Guardian: Difference between revisions

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added "at war with" and "allied with" section, expanded History
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|focalworld(s)= [[Solar System]]
|focalworld(s)= [[Solar System]]
|goals= Protect the [[Solar System]] from threats at all cost, both alien and Solar System-born alike <br> Restore peace and order <br> Defend the [[Traveler]] and [[The City]]  
|goals= Protect the [[Solar System]] from threats at all cost, both alien and Solar System-born alike <br> Restore peace and order <br> Defend the [[Traveler]] and [[The City]]  
|war= [[Ahamkara]] <br> [[Cabal]] <br> [[Fallen]] <br> [[Hive]] <br> [[Taken]] <br> [[Vex]] <br> [[Scorn]] <br> [[Darkness]] {{C|[[Pyramids]]}} <br> [[Worm]]s <br> [[Psion]]s
|war= [[Ahamkara]] <br> Most [[Cabal]] Legions <br> Most [[Fallen]] Houses <br> [[Hive]] <br> [[Taken]] <br> [[Vex]] <br> [[Scorn]] <br> [[Darkness]] {{C|[[Pyramids]]}} <br> [[Worm]]s <br> [[Psion]]s
|ally= [[The Reef]] <br> [[House of Light]] <br> [[House of Spider]] <br> [[Imperial Cabal]]
|height=
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==History==
==History==
{{Expand-section}}
===Dark Age===
===Dark Age===
{{Quote | No one knew what had happened to the Traveler. No one understood what had happened to the world. But they heard the whispered call.| Ghost Fragment: The Dark Age}}
{{Quote | No one knew what had happened to the Traveler. No one understood what had happened to the world. But they heard the whispered call.| Ghost Fragment: The Dark Age}}
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===Black Armory===
===Black Armory===
Following the events of [[Forsaken]], [[Uldren Sov]] was revived by a [[Ghost]] as a Guardian of the [[Light]] at his resting place in the [[Dreaming City]].
Following the events of [[Forsaken]], [[Uldren Sov]] was revived by a [[Ghost]] as a Guardian of the [[Light]] at his resting place in the [[Dreaming City]].
===Shadowkeep===
The unearthing of the [[Lunar Pyramid]] brought forth [[Nightmare]]s born of the traumatic memories of many Guardians, forced once again to confront their past enemies and shames.
===Beyond Light===
When news of the power hidden on [[Europa]] spread, many Guardians came to the moon to harness the [[Darkness]]-born power of [[Stasis]]. This created fractures within the [[Vanguard]], with many arguing that there was no problem in wielding the Darkness as if it was Light, while others denounced this as foolishness. In the end, Darkness wielders among the Vanguard still exists, though many continue to hold that it is a corrupting power.
===The Witch Queen===
Guardians were forced to confront their beliefs once more, when the [[Hive]] [[Lightbearer]]s of the [[Lucent Brood]], risen by Ghosts like Humanity, came from [[Savathûn's Throne World]] to harvest the Light of the City's protectors. Many Guardians died their final deaths against these new Lightbearers, but so did the [[Vanguard]] strike back, with the help of the [[Imperial Cabal]]'s light-suppressing technology. While the Lucent offensive was halted, their Lightbears continue to roam the Throne World, a reminder that Humanity may no longer be the chosen protectors of the [[Traveler]].


==Gameplay==
==Gameplay==
There are three classes of Guardian: [[Hunter]]s, [[Warlock]]s, and [[Titan (class)|Titan]]s. Hunters utilize swiftness, precision, and stealth to efficiently slay their enemies. Warlocks have the least amount of armor but the fastest regeneration and utilize a variety of projectile attacks in their abilities. Titans are able to both take and deal massive amounts of damage, prioritizing either one depending on their subclass. <ref>[http://www.forbes.com/sites/michaelvenables/2013/02/17/bungies-destiny-unveiled '''Forbes.com''' ''Bungie's Destiny Unveiled'']</ref> Titans emphasize armor and raw power, while warlocks emphasize the use of their magical abilities and agility. Hunters fall in between both classes.<ref>[http://www.gameinformer.com/b/features/archive/2013/12/11/jason-jones-the-destiny-interview.aspx?PostPageIndex=2 '''Gameinformer''': ''Jason Jones - The Destiny Interview'']</ref> The Guardians include members of the [[human]], [[Awoken]] and [[Exo]] races, and can be either male or female.
There are three classes of Guardian: [[Hunter]]s, [[Warlock]]s, and [[Titan (class)|Titan]]s. Hunters utilize swiftness, precision, and stealth to efficiently slay their enemies. Warlocks have the least amount of armor but the fastest regeneration and utilize a variety of projectile attacks in their abilities. Titans are able to both take and deal massive amounts of damage, prioritizing either one depending on their subclass. <ref>[http://www.forbes.com/sites/michaelvenables/2013/02/17/bungies-destiny-unveiled '''Forbes.com''' ''Bungie's Destiny Unveiled'']</ref> Titans emphasize armor and raw power, while warlocks emphasize the use of their magical abilities and agility. Hunters fall in between both classes.<ref>[http://www.gameinformer.com/b/features/archive/2013/12/11/jason-jones-the-destiny-interview.aspx?PostPageIndex=2 '''Gameinformer''': ''Jason Jones - The Destiny Interview'']</ref> The Guardians include members of the [[human]], [[Awoken]] and [[Exo]] races, and can be either male or female.


While the choice of race is mostly aesthetic, the choice of class will have more impact. Note that all three classes have access to the same weapons, and are not "locked in" to any particular role. However, each class can specialize in a particular direction depending on which subclass the player is using. Choices of subclass will determine what [[Super]] the player can use, as well as what bonuses and other lesser abilities they'll have access to. Subclasses can be leveled up and switched on the fly, allowing a single character a degree of flexibility for different combat scenarios.
While the choice of race is mostly aesthetic, the choice of class will have more impact. Note that all three classes have access to almost all the same weapons, and are not "locked in" to any particular role. However, each class can specialize in a particular direction depending on which subclass the player is using. Choices of subclass will determine what [[Super]] the player can use, as well as what bonuses and other lesser abilities they'll have access to. Subclasses can be leveled up and switched on the fly, allowing a single character a degree of flexibility for different combat scenarios.


Guardians have three base stats determined by their choice of subclass: Armor (shield strength), Agility (movement speed and jump height), and Recovery (shield regeneration speed). Each class emphasizes each of these stats differently but can be modified slightly. Choice of armor can boost any of the three cooldown stats: Strength (melee cooldown), Discipline (grenade cooldown), and Intellect (Super cooldown).
Guardians have three base stats determined by their choice of subclass: Resilience (shield strength), Mobility (movement speed and jump height), and Recovery (shield regeneration speed). Each class benefits more from one stat but can still emphasize others. Choice of armor can boost any of the three cooldown stats: Strength (melee cooldown), Discipline (grenade cooldown), and Intellect (Super cooldown).


While players gain levels with experience, these levels are mainly for determining what gear and missions are unlocked. The player's actual strength is determined by [[Light]] levels. Light represents the average attack and defense values of the player's currently equipped weapons and armor; every mission has a recommended light level, so players who meet that recommendation are more likely to succeed said mission.<ref>[https://www.reddit.com/r/DestinyTheGame/comments/3hgllk/the_taken_king_reveal_teaser_destiny_year_two/ '''Reddit''': The Taken King Reveal Teaser - Destiny Year 2]</ref> Generally speaking, items with more [[rarity]] have a higher light level than others.
While players gain levels with experience, these levels are mainly for determining what gear and missions are unlocked. The player's actual strength is determined by [[Light]] levels. Light represents the average attack and defense values of the player's currently equipped weapons and armor; every mission has a recommended light level, so players who meet that recommendation are more likely to succeed said mission.<ref>[https://www.reddit.com/r/DestinyTheGame/comments/3hgllk/the_taken_king_reveal_teaser_destiny_year_two/ '''Reddit''': The Taken King Reveal Teaser - Destiny Year 2]</ref> Generally speaking, items with more [[rarity]] have a higher light level than others.
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