Nezarec]]
*[[Lightslayer]]
*[[Lightslayer]]
*[[Imprint of Nezarec]]


==Appearance==
==Appearance==