Forum:The Mediators: Difference between revisions

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**On higher difficulties, the Thrall gets renamed: Serf on Heroic, Shrill on Midnight, and Savant on Eclipse.
**On higher difficulties, the Thrall gets renamed: Serf on Heroic, Shrill on Midnight, and Savant on Eclipse.
*'''[[Acolyte]]''': The shock troop of the Mediator Hive Cult, they still retain the same tactics and abilities of their familiars. A noticeable difference, however, is the throbbing boils on it's back. When prompted, it will hunch over and the boils will slowly begin to envelop it's body. It will then either metamorphose into a ''Proto Knight'' or a ''Proto Wizard''. They can still be killed in this stance, which also makes them more permeable to damage.
*'''[[Acolyte]]''': The shock troop of the Mediator Hive Cult, they still retain the same tactics and abilities of their familiars. A noticeable difference, however, is the throbbing boils on it's back. When prompted, it will hunch over and the boils will slowly begin to envelop it's body. It will then either metamorphose into a ''Proto Knight'' or a ''Proto Wizard''. They can still be killed in this stance, which also makes them more permeable to damage.
**Apothican Acolyte
**Apothican Acolyte: [[Major]] variant of the Acolyte. They are about the same size of a [[Knight]]. Their [[Acolyte Grenade|Grenades]] have a larger blast radius and has a larger area-of-effect. Metamorphosis is longer, but turns the Acolyte into an [[Ultra]] class Knight or Wizard.
*''TBC''
**On higher difficulties, the Acolyte gets renamed: Clergy on Heroic, Missionary on Midnight, and Apostle on Eclipse.
*'''[[Knight]]''': The heavy troop of the Hive Cult, they can still create their Wall of Darkness and carry heavy weapons. However, the shield will be larger and spiked and, on occasion, will bull rush their enemies to strike them with this shield. Getting hit by this shield instantly kills the target, missing will cause it to retract the shield, and hitting an obstacle will stagger the target while making it more susceptible to damage.
**Apothican Knight: [[Major]] variant of the Knight. They're as tall as an [[Ogre]] with a similar bulk in their frame and armor. They will do an animation which will draw all allies to it's vicinity. Once a few of these attracted allies are there, a bubble will form around everyone, which will heal and increase all damage for everyone in the bubble. The bubble can only be bypassed by staggering the Knight with a headshot or explosion. The Knight's shield is larger and creates an air stream which damages any enemies it passes.
**On higher difficulties, the Knight gets renamed: Paladin on Heroic, Berserker on Midnight, and Inquisitor on Eclipse.
*'''[[Wizard]]''': The cult witches and progenitors of the Mediator Hive Cult, they still have the Darkness Blasts and Poison Clouds. They now also have the ability to use magic which summons a horde of [[Thrall]]s, which only happens when it has it's shield. These Thralls can also heal the Wizard as long as they're alive and the Wizard has lost health. The rift closes once the Wizard loses it's shield.
**Apothican Wizard: [[Major]] variant of the Wizard. They're about a half taller than their Minor counterparts and bear a more muscular stature. The rifts now summon ''[[Knight|Guardsmen]]'', which now coats the Wizard in an Immunity shield while the Wizard still heals from this ability. They can now Ground Pound, as well as teleport through a rift.
**On higher difficulties, the Wizard gets renamed: Hag on Heroic, Magus on Midnight, and Pontifex on Eclipse.
*'''[[Ogre]]''': The war machines and sentinels of the Hive cult, they still ground pound and blast with their eyes. They can also entrap enemies in a [[Hive Trap]] in order to snare their enemies in place to finish them with it's ground slam. The Eye Blasts also ''Nullify'' targets, slowly damaging targets while making them more susceptible to damage.
**Apothican Ogre: [[Major]] variant of the Wizard. Their larger and have a bulkier frame. The Hive Traps now damage trapped targets and Ground Slam kills heal the Ogre. The Eye Blasts are now fired in an explosive spread which also ''Nullifies'' targets.
**On higher difficulties, the Ogre gets renamed: Troll on Heroic, Giant on Midnight, and Behemoth on Eclipse.
*''TBA''
 
===Taken===
===Taken===