Fatebringer: Difference between revisions

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*'''Outlaw''': Precision kills with this weapon dramatically increase reload speed.
*'''Outlaw''': Precision kills with this weapon dramatically increase reload speed.


==Perks (Destiny2)==
==Perks (Destiny 2)==
===Barrel===
===Barrel===
*'''Full Bore''' - +15 range, -10 stability, -5 handling
*'''Full Bore''' - +15 range, -10 stability, -5 handling
*'''Hammer-forged rifling''' - +10 range
*'''Hammer-forged rifling''' - +10 range
*'''Arrowhead brake''' - +10 handling, +30 recoil control
*'''Arrowhead brake''' - +10 handling, +30 recoil control
*'''Chambered compensator'''' - +10 stability, -5 handling, +10 recoil
*'''Chambered compensator''' - +10 stability, -5 handling, +10 recoil
*'''Corkscrew rifling''' - +5 range, +5 stability, +5 handling
*'''Corkscrew rifling''' - +5 range, +5 stability, +5 handling
*'''Extended barrel ''' - +10 range, -10 handling, +10 recoil
*'''Extended barrel ''' - +10 range, -10 handling, +10 recoil
*'''Fluted barrel''' - +5 stability, +15 handling
*'''Fluted barrel''' - +5 stability, +15 handling
*'''Polygonal rifling''' - +10 stabilty
*'''Polygonal rifling''' - +10 stability
*'''Smallbore''' - +7 range, +7 stability
*'''Smallbore''' - +7 range, +7 stability


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*'''Flared magwell''' - +5 stability, +15 reload
*'''Flared magwell''' - +5 stability, +15 reload


===1st perk column====
===1st perk column===
*'''Rewind rounds''' - When weapon is empty, magazine refills from reserves based on number of hits (must hit last shot of the magazine to proc).
*'''Rewind rounds''' - When weapon is empty, magazine refills from reserves based on number of hits (must hit last shot of the magazine to proc).
*'''Explosive Payload''' - Projectiles create an Area-of-effect detonation on impact.
*'''Explosive Payload''' - Projectiles create an Area-of-effect detonation on impact.
*'''Killing Wind''' - Final blows grant increased molbility, range, and handling for a short duration.
*'''Killing Wind''' - Final blows grant increased mobility, range, and handling for a short duration.
*'''Tunnel vision''' - Reloading after defeating a target greatly increasers target caquisition and aim0down-sight speed for a short duration.
*'''Tunnel vision''' - Reloading after defeating a target greatly increasers target acquisition and aim-down-sight speed for a short duration.
*'''Osmosis''' - Using your grenade ability changes this weapon's damage type to match your subclass util the weapon is stowed.
*'''Osmosis''' - Using your grenade ability changes this weapon's damage type to match your subclass until the weapon is stowed.
*'''Thresh''' - Killing combatants generates a small amount of [[Super]] energy.
*'''Thresh''' - Killing combatants generates a small amount of [[Super]] energy.


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*''' Kill Clip''' - Reloading after a kill grants bonus damage for 3 seconds.
*''' Kill Clip''' - Reloading after a kill grants bonus damage for 3 seconds.
*'''Opening shot''' - Improved accuracy and range on first shot fired while aiming down sights.
*'''Opening shot''' - Improved accuracy and range on first shot fired while aiming down sights.
*'''Adrenaline Junkie - Grenade final blows grantbonus damage and handling for a moderate duration.
*'''Adrenaline Junkie''' - Grenade final blows grant bonus damage and handling for a moderate duration.


==List of appearances==
==List of appearances==
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