Modifier: Difference between revisions

300 bytes added ,  9 years ago
→‎List of Modifiers: Added arc/solar/void burn, nightfall, epic. Re-ordered alphabetically.
(Created page with "{{stub}} '''Modifiers''' are similar to [http://www.halopedia.org/Skull Skulls] from the Halo games, in that they make story missions and strikes more challenging by a...")
 
(→‎List of Modifiers: Added arc/solar/void burn, nightfall, epic. Re-ordered alphabetically.)
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==List of Modifiers==
==List of Modifiers==


*Angry: Enemies do not flinch, even after taking massive damage.
*Arc Burn: All sources of arc damage deal more damage.
*Epic: Heavily shielded and highly aggressive enemies appear in large numbers.
*Heroic: Enemies are more numerous and aggressive. All missions past level 20 have Heroic active.
*Heroic: Enemies are more numerous and aggressive. All missions past level 20 have Heroic active.
*Lightswitch: Enemies deal more melee damage
*Angry: Enemies do not flinch, even after taking massive damage.
*Juggler: Enemies only drop ammo for weapons you are not currently using.
*Juggler: Enemies only drop ammo for weapons you are not currently using.
*Lightswitch: Enemies deal more melee damage.
*Nightfall: On death, you are returned to orbit.
*Solar Burn: All sources of solar damage deal more damage.
*Void Burn: All sources of void damage deal more damage.


[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]
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