Forum:Anarchy's Children: Difference between revisions

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*'''[[Dreg]]'''
*'''[[Dreg]]'''
**Elite Dreg
**Elite Dreg
**'''Grunt'''
**'''Grunt''' - Higher rung Dregs armed with a more advanced arsenal and more durable armor. They are usually armed with a Shock Rifle, bear a higher form of agility and can launch a [[Void]] grenade from their slung over Canister Launcher.
***Elite Grunt
***Elite Grunt
*'''[[Wretch]]'''
*'''[[Wretch]]'''
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**Elite Vandal
**Elite Vandal
**'''[[Forum:Distortion Vandal|Distortion Vandal]]'''
**'''[[Forum:Distortion Vandal|Distortion Vandal]]'''
**'''Specialist'''
**'''Specialist''' - Elite and tactical sound Vandals armed with an [[Arc]] [[Absorption shield]] and are, more often than not, armed with a [[Shrapnel Launcher]]. Has the unique ability of placing down small, yet pretty powerful [[Forum:Anarchy's Children#Automata|Strife Turrets]]. Always seen as an [[Elite]].
***Elite Specialist
***Elite Specialist
**'''Medic'''
**'''Medic''' - Medically trained Vandals mainly seen in the rear or middle of Anarchy's Children assault formations. Has the unique ability of reviving their fallen comrades (if they weren't headshot). Can deploy a Reviver Shank with the same ability if there are many dead to revive or if one is farther away.
***Elite Medic
***Elite Medic
**'''Trapper'''
**'''Trapper''' - Lacks any clear cut difference between them and their base counterpart apart from more clothes and worn "rubber" gloves and boots, as well as a bandolier of grenades. This bandolier allows the Trapper to toss Snare Grenades at their enemies to temporarily lock them in place. The bandolier can be shot to trap or kill the Trapper, as well as stun and imprison any nearby allies.
***Elite Trapper
***Elite Trapper
**'''Gunner'''
**'''Gunner''' - A more heavily armored variation of the Vandal indicated by thicker armor and more tactical equipment covering them. Always armed with a powerful Volt Rifle. Either crouches or enters prone to prepare to deliver a seemingly endless barrage of [[Arc]] Bolts at their opponents to either pin them down or tear their health asunder.
***Elite Gunner
***Elite Gunner
**'''Enforcer'''
**'''Enforcer''' - A more armored variation of the Vandal also indicated by more armor, but mainly around their right side. They are notably armed with a steel Reinforced Shield to protect themselves from their opponents. The shield can be destroyed with enough gunfire or the Enforcer can be flanked. Usually armed with a Shock Rifle or Shrapnel Rifle.
***Elite Enforcer
***Elite Enforcer
*'''[[Marauder]]'''
*'''[[Marauder]]'''
**Elite Marauder
**Elite Marauder
**'''[[Forum:Protector Marauder|Protector Marauder]]'''
**'''[[Forum:Protector Marauder|Protector Marauder]]'''
**'''Marksman'''
**'''Marksman''' - Special sniper unit mostly seen far from the carnage. As the name implies, this Marauder variant is armed with a [[Wire Rifle]] they use to assassinate their opponents. Whenever an opponent gets close to the Marksman, they either attempt to flee or fire their holstered [[Shock Pistol]].
***Elite Marksman
***Elite Marksman
*'''[[Captain]]'''
*'''[[Captain]]'''
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**'''[[Forum:Summoner Captain|Summoner Captain]]'''
**'''[[Forum:Summoner Captain|Summoner Captain]]'''
**'''[[Forum:Unstoppable Captain|Unstoppable Captain]]'''
**'''[[Forum:Unstoppable Captain|Unstoppable Captain]]'''
**'''Incinerator'''
**'''Incinerator''' - Slightly more armored Captain variation armed with a kitbashed Flamethrower that fires a long and massive cone of flame. Temporarily burns those caught by the flames but can quickly erase health if the enemy remains in the cone of flame. Incinerators can also launch a fire bomb at an area. Carries a tank of flamethrower fuel that can be cleverly shot to kill both the Incinerator (or damage them), as well as their allies.
***Elite Incinerator
***Elite Incinerator
**'''Heavy'''
**'''Heavy'''