Darkness Zone: Difference between revisions

No edit summary
Line 12: Line 12:
*'''Normal''': If the whole party is dead, after three seconds the mission ends in failure and the team is reset to the last checkpoint, unless someone revives in those three seconds. If the player is in a team, any living teammate can revive them, or they can wait 30 seconds to revive themselves.
*'''Normal''': If the whole party is dead, after three seconds the mission ends in failure and the team is reset to the last checkpoint, unless someone revives in those three seconds. If the player is in a team, any living teammate can revive them, or they can wait 30 seconds to revive themselves.
*'''Heroic Strike''': Players cannot revive themselves (except for [[sunsinger]]s). They must be revived by a teammate.
*'''Heroic Strike''': Players cannot revive themselves (except for [[sunsinger]]s). They must be revived by a teammate.
*'''Nightfall Strike''': Players cannot revive themselves (except for [[sunsinger]]s). If the whole party is dead, the team has to start the mission over from the beginning
*'''Nightfall Strike''': Players cannot revive themselves (except for [[sunsinger]]s). They must be revived by a teammate. If the whole party is dead, the team has to start the mission over from the beginning
*'''Raid, Normal Mode''': Players cannot revive themselves (except for sunsingers). Teammates cannot revive players until 30 seconds later.
*'''Raid, Normal Mode''': Players cannot revive themselves (except for sunsingers). Teammates cannot revive players until 30 seconds later.
*'''Raid, Hard Mode''': Players cannot be revived at all unless the team progresses to the next checkpoint.
*'''Raid, Hard Mode''': Players cannot be revived at all unless the team progresses to the next checkpoint.
Note that [[Arena]] challenges have the same restrictions as normal mode Raids.


==References==
==References==