Destiny: Difference between revisions

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*[[Sparrow Racing League]]: 6 player, 3 lap race to the finish using the player's [[Sparrow]] that only occurs during live events such as [[The Dawning]]. The event is a joint project hosted by both [[Amanda Holliday]], the [[Tower]] shipwright and [[Lord Shaxx]], the [[Crucible]] Handler.
*[[Sparrow Racing League]]: 6 player, 3 lap race to the finish using the player's [[Sparrow]] that only occurs during live events such as [[The Dawning]]. The event is a joint project hosted by both [[Amanda Holliday]], the [[Tower]] shipwright and [[Lord Shaxx]], the [[Crucible]] Handler.


Characters are the same across all game modes; players can bring items that they earn in PVE content into the [[Crucible]] and vice versa, but there are weapons and armor specifically designed to be more useful in that type of gameplay. Players can save up to 3 characters and can only share weapons, artifacts and consumables across all three of them. Characters are created by the player and can be one of three different classes: [[Hunter]], [[Titan]], or [[Warlock]]. Each class has its own unique abilities, ranging from melee attacks to grenades to their iconic [[Super]] ability. Players can also choose race for aesthetic purposes, ranging from [[Human]]s, [[Awoken]], and [[Exo]].
Characters are the same across all game modes; players can bring items that they earn in PVE content into the [[Crucible]] and vice versa, but there are weapons and armor specifically designed to be more useful in that type of gameplay. Players can save up to 3 characters and can only share weapons, artifacts and consumables across all three of them. Characters are created by the player and can be one of three different classes: [[Hunter]], [[Titan (class)|Titan]], or [[Warlock]]. Each class has its own unique abilities, ranging from melee attacks to grenades to their iconic [[Super]] ability. Players can also choose race for aesthetic purposes, ranging from [[Human]]s, [[Awoken]], and [[Exo]].


Combat focuses mainly on typical FPS mechanics, with players able to carry one [[Primary Weapon]], one [[ Special Weapon]], and one [[Heavy Weapon]], with the option to carry up to nine other pieces of gear for that same slot at a time, periodically exchanging things through the Vault, a command center that can be accessed by any one of a player's characters. In addition to class-specific armor, each class also has access to class-specific abilities within each subclass unique to the character you play as, which can dramatically change the tide of a fight if timed correctly, such as different types of grenades, perks for a super attack, and build slots for maximizing different aspects of your character. Leveling up a subclass unlocks new abilities and perks; gear can also provide unique perks, so acquiring loot to create the best combination of perks and abilities is often desirable.
Combat focuses mainly on typical FPS mechanics, with players able to carry one [[Primary Weapon]], one [[ Special Weapon]], and one [[Heavy Weapon]], with the option to carry up to nine other pieces of gear for that same slot at a time, periodically exchanging things through the Vault, a command center that can be accessed by any one of a player's characters. In addition to class-specific armor, each class also has access to class-specific abilities within each subclass unique to the character you play as, which can dramatically change the tide of a fight if timed correctly, such as different types of grenades, perks for a super attack, and build slots for maximizing different aspects of your character. Leveling up a subclass unlocks new abilities and perks; gear can also provide unique perks, so acquiring loot to create the best combination of perks and abilities is often desirable.
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