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[[File:NightmareHarvester.jpg|thumb | [[File:NightmareHarvester.jpg|thumb|300px|Nightmare Harvester]] | ||
{{Quote|It is safe.|Artifact description}} | {{Quote|It is safe.|Artifact description}} | ||
The '''Nightmare Harvester''' is a [[Artifact#Destiny 2 Artifacts|Seasonal Artifact]] for the ''[[Season of the Haunted]]''. | The '''Nightmare Harvester''' is a [[Artifact#Destiny 2 Artifacts|Seasonal Artifact]] for the ''[[Season of the Haunted]]''. | ||
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==Seasonal Artifact mods== | ==Seasonal Artifact mods== | ||
===Column 1=== | ===Column 1=== | ||
*'''Piercing Sidearms (Arms):''' | *'''Piercing Sidearms (Arms):''' [[Sidearm]]s gain shield-piercing rounds, which bypass combatant defenses. Strong against {{Icon|Barriwr}} Barrier [[Champions]]. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Overload Rounds (Arms):''' Uninterrupted fire from your equipped Auto | *'''Overload Rounds (Arms):''' Uninterrupted fire from your equipped [[Auto Rifle]]s and [[Submachine Gun]]s grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Unstoppable Scout Rifles (Arms):''' Aiming down sights for a short time causes Scout | *'''Unstoppable Scout Rifles (Arms):''' Aiming down sights for a short time causes [[Scout Rifle]]s you wield to fire a powerful explosive payload that stuns unshielded combatants. Strong against {{Icon|Unstoppable}} Unstoppable Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Unstoppable Glaive (Arms):''' | *'''Unstoppable Glaive (Arms):''' [[Glaive]]s you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against {{Icon|Unstoppable}} Unstoppable Champions. | ||
:''Requires 3 Energy'' | :''Requires 3 Energy'' | ||
*'''Anti-Barrier Pulse Rifle (Arms):''' Pulse | *'''Anti-Barrier Pulse Rifle (Arms):''' [[Pulse Rifle]]s you are wielding fire shield-piercing rounds and stun {{Icon|Barrier}} Barrier Champions. Pulse Rifles deal bonus damage against Barrier Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
===Column 2=== | ===Column 2=== | ||
*'''Shotgun Holster (Legs):''' Gradually reloads your stowed | *'''Shotgun Holster (Legs):''' Gradually reloads your stowed [[Shotgun]]s over time. Multiple copies of this perk stack to reduce the time taken to fully reload. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Trace Rifle Ammo Finder (Helmet):''' Increases your chance of finding Special ammo while you have a Trace Rifle equipped. | *'''Trace Rifle Ammo Finder (Helmet):''' Increases your chance of finding Special ammo while you have a [[Trace Rifle]] equipped. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Nightmarish Opulence (Helmet):''' Increases the duration of the Psychohack Origin Trait and the effect of the Extrovert Origin Trait. | *'''Nightmarish Opulence (Helmet):''' Increases the duration of the Psychohack Origin Trait and the effect of the Extrovert Origin Trait. | ||
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*'''Unquenchable Thirst (Helmet):''' Increases the buff effect of the To Excess Origin Trait and the healing effect of the Souldrinker Origin Trait. | *'''Unquenchable Thirst (Helmet):''' Increases the buff effect of the To Excess Origin Trait and the healing effect of the Souldrinker Origin Trait. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*''' | *'''Armor of the Dying Star (Chest):''' Reduces incoming [[Solar]] damage from combatants. Reduces incoming [[Void]] damage from combatants. | ||
:''Requires 2 Energy'' | :''Requires 2 Energy'' | ||
*'''Sidearm Dexterity (Arms):''' Faster ready and stow speed for Sidearms. | *'''Sidearm Dexterity (Arms):''' Faster ready and stow speed for Sidearms. | ||
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*'''Overload Trace Rifles (Arms):''' Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. | *'''Overload Trace Rifles (Arms):''' Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. | ||
:''Requires 3 Energy'' | :''Requires 3 Energy'' | ||
*'''Revitalizing Blast (Class Item):''' Stunning a Champion causes it to ignite and clears your shield stun. | *'''Revitalizing Blast (Class Item):''' Stunning a Champion causes it to '''ignite''' and clears your shield stun. | ||
:''Requires 4 Energy'' | :''Requires 4 Energy'' | ||
*'''Withering Heat (Class Item):''' Causing damage with a Solar ability weakens Champions for a short duration. | *'''Withering Heat (Class Item):''' Causing damage with a Solar ability '''weakens''' Champions for a short duration. | ||
:''Requires 6 Energy'' | :''Requires 6 Energy'' | ||
*'''Molten Overload (Class Item):''' Solar grenades cause disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. | *'''Molten Overload (Class Item):''' Solar grenades cause disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions. | ||
:''Requires 2 Energy'' | :''Requires 2 Energy'' | ||
*'''Glaive of Dreams (Arms):''' While you have a Glaive equipped, the Unstable Essence buff gained by picking up objects dropped by Nightmares has double its normal duration. | *'''Glaive of Dreams (Arms):''' While you have a Glaive equipped, the Unstable Essence buff gained by picking up objects dropped by Nightmares has double its normal duration. | ||
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===Column 5=== | ===Column 5=== | ||
*'''Classy Restoration (Class Item):''' Activating your Solar class abilities grants you restoration. | *'''Classy Restoration (Class Item):''' Activating your Solar class abilities grants you '''restoration'''. | ||
:''Requires 6 Energy'' | :''Requires 6 Energy'' | ||
*'''Radiant Orbs (Class Item):''' Picking up an Orb of Power makes you radiant. | *'''Radiant Orbs (Class Item):''' Picking up an Orb of Power makes you '''radiant'''. | ||
:''Requires 5 Energy'' | :''Requires 5 Energy'' | ||
*'''Rays of Precision (Class Item):''' While radiant, Solar precision final blows cause combatants to ignite. | *'''Rays of Precision (Class Item):''' While '''radiant''', Solar precision final blows cause combatants to '''ignite'''. | ||
:''Requires 6 Energy'' | :''Requires 6 Energy'' | ||
*'''Flame Harvesting (Class Item):''' Solar Exotic final blows create Solar elemental wells. | *'''Flame Harvesting (Class Item):''' Solar Exotic final blows create Solar elemental wells. | ||
:''Requires 5 Energy'' | :''Requires 5 Energy'' | ||
*'''Solar Fulmination (Class Item):''' Your ignitions do increased damage in an increased radius. | *'''Solar Fulmination (Class Item):''' Your '''ignitions''' do increased damage in an increased radius. | ||
:''Requires 3 Energy'' | :''Requires 3 Energy'' | ||
==Lore== | ==Lore== | ||
{{Verbatim}} | |||
'''''IT IS SAFE.''''' | '''''IT IS SAFE.''''' | ||
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Order_of_operations.log<br> | Order_of_operations.log<br> | ||
Warnings.log | Warnings.log | ||
==Gallery== | |||
<gallery> | |||
HarvesterEgregore.jpg|The Nightmare Harvester ensnared in [[Egregore]] tendrils | |||
</gallery> | |||
==List of appearances== | ==List of appearances== | ||
*''[[Destiny 2]]:'' ''[[Season of the Haunted]]'' {{1st}} | *''[[Destiny 2]]:'' | ||
**''[[Season of the Haunted]]'' {{1st}} | |||
==References== | ==References== | ||
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[[Category:Artifacts]] | [[Category:Artifacts]] | ||
{{Artifacts}} |
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