Minotaur Guard: Difference between revisions

no edit summary
mNo edit summary
No edit summary
Tag: Mobile edit
Line 8: Line 8:
|Height= 8' (Major) <br> 12' (Ultra)
|Height= 8' (Major) <br> 12' (Ultra)
|Weight=
|Weight=
|Weapon(s)= [[Torch Hammer]]
|Weapon(s)= [[Torch Hammer]] [[Vex Laser Rifle]]
|Abilities= Summon [[Vex]] <br> High Durability <br> Teleportation <br> Open Prison Cell <br> Rapid Movement (Major) <br> Vex Melee (Major) <br> [[Void]] [[Absorption shield]] (Major) <br> Temporal Shockwave (Ultra)
|Abilities= Summon [[Vex]] <br> High Durability <br> Teleportation <br> Open Prison Cell <br> Rapid Movement (Major) <br> Vex Melee (Major) <br> [[Void]] [[Absorption shield]] (Major) <br> Temporal Shockwave (Ultra)
}}
}}
'''Minotaur Guards''' are [[Vex]] [[Minotaur]]s tasked with moving High-Value Prisoners and are located all around the [[Solar System]] on [[Machine world]]s or soon-to-be Machine worlds.
'''Minotaur Guards''' are [[Vex]] [[Minotaur]]s tasked with moving High-Value Prisoners and are located all around the [[Solar System]] on [[Machine world]]s or soon-to-be Machine worlds.
==Gameplay==
==Gameplay==
On Nessus and Io, the Guards appear as [[Major]]s, with those on [[Nessus]] guarding [[Fallen]] or [[Cabal]] prisoners, while those on [[Io]] guard [[Taken]] prisoner. Once killed, the cell will open, freeing the High-Value Target, which is either killed by [[Patrol|patrolling]] [[Guardian]]s or manage to escape.
On Nessus and Io, the Guards appear as [[Major]]s, with those on [[Nessus]] guarding [[Fallen]] or [[Cabal]] prisoners, while those on [[Io]] guard [[Taken]] prisoner. Once killed, the cell will open, freeing the High-Value Target, which is either killed by [[Patrol|patrolling]] [[Guardian]]s or manage to escape.
1,538

edits