Intrinsic trait: Difference between revisions

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* [[Rocket Launcher]]s
* [[Rocket Launcher]]s
* [[Machine Gun]]s
* [[Machine Gun]]s
* [[Glaive]]s
|| A well-rounded grip, reliable and sturdy.
|| A well-rounded grip, reliable and sturdy.
|| As the description suggests, weapons with an Adaptive Frame are generally the best well-rounded in their class, being effective at most ranges appropriate for the weapon type with a good rate of fire. Some sidearms have an alternate version of this trait with high stability and 3-round burst fire.
|| As the description suggests, weapons with an Adaptive Frame are generally the best well-rounded in their class, being effective at most ranges appropriate for the weapon type with a good rate of fire. Some sidearms have an alternate version of this trait with high stability and 3-round burst fire.
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* [[Sniper Rifle]]s
* [[Sniper Rifle]]s
* [[Fusion Rifle]]s
* [[Fusion Rifle]]s
* [[Linear Fusion Rifle]]s
* [[Rocket Launcher]]s
* [[Rocket Launcher]]s
* [[Glaive]]s
|| High damage, high recoil.
|| High damage, high recoil.
|| With the exception of shotguns and sniper rifles, which have lowered fire rates, Aggressive Frame weapons have an increased rate of fire, and in the case of pulse rifles and sidearms, fire an extra bullet in a burst. Fusion rifles fire their bursts all at once in a horizontal line.
|| With the exception of shotguns and sniper rifles, which have lowered fire rates, Aggressive Frame weapons have an increased rate of fire, and in the case of pulse rifles and sidearms, fire an extra bullet in a burst. Fusion rifles fire their bursts all at once in a horizontal line. Linear Fusion Rifles fire a three round burst.


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* [[Linear Fusion Rifle]]s
* [[Linear Fusion Rifle]]s
|| Recoil pattern on this weapon is more predictably vertical.  
|| Recoil pattern on this weapon is more predictably vertical.  
|| With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have a moderately longer to the longest range in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, and rocket launchers have inherent lock-on tracking.
|| With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have a moderately longer to the longest range in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, and rocket launchers have inherent lock-on tracking. Linear Fusion Rifles fire a single precision bolt.


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* Heavy [[Grenade Launcher]]s
* Heavy [[Grenade Launcher]]s
* [[Machine Gun]]s
* [[Machine Gun]]s
*[[Glaive]]s
|| Deeper ammo reserves. Slightly faster reload when magazine is empty.
|| Deeper ammo reserves. Slightly faster reload when magazine is empty.
|| Rapid-Fire Frame weapons have the highest rate of fire of any other weapon in their class with an an accordingly large magazine, making them best suited for closer ranged combat or performing quick follow-up shots. Reload bonus is identical to the Alloy Magazine perk. Shotguns, scout rifles, and sidearms will be inherently fully automatic.
|| Rapid-Fire Frame weapons have the highest rate of fire of any other weapon in their class with an an accordingly large magazine, making them best suited for closer ranged combat or performing quick follow-up shots. Reload bonus is identical to the Alloy Magazine perk. Shotguns, scout rifles, and sidearms will be inherently fully automatic. Sometimes called [[VEIST]] Rapid-Fire.


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Heavy attacks are stronger with full energy.
Heavy attacks are stronger with full energy.
|| Identical to Adaptive Frame swords stats-wise. Heavy attack is similar to that of the [[Worldline Zero]] Exotic Sword, without the teleportation or need to sprint.
|| Identical to Adaptive Frame swords stats-wise. Heavy attack is similar to that of the [[Worldline Zero]] Exotic Sword, without the teleportation or need to sprint.
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===Glaive traits===
Glaives feature a unique intrinsic trait.
{| class="wikitable"
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! Intrinsic trait !! Available for !! In-game description !! Further details
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Adaptive Glaive<br>
[[File:AdaptiveGlaiveIcon.png|72px|class=blackbg]]
||
* [[Glaive]]s
|| Hybrid melee/ranged polearm with a frontal shield.<br/>Generates energy on dealing ranged damage.
(Aim command): Raise shield, depleting energy over time.<br/>
(Melee command): Kinetic melee combo.
|| N/A
|}
|}


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* [[Warden's Law]]
* [[Warden's Law]]
* [[Wilderflight]]
* [[Wild Style]]
|| Hard-hitting twin-fire rounds.
|| Hard-hitting twin-fire rounds.
|| Each shot fires two projectiles simultaneously. Stats are similar to Aggressive Frame hand cannons.
|| Each shot fires two projectiles simultaneously. Stats are similar to Aggressive Frame hand cannons.
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[[File:GrenadeLauncherWaveFrameIcon.jpg|72px]]
[[File:GrenadeLauncherWaveFrameIcon.jpg|72px]]
||  
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* Special [[Grenade Launcher]]s
*Special [[Grenade Launcher]]s  
|| One-shot handheld Grenade Launcher. Projectiles release a wave of energy when they contact the ground.
*[[Dimensional Hypotrochoid]] {{c|Compressed Wave Frame}}
|| Stats are similar to other Special ammo grenade launchers. The wave of energy behaves similarly to a [[Titan (class)|Titan]] [[Sunbreaker]]'s Thermite grenade.
|| Projectiles release a wave of energy when they contact the ground.
|| Stats are similar to other grenade launchers. The wave of energy behaves similarly to a Thermite grenade used in Solar subclasses.


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