Modifier: Difference between revisions
→List of Modifiers: Added arc/solar/void burn, nightfall, epic. Re-ordered alphabetically.
(Created page with "{{stub}} '''Modifiers''' are similar to [http://www.halopedia.org/Skull Skulls] from the Halo games, in that they make story missions and strikes more challenging by a...") |
(→List of Modifiers: Added arc/solar/void burn, nightfall, epic. Re-ordered alphabetically.) |
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==List of Modifiers== | ==List of Modifiers== | ||
*Angry: Enemies do not flinch, even after taking massive damage. | |||
*Arc Burn: All sources of arc damage deal more damage. | |||
*Epic: Heavily shielded and highly aggressive enemies appear in large numbers. | |||
*Heroic: Enemies are more numerous and aggressive. All missions past level 20 have Heroic active. | *Heroic: Enemies are more numerous and aggressive. All missions past level 20 have Heroic active. | ||
*Juggler: Enemies only drop ammo for weapons you are not currently using. | *Juggler: Enemies only drop ammo for weapons you are not currently using. | ||
*Lightswitch: Enemies deal more melee damage. | |||
*Nightfall: On death, you are returned to orbit. | |||
*Solar Burn: All sources of solar damage deal more damage. | |||
*Void Burn: All sources of void damage deal more damage. | |||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |