Mayhem: Difference between revisions

32 bytes added ,  2 years ago
no edit summary
m (Text replacement - "Guardians" to "Guardians")
No edit summary
Line 1: Line 1:
[[File:Mayhem_Disclaimer.PNG|400px|thumb|right]]
[[File:Mayhem_Disclaimer.PNG|400px|thumb|right]]
'''Mayhem''' is a Weekly [[Crucible]] mode. The mode has [[Super|Guardian's supers]] charging faster, [[Heavy Weapon]] ammo respawning faster, faster respawn time, and all score values are multiplied by 10.
 
'''Mayhem''' is a Weekly [[Crucible]] mode. The mode has [[Guardian]]s' [[Super]]s charging faster, [[Heavy Weapon]] ammo respawning faster, faster respawn time, and all score values are multiplied by 10.


== Overview ==
== Overview ==
Line 7: Line 8:
Guardians sign a waver that refers to injury liability that would happen in the Crucible match, in Article 6, Paragraph 18, Where it simulates open war and that there is no limit on supercharging light. An individual names "Arcite" assists Shaxx during those matches.
Guardians sign a waver that refers to injury liability that would happen in the Crucible match, in Article 6, Paragraph 18, Where it simulates open war and that there is no limit on supercharging light. An individual names "Arcite" assists Shaxx during those matches.


== Mayhem Playlists ==
== Mayhem playlists ==
* [[Mayhem Clash]]: A variant with the core [[Clash]] mechanics, but with the '''Mayhem''' modifiers.
* [[Mayhem Clash]]: A variant with the core [[Clash]] mechanics, but with the '''Mayhem''' modifiers.
* [[Mayhem Rumble]]: A variant with the main [[Rumble]] mechanics, but with the '''Mayhem''' modifiers.
* [[Mayhem Rumble]]: A variant with the main [[Rumble]] mechanics, but with the '''Mayhem''' modifiers.
[[Category:Crucible gametypes]]