Forum:Dul Incaru, the Eternal Return: Difference between revisions

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Dul Incaru is armed to the teeth with multiple weapon systems to engaging several targets at once. Her head-mounted Taken Tracer beam rifle fires a deadly beam that attaches a Taken Detonator on its target if it is evaded; the detonator immediately explodes and deals 50% of the player's health in damage; those who survive are inflicted with a brief blackout effect. Mounted on her back is a Taken Bombard missile turret, which launches large and slow-moving, but high-explosive [[Darkness]] warheads that release large Taken energy circles upon detonation; contact with these circles inflicts the Weary-Eyed debuff, which blurs the screen and removes the radar for a short time. Accompanying this is a Taken Howitzer, that fires a trio of large [[Blight]]s into the air before falling to the ground, releasing wide energy spheres upon detonation which, on contact, inflicts the Weapon Slowdown debuff, dramatically reducing the handling and firing speeds on the player's equipped weapon. On the sides are dual Taken Gatling machine guns that fire a suppressive stream of high-impact Void [[Shredder]] bolts which inflict a stacking debuff called Polluted Light, briefly putting the player's ability recharge on hold; each stack increases the debuff's duration by 5 seconds. Facing Dul Incaru from the back means facing her Taken Mace mounted on her tail, which instantly crushes its opponents to death on a direct hit; those that survive the shockwave are dizzied, deafened, and staggered all at once.
Dul Incaru is armed to the teeth with multiple weapon systems to engaging several targets at once. Her head-mounted Taken Tracer beam rifle fires a deadly beam that attaches a Taken Detonator on its target if it is evaded; the detonator immediately explodes and deals 50% of the player's health in damage; those who survive are inflicted with a brief blackout effect. Mounted on her back is a Taken Bombard missile turret, which launches large and slow-moving, but high-explosive [[Darkness]] warheads that release large Taken energy circles upon detonation; contact with these circles inflicts the Weary-Eyed debuff, which blurs the screen and removes the radar for a short time. Accompanying this is a Taken Howitzer, that fires a trio of large [[Blight]]s into the air before falling to the ground, releasing wide energy spheres upon detonation which, on contact, inflicts the Weapon Slowdown debuff, dramatically reducing the handling and firing speeds on the player's equipped weapon. On the sides are dual Taken Gatling machine guns that fire a suppressive stream of high-impact Void [[Shredder]] bolts which inflict a stacking debuff called Polluted Light, briefly putting the player's ability recharge on hold; each stack increases the debuff's duration by 5 seconds. Facing Dul Incaru from the back means facing her Taken Mace mounted on her tail, which instantly crushes its opponents to death on a direct hit; those that survive the shockwave are dizzied, deafened, and staggered all at once.


Aside from her mounted weaponry, Dul Incaru also relies on her natural abilities to combat [[Guardian]]s. She is capable of firing a Prismatic Breath beam from her mouth, which releases 7 differently colored, highly-damaging rays of light with varying effects: red inflicts a heavy burning effect that reddens the player's vision with every tick of damage dealt; blue inflicts a heavy shocking effect and reduces shield capacity by 75%; orange inflicts a corrosion debuff that reduces the player's resilience value by 100% and reduces their overall health by 50%; green inflicts a heavy poison effect and reduces the player's recovery value by 100%; white inflicts a hypothermia debuff that reduces the player's mobility value by 100% as well as severely reducing their overall movement speed and jamming their equipped weapon; indigo makes the player petrified to render completely unable to perform any maneuvers at all; violet inflicts a blindness effect on the target and teleports them to another random location. Occasionally, she will also bite the player and inject them with a venom that renders them in a prone position and slowly but surely dwindles their overall health; additionally, she will use her claws to slash opponents open, causing them to bleed profusely while disabling their melee attacks due to the lacerations. If need be, she may even use her wings to create strong gales that can push her targets away and eviscerate them with high-speed winds.
Aside from her mounted weaponry, Dul Incaru also relies on her natural abilities to combat [[Guardian]]s. She is capable of firing a Prismatic Breath beam from her mouth, which releases 7 differently colored, highly-damaging rays of light with varying effects: red inflicts a heavy burning effect that reddens the player's vision with every tick of damage dealt; blue inflicts a heavy shocking effect and reduces shield capacity by 75%; orange inflicts a corrosion debuff that reduces the player's resilience value by 100% and reduces their overall health by 50%; green inflicts a heavy poison effect and reduces the player's recovery value by 100%; white inflicts a hypothermia debuff that reduces the player's mobility value by 100% as well as severely reducing their overall movement speed and jamming their equipped weapon; indigo makes the player petrified to render them completely unable to perform any maneuvers at all; violet inflicts a blindness effect on the target and teleports them to another random location. Occasionally, she will also bite the player and inject them with a venom that renders them in a prone position and slowly but surely dwindles their overall health; additionally, she will use her claws to slash opponents open, causing them to bleed profusely while disabling their melee attacks due to the lacerations. If need be, she may even use her wings to create strong gales that can push her targets away and eviscerate them with high-speed winds.


===Dome Mechanic===
===Dome Mechanic===