Darkness Zone: Difference between revisions

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Entering a Darkness zone is especially hazardous; not only are players seperated from one another, but respawning is also restricted. If a solo player is killed, or an entire fireteam has been wiped, [[Darkness]] consumes the player(s) and they will have to start over at the nearest checkpoint. However, so long as one member of a fireteam is still alive, it is possible to revive and respawn players.<ref name = "Beta">'''Bungie (2014-7-17)''', ''Destiny: Beta PlayStation 4, Activision Blizzard.''</ref>
Entering a Darkness zone is especially hazardous; not only are players seperated from one another, but respawning is also restricted. If a solo player is killed, or an entire fireteam has been wiped, [[Darkness]] consumes the player(s) and they will have to start over at the nearest checkpoint. However, so long as one member of a fireteam is still alive, it is possible to revive and respawn players.<ref name = "Beta">'''Bungie (2014-7-17)''', ''Destiny: Beta PlayStation 4, Activision Blizzard.''</ref>


==Respawn Restrictions===
Respawn restrictions depends on what situation the player is in.
*Normal: If the whole party is dead, after three seconds the mission ends in failure and the team is reset to the last checkpoint, unless someone revives in those three seconds. If the player is in a team, any living teammate can revive them, or they can wait 30 seconds to revive themselves.
*Nightfall Strike: Players cannot revive themselves (except for [[sunsinger]]s). If the whole party is dead, the team has to start the mission over from the beginning
*Raid, Normal Mode: Players cannot revive themselves (except for sunsingers). Teammates cannot revive players until 30 seconds later.
*Raid, Hard Mode: Players cannot be revived at all unless the team progresses to the next checkpoint.


==References==
==References==