Forum:Kell's Scourge: Difference between revisions

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(A new Fallen syndicate that doesn't make sense story-wise...oh, well. Let's hope they pose an interesting challenge in the gameplay department.)
 
 
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**'''Scourge Despoiler:''' Armed with a modified Wire Rifle that deals precision damage, inflicts brief blindness effects, and has greatly enhanced aim assistance; charge time and damage alter based on proximity to their target. When attacked they turn into a nanite swarm that leaves behind a trail of seeking flames; they materialize once behind cover. When on low health, they restore all of it and enter a berserker rage, gaining increased movement speed and damage output.
**'''Scourge Despoiler:''' Armed with a modified Wire Rifle that deals precision damage, inflicts brief blindness effects, and has greatly enhanced aim assistance; charge time and damage alter based on proximity to their target. When attacked they turn into a nanite swarm that leaves behind a trail of seeking flames; they materialize once behind cover. When on low health, they restore all of it and enter a berserker rage, gaining increased movement speed and damage output.
**'''Scourge Saboteur:''' Armed with a modified [[Shrapnel Launcher]] that fires a burst of high-velocity [[Solar]] rounds which inflict stacking burning effects with sustained fire. When attacked, they turn into a nanite swarm that leaves behind a large pool of flame in its wake; they materialize once behind cover and restore a small portion of health. When on low health, they restore all of it and enter a berserker rage, gaining increased movement speed and damage output.
**'''Scourge Saboteur:''' Armed with a modified [[Shrapnel Launcher]] that fires a burst of high-velocity [[Solar]] rounds which inflict stacking burning effects with sustained fire. When attacked, they turn into a nanite swarm that leaves behind a large pool of flame in its wake; they materialize once behind cover and restore a small portion of health. When on low health, they restore all of it and enter a berserker rage, gaining increased movement speed and damage output.
*'''Scourge Barbarian:''' Armed with a modified Shrapnel Launcher that fires a burst of high-velocity Solar rounds which inflicts stacking burning effects with sustained fire and restores their health. When attacked, they turn into a nanite swarm that leaves behind a fiery whirlwind; they materialize once behind cover and restore a small portion of health. When on low health, they restore all of it and enter a berserk rage, gaining increased movement speed, damage output, and damage resistance.
**'''Scourge Barbarian:''' Armed with a modified Shrapnel Launcher that fires a burst of high-velocity Solar rounds which inflicts stacking burning effects with sustained fire and restores their health. When attacked, they turn into a nanite swarm that leaves behind a fiery whirlwind; they materialize once behind cover and restore a small portion of health. When on low health, they restore all of it and enter a berserk rage, gaining increased movement speed, damage output, and damage resistance.


*'''Scourge [[Marauder]]:''' Armed with a modified Shrapnel Launcher that fires a burst of high-velocity Solar rounds which inflicts heavy stacking burning effects with sustained fire and restores their health. When attacked, they turn invisible and scurries behind their target to stab them in the back with dual [[Shock Blade]]s that inflict brief shocking effects. Capable of teleporting short distances to flank and evade their opponents.
*'''Scourge [[Marauder]]:''' Armed with a modified Shrapnel Launcher that fires a burst of high-velocity Solar rounds which inflicts heavy stacking burning effects with sustained fire and restores their health. When attacked, they turn invisible and scurries behind their target to stab them in the back with dual [[Shock Blade]]s that inflict brief shocking effects. Capable of teleporting short distances to flank and evade their opponents.