Forum:The Watcher's Archive: Difference between revisions

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(There's the transcript done and dusted, but I also plan on writing in the hidden collectible dialogue.)
 
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'''The Watcher's Archive''' is a [[Dungeon]] added to [[Destiny 2]] during the Season of Anticipation leading to [[Lightfall]]. Within the [[Vex Network]], a high [[Axis Mind]], known only as [[Forum:The High Psychopomp|The High Psychopomp]], would emanate a signal requesting an audience with [[The Guardian|the Guardian]]. Intercepted by [[Mithrax, Kell of Light|Mithrax]], with resources from the city and assistance from [[Saint-14]], he would call upon the Guardian and allow them access into the Axis Mind's personal realm, where they meet the initially benign lord of the realm. The Guardians are put through numerous trials and face off against hordes of vicious Vex units as they attempt to definitively answer the High Psychopomp's question of destiny.
'''The Watcher's Archive''' is a [[Dungeon]] added to [[Destiny 2]] during the Season of Anticipation leading to [[Lightfall]]. Within the [[Vex Network]], a high [[Axis Mind]], known only as [[Forum:The High Psychopomp|The High Psychopomp]], would emanate a signal requesting an audience with [[The Guardian|the Guardian]]. Intercepted by [[Mithrax, Kell of Light|Mithrax]], with resources from the city and assistance from [[Saint-14]], he would call upon the Guardian and allow them access into the Axis Mind's personal realm, where they meet the initially benign lord of the realm. The Guardians are put through numerous trials and face off against hordes of vicious Vex units as they attempt to definitively answer the High Psychopomp's question of destiny.
==Walkthrough==
==Walkthrough==
 
Initially, players will be teleported into [[Vault Ebisu]] below the Botza Ruins, where [[Mithrax, Kell of Light]], will await the Guardian(s)'s arrival. After he briefs the player, he will activate the hastily assembled Vex Transfer Gate beside him and allow players access into the Vex Domain.
===Into the Network===
===Into the Network===
 
After entering the Vex Domain, players should find themselves in a verdant simulation filled with varying types of flora, ranging from tall grasses to cherry blossoms. After approaching the cliff edge, Mithrax' feed should cut and the players should soon find themselves in detainment prisms as a massive, armed Vex Hydra should appear above. After a quick exchange of dialogue, the Guardian(s) should then be released from their prisons and are ultimately free to explore the simulation once again. After a final exchange of dialogue, the simulation of the gulf and sunrise should fade, revealing the vivid colors of the Vex domain and a Vex Launcher should appear by the cliff. After thoroughly investigating the simulation, the Guardian(s) may also find a concealed Dias where they may learn a confession from the Vex High Psychopomp. Once the Guardian(s) are launched into the Domain, a [[Darkness Zone]] falls as the Dungeon officially begins.
===The Outer Libraries===
===The Outer Libraries===


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*[[Forum:The High Psychopomp|The High Psychopomp]]
*[[Forum:The High Psychopomp|The High Psychopomp]]
==Unique Enemies==
==Unique Enemies==
*[[Forum:Cyrenaic|Cyrenaic]]
*[[Forum:Observer Harpy|Observer Harpy]]
*[[Forum:Hindsight Disciple|Hindsight Disciple]]
*[[Forum:Foresight Disciple|Foresight Disciple]]
*[[Forum:Archivist Minotaur|Archivist Minotaur]]
*[[Barrier Hobgoblin]] (Master mode only)
*[[Barrier Hobgoblin]] (Master mode only)
*[[Overload Minotaur]] (Master mode only)
*[[Overload Minotaur]] (Master mode only)
==Transcript==
==Transcript==
'''''The Mission Begins. The Guardian(s) enter the Ebisu Vault in the Botza District.'''''
'''''The Mission Begins. The Guardian(s) enter the Ebisu Vault in the Botza District.'''''
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*'''The High Psychopomp:''' You made it. Exemplary! Now, what can you tell us about destiny?
*'''The High Psychopomp:''' You made it. Exemplary! Now, what can you tell us about destiny?
*'''The Ghost:''' It is what we make it.
*'''The Ghost:''' It is what we make it.
*'''The High Psychopomp:''' So close. So-so very close. Perhaps one final trial will imprint upon you the whole truth.
*'''The High Psychopomp:''' Excellent. You and your kind have proved it again and again. Now, let us test your might.
'''''The Guardian(s) duel against the High Psychopomp, facing its full power, the onslaught of its minions and the unstable power of the worlds beyond. After a rigorous battle, the High Psychopomp, wounded by combat, coats itself in an immune shielding and dismisses its allies.'''''
'''''The Guardian(s) duel against the High Psychopomp, facing its full power, the onslaught of its minions and the unstable power of the worlds beyond. After a rigorous battle, the High Psychopomp, wounded by combat, coats itself in an immune shielding and dismisses its allies.'''''
*'''The High Psychopomp:''' Enough. Triumphs alone give no credence to your full potential, anomaly. You are truly a variable of impossible statistics; an incalculable power of force and will alone.
*'''The High Psychopomp:''' Enough. Triumphs alone give no credence to your full potential, anomaly. You are truly a variable of impossible statistics; an incalculable power of force and will alone.
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*'''The High Psychopomp:''' Go on.
*'''The High Psychopomp:''' Go on.
*'''The Ghost:''' Destiny and fate is made by those who fear the future. Those who continue to fight in a belief and are afraid to let it go. Prophecy is created by those so sure they're right. But destiny is truly made by those who make it themselves. Those who defy the wills of sovereigns, of kings and gods.
*'''The Ghost:''' Destiny and fate is made by those who fear the future. Those who continue to fight in a belief and are afraid to let it go. Prophecy is created by those so sure they're right. But destiny is truly made by those who make it themselves. Those who defy the wills of sovereigns, of kings and gods.
*'''The High Psychopomp:''' ...and you define it thus. Our equals may not offer gratitude for victory and will continue to fight for the pattern, but you will always have an ally in us. Fate would have us as rivals, but you prove to defy it alone. Now, we must go, as must you. We look forward to seeing you once again, anomaly.
*'''The High Psychopomp:''' ...and you define it thus. Our equals may offer no gratitude for your potential victory and will continue to fight for the one true pattern, but you will always have an ally in us. Fate would have us as rivals, but you prove to defy it alone. Now, we must go, as must you. We look forward to seeing you once again, anomaly.
'''''The Dungeon officially ends and loot is dropped as the High Psychopomp teleports away.'''''
*'''[[Saint-14]]:''' -ill personally break the Vex again if I must!
*'''The Ghost:''' Saint-14? Mithrax, are you there?
*'''Saint-14:''' Guardian? Hah! I knew you would eventually pull through!
*'''Mithrax:''' We were... concerned when we lost contact with you. I tried to warn you of a powerful Vex presence converging on your location but- Tell us, what happened?
*'''The Ghost:''' Well... it's complicated.
*'''Saint-14:''' Complicated? Ha! You must have one hell of a story to tell, huh?
*'''Mithrax:''' You're right. Escape the domain first, then, we can debrief on what exactly happened here.
*'''The Ghost:''' Agreed. (...) So should I tell them, or should you? I don't know who they'll believe more.
 
==Rewards==
==Rewards==
*Armor Sets
*Armor Sets
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*'''Student of Present''' - Complete The Watcher's Archive solo. - 200 Triumph Points. Increased Diviner of Revelation drop chance.
*'''Student of Present''' - Complete The Watcher's Archive solo. - 200 Triumph Points. Increased Diviner of Revelation drop chance.
*'''Transcendence''' - Compete The Watcher's Archive alone without dying. - 300 Triumph Points and the ''Divine Truth'' Emblem. Increased Diviner of Revelation drop chance.
*'''Transcendence''' - Compete The Watcher's Archive alone without dying. - 300 Triumph Points and the ''Divine Truth'' Emblem. Increased Diviner of Revelation drop chance.
*'''Student becomes the Master''' - Complete The Watcher's Archive on Master mode. - 200 Triumph points and the ''Pinion of Wisdom'' Ship. Increased Diviner of Revelation drop chance.
*'''Confessions of the Psychopomp''' - Find the 6 Diases and listen to the High Psychopomp's lessons of the past and present. Increased Diviner of Revelation drop chance.
*'''Confessions of the Psychopomp''' - Find the 6 Diases and listen to the High Psychopomp's lessons of the past and present. Increased Diviner of Revelation drop chance.
*'''Object of Determination''' - Acquire the Diviner of Revelation.
*'''Object of Determination''' - Acquire the Diviner of Revelation.