Intrinsic trait: Difference between revisions

Fixed overlooked instances of Trait as proper noun by itself, general updates and corrections
m (Text replacement - "Fusion rifle" to "Fusion Rifle")
(Fixed overlooked instances of Trait as proper noun by itself, general updates and corrections)
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'''Intrinsic traits''' are special perks always found on a given weapon that defines its basic behavior in ''[[Destiny 2]]''.
'''Intrinsic traits''', also simply called '''intrinsics''', are special perks always found on a given weapon that defines its basic behavior in ''[[Destiny 2]]''.


==Overview==
==Overview==
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* [[Fusion Rifle]]s
* [[Fusion Rifle]]s
* [[Sniper Rifle]]s
* [[Sniper Rifle]]s
* [[Trace Rifle]]s
* Heavy [[Grenade Launcher]]s
* Heavy [[Grenade Launcher]]s
* [[Rocket Launcher]]s
* [[Rocket Launcher]]s
* [[Machine Gun]]s
* [[Machine Gun]]s
|| A well-rounded grip, reliable and sturdy.
|| A well-rounded grip, reliable and sturdy.
|| As the description suggests, weapons with an Adaptive Frame are generally the best well-rounded in their class, being effective at most ranges appropriate for the weapon type with a good rate of fire. Some sidearms have an alternate version of this Trait with high stability and 3-round burst fire.
|| As the description suggests, weapons with an Adaptive Frame are generally the best well-rounded in their class, being effective at most ranges appropriate for the weapon type with a good rate of fire. Some sidearms have an alternate version of this trait with high stability and 3-round burst fire.


|-
|-
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* [[Scout Rifle]]s
* [[Scout Rifle]]s
* [[Pulse Rifle]]s
* [[Pulse Rifle]]s
* [[Hand Cannon]]s
* [[Submachine Gun]]s
* [[Submachine Gun]]s
* [[Sidearm]]s
* [[Sidearm]]s
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* [[Linear Fusion Rifle]]s
* [[Linear Fusion Rifle]]s
|| Recoil pattern on this weapon is more predictably vertical.  
|| Recoil pattern on this weapon is more predictably vertical.  
|| With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have a moderately longer to the longest range in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, and rocket launchers have inherent lock-on tracking. All slug shotguns are Precision Frame, but not all Precision shotguns fire slugs.
|| With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have a moderately longer to the longest range in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, and rocket launchers have inherent lock-on tracking.


|-
|-
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|| (Aim command) Press: Launch a heavy uppercut attack.
|| (Aim command) Press: Launch a heavy uppercut attack.
Heavy attacks are stronger with full energy.
Heavy attacks are stronger with full energy.
Attacks partially bypass elemental shields.
|| Adaptive Frame swords have moderate swing speed and charge rate.
|| Adaptive Frame swords have moderate swing speed and charge rate.


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|| (Aim command) Press: Launch a heavy slam attack.
|| (Aim command) Press: Launch a heavy slam attack.
Heavy attacks are stronger with full energy.
Heavy attacks are stronger with full energy.
Attacks partially bypass elemental shields.
|| Aggressive Frame swords have very slow swing speed, with a corresponding increase in impact.
|| Aggressive Frame swords have very slow swing speed, with a corresponding increase in impact.


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|| (Aim command) Press: Launch a heavy dash attack.
|| (Aim command) Press: Launch a heavy dash attack.
Heavy attacks are stronger with full energy.
Heavy attacks are stronger with full energy.
Attacks partially bypass elemental shields.
|| Lightweight Frame swords have an almost doubled swing speed.
|| Lightweight Frame swords have an almost doubled swing speed.


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|| (Aim command) Press: Launch a heavy projectile attack.
|| (Aim command) Press: Launch a heavy projectile attack.
Heavy attacks are stronger with full energy.
Heavy attacks are stronger with full energy.
Attacks partially bypass elemental shields.
|| Identical to Adaptive Frame swords stats-wise. Heavy attack is similar to that of the [[Black Talon]] Exotic Sword.
|| Identical to Adaptive Frame swords stats-wise. Heavy attack is similar to that of the [[Black Talon]] Exotic Sword.


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|| (Aim command) Press: Launch a heavy spin attack.
|| (Aim command) Press: Launch a heavy spin attack.
Heavy attacks are stronger with full energy.
Heavy attacks are stronger with full energy.
Attacks partially bypass elemental shields.
|| Identical to Adaptive Frame swords stats-wise. Heavy attack is similar to that of the [[Worldline Zero]] Exotic Sword, without the teleportation or need to sprint.
|| Identical to Adaptive Frame swords stats-wise. Heavy attack is similar to that of the [[Worldline Zero]] Exotic Sword, without the teleportation or need to sprint.
|}
===Glaive traits===
Glaives feature a unique intrinsic trait.
{| class="wikitable"
|-
! Intrinsic trait !! Available for !! In-game description !! Further details
|-
|
Adaptive Glaive
[[File:AdaptiveGlaiveIcon.png|72px|frameless|left]]
||
* [[Glaive]]s
|| Hybrid melee/ranged polearm with a frontal shield.<br/>Generates energy on dealing ranged damage.
(Aim command): Raise shield, depleting energy over time.<br/>
(Melee command): Kinetic melee combo.
|| N/A
|}
|}


===Unique traits===
===Unique traits===
These intrinsic traits are unique to a certain weapon or selection of weapons outside of the weapon class-specific Traits.
These intrinsic traits are unique to a certain weapon or selection of weapons outside of the weapon class-specific trait.
{| class="wikitable"
{| class="wikitable"
|-
|-
! Intrinsic trait !! Available for !! In-game description !! Further details
! Intrinsic trait !! Available for !! In-game description !! Further details
|-
|-
|-
|
Pinpoint Slug Frame
[[File:PrecisionFrameIcon.jpg|72px|frameless|left]]
||
* [[Shotgun]]s
|| Fires a single-slug round. This weapon's recoil pattern is more predictably vertical.
|| Originally a variation of Precision Frame for shotguns, using the same name.
|-
|-
|  
|  
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* [[Felwinter's Lie]]
* [[Felwinter's Lie]]
|| Aggressive frame Shotgun modified to have more uniform pellet spread.
|| Aggressive frame Shotgun modified to have more uniform pellet spread.
|| The pellet spread offered by this Trait makes the Felwinter's Lie very attractive for consistent one-hit-kill capability at long shotgun ranges in PVP modes. Stats are otherwise similar to other Aggressive Frame shotguns.
|| The pellet spread offered by this trait makes the Felwinter's Lie very attractive for consistent one-hit-kill capability at long shotgun ranges in PVP modes. Stats are otherwise similar to other Aggressive Frame shotguns.
 
|-
|
Legacy PR-55 Frame
[[File:LegacyPR-55FrameIcon.png|72px|frameless|left]]
||
* [[BxR-55 Battler]]
|| Customized frame with dramatically increased accuracy, stability, and targeting while hip firing.
|| Stats are similar to Lightweight Frame pulse rifles, but does not feature the Lightweight Frame movement speed boost.


|-
|-
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* [[Exotic]] weapons
* [[Exotic]] weapons
|| Varies.
|| Varies.
|| Each Exotic weapon has a unique intrinsic trait that makes it play drastically differently from other weapons. These are invariably based on a normal intrinsic trait, which can generally be determined by comparing the rate of fire to non-Exotic weapons, though it should be noted that some Exotic weapons have a unique rate of fire.
|| Each Exotic weapon has a unique intrinsic trait that makes it play drastically differently from other weapons. While they may have impact and rate of fire similar to normal intrinsic traits, they do not inherently carry over any benefits of those traits.


|}
|}


[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]
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