Forum:Jackal Splicers: Difference between revisions

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**[[Heavy Pike]]
**[[Heavy Pike]]
==Unique Forces==
==Unique Forces==
*Splicer Dreg - common cannon fodder for the Jackal Splicers enveloped with SIVA, as well as graced with its beneficial abilities. Rather than throwing a [[Shock Grenade]], the Splicer Dreg instead throws an impact[[SIVA Charge]]. Headshots may release a tracking ball of volatile SIVA energy.
*Splicer Dreg - common cannon fodder for the Jackal Splicers enveloped with SIVA, as well as graced with its beneficial abilities. Rather than throwing a [[Shock Grenade]], the Splicer Dreg instead throws an impact [SIVA Charge]]. Headshots may release a tracking ball of volatile SIVA energy.
**Ascended Splicer Dreg
**Ascended Splicer Dreg
*Splicer Wretch - special, lower caste melee troops graced with the energies of SIVA. SIVA tendrils on their arm allows the Wretch to grapple up ledges and lunge at targets. They now can throw their spears, now creating a SIVA barrier for cover. Headshots may release a tracking ball of volatile SIVA energy.
*Splicer Wretch - special, lower caste melee troops graced with the energies of SIVA. SIVA tendrils on their arm allows the Wretch to grapple up ledges and lunge at targets. They now can throw their spears, now creating a SIVA barrier for cover. Headshots may release a tracking ball of volatile SIVA energy.
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*Splicer Vandal - common Fallen shocktroops graced with the technological abilities of SIVA. They have a smaller critical spot thanks to SIVA armor and can enter a melee rage that heals the Vandal once entered. Headshots may release a tracking ball of volatile SIVA energy.
*Splicer Vandal - common Fallen shocktroops graced with the technological abilities of SIVA. They have a smaller critical spot thanks to SIVA armor and can enter a melee rage that heals the Vandal once entered. Headshots may release a tracking ball of volatile SIVA energy.
**Ascended Splicer Vandal
**Ascended Splicer Vandal
*Splicer Marauder - specialist infiltration units graced with the powers of SIVA. Can throw a SIVA-fied device that cloaks all allies in it's vicinity. It's melee ability can disorient their enemies, as well as suppress their weapons and abilities.
*Splicer Marauder - specialist infiltration units graced with the powers of SIVA. Can throw a SIVA-fied device that cloaks all allies in it's vicinity. It's melee ability can disorient their enemies, as well as suppress their weapons and abilities. Headshots may release a tracking ball of volatile SIVA energy.
**Ascended Splicer Marauder
**Ascended Splicer Marauder
*Splicer Captain - field commanders and taskmasters gifted the powers of SIVA thanks to their leadership roles. They can summon a shield drone to create an immune overshield to protect itself from other assailants. Much like other Captains, they also have the ability to rapidly teleport.
*Splicer Captain - field commanders and taskmasters gifted the powers of SIVA thanks to their leadership roles. They can summon a shield drone to create an immune overshield to protect itself from other assailants. Much like other Captains, they also have the ability to rapidly teleport. Headshots may release a tracking ball of volatile SIVA energy.
**Ascended Splicer Captain
**Ascended Splicer Captain
===Automata===
===Automata===
*Splicer Turret
*Splicer Turret - stationary Fallen emplacements improved with SIVA's symbiotic capabilities. The Splicer Turret now has the ability to switch firing modes: from automatic, shotgun for close-quarters, sniper for long-range and rockets for armored targets. Automatically releases 3-5 volatile balls of SIVA energy when killed.
**Ascended Splicer Turret
**Ascended Splicer Turret
*Splicer Shank
*Splicer Shank - automated cannon fodder and scout drones improved with the symbiotic benefits of SIVA. Increased mobility and a higher rate of fire from its gun makes the Splicer Shank a more lethal threat.
**Ascended Splicer Shank
**Ascended Splicer Shank
**Splicer Exploder Shank
**Splicer Exploder Shank - automated kamikaze drones improved with the volatile, yet beneficial qualities of SIVA. Increased mobility allows the drone to rapidly track their targets before releasing a cloud of SIVA energy to deny their enemy the area and negate their maneuverability.
***Ascended Splicer Exploder Shank
***Ascended Splicer Exploder Shank
**Splicer Tracer Shank
**Splicer Tracer Shank - automated sniper and scout drones improved with the symbiotic benefits of SIVA. Increased mobility allows the drone to quickly find a perch and strafe gunfire, while bullets fired from it's roof-mounted [[Wire Rifle]] now have the ability to track.
***Ascended Splicer Tracer Shank
***Ascended Splicer Tracer Shank
**Splicer Heavy Shank
**Splicer Heavy Shank - automated heavy drones and mobile nexus units improved with the symbiotic benefits of SIVA. Increased mobility allows this Heavy Shank to quickly navigate the battlefield while it also can launch SIVA mortars to negate portions of the arena. Also can put up a barrier shield for allies to shoot through, also increasing their outgoing damage. Critical kills may release a volley of unstable SIVA energies to avenge the fallen warmachine.
***Ascended Splicer Heavy Shank
***Ascended Splicer Heavy Shank
*Splicer Servitor
*Splicer Servitor - enforcer and [[Ether]]-production units improved with the symbiotic properties of SIVA. Rather than an Ether shield ability, it instead releases a cloud of SIVA nanites that attach themselves to other allied Splicer units, increasing their resilience and damage output while moderately healing any damage done to them. Death triggers a violent explosion capable of killing a Guardian if their health and power are low enough.
**Ascended Splicer Servitor
**Ascended Splicer Servitor
*Splicer Walker
*Splicer Walker - powerful automated artillery batteries and mobile foundries improved with the symbiotic properties of SIVA. The Laser Cannon unleashes a volley of explosive tracking flechettes that can easily kill a Guardian if enough consecutively hit. Dual Missile Pods launches volatile mortar rounds capable of unleashing a cloud of SIVA nanites from above. The rotary cannon fires projectiles that may burn target if enough consecutively hit. And, finally, the foundry on it's abdomen is capable of creating all variants of the Splicer Shank. Can also conjure [[SIVA Node]]s to dot and limit the field of movement.
**Ascended Splicer Walker
**Ascended Splicer Walker